test content
What is the Arc Client?
Install Arc

ARms of hadar always proned cc immune including bosses or is a new feature after mod 10?

Comments

  • fernuufernuu Member Posts: 453 Arc User
    It's new feature. Folks we're getting mad that we can't tank, can't dps, can't control so now we can do all that stuff

    *sarcasm off*

    Yeah, Arms of Hadar are bugged :)
    I'm acctually curious - if they will fix AoH will they fix Borrowed Time to, or they will delay it?
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    SHHHH!!!!!! This thread doesn't exist....
  • This content has been removed.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    AoH prones a lot and it´s funny, we are at least a controller atm.
    Endboss in shores can´t do a HAMSTER, allways lying in the mud... and sure, this will get adreesed but Soulsparks will stay broken 100%
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    IN case they fix soon borrowed time that paragon for pvp will be equal or better than hellbringer?
  • edited August 2016
    This content has been removed.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    etelgrin said:

    IN case they fix soon borrowed time that paragon for pvp will be equal or better than hellbringer?

    borrowed time IS pvp SW any other sort of trying to get to BT healing is merely a gimmick.

    Easy, PvP is about capping nodes so as SB I could use Howling set for bonus speed and stay both alive due to BT and doing damage and easy flying from point a to point b on one breath or I could even use Twisted weapon set If I chosed to, or even Drowned if I feel like having even more healing which makes sense with recent insignia heals nerfs. While on HB I have to get healing I have no access to as this spec so Im forced to use Drowned Weapon to get any passive heals.
    You can stack pretty high Lifesteal due to Dark ones Blessing and Prince of hell like 50% infight as Hellbringer but the heals from BT are pretty essential. Focussed by two hard hitting player like GF or TR/CW is normally your dead.
    I only did some PVP and can´t tell much about and my Warlock misses so much only having 140k HP, no clue how to push that without SH boon and low deflect. Only thing I got is 148% RI atm, but i fear that doesn´t help much vs tankbuilds like DC/GF/OP/GWF.
    Every match I went was dominated by tanky classes like DC, GF, OP so far, no chance to mitigate that defence i guess?

    Is that correct in mod 10? Damage dealt = base damage x [1- (DR - (your RI% x (1-arpresist))] x [1- DR (from tenacity)]
    like mine RI 148% x (1-0,7)= 44,4% -->in case someone has 70% arpresist
    leading to:
    Damage dealt = base damage x (1- (0,8-0,444)) x (1- DR from tenacity) if someone has 50% DR+30% Negation (GF)

    how much DR from tenacity is possible 50% ? And if you have a high DR on top, that can´t be mititagted by RI.
    Is that formula like: damage dealt= base damage x (1-0,8 at cap) x (1-0,5 from tenacity) ->> leading to 10% effective damage wich is again deminished by GF block by 80% resulting in 2% effective damage dealt?

    At least HB-fury deals pretty nice damage, spamming Hellish rebuke all time. Only Hunter with Piercing blades deals more damage (far more like the double).
    When looking at ACT it´s like Hunter 4kk, warlock 2kk and the rest below.
    Post edited by schietindebux on
  • This content has been removed.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    etelgrin said:

    The problem you maybe didn't notice is Barrowed Time heals all the time, controlled or not, while life steal only works if you reach the target. Also Im not intending to use Dark One Blessing nor Prince of Hell as my secondary passive. What I can tell you is that is good you have such high RI %. Usual builds will now have around 70% resistance ignored due + 44% Damage Resistance due to tenacity score, which makes it 114% RI needed to begin with +usual 10% DR everybody has from defense+ac, +30% if you take into account that someone may use negation and you fight nearly always on full stacks due to DoT nature of our encounters makes it roughly ~154% RI needed to pierce everything, then obviously stack power. Thats how it works in PvP whether you like it or not.

    Also on ACT warlock damage is fiction, most of the time you hurt yourself with warlock bargain more in order to proc heals, get bonus LS chance for duration, redirect damage, survive etc and it usually hits me for around ~25k-26k damage which isn't the damage done to my opponents, that usually is around 5k or less.

    Of course I'm not negating the point of using Dark One Blessing nor Prince of Hell, they are both great features, I think that Prince of Hell is more PvPish nature due to RI boost.

    About BT I totally agree, maybe you misunderstood my cryptic english. It´s essential to be tanky, Hellbringer is good 1 vs 1 but two classes with high burst and you ar lost, esp if one of them is cc class like TR/Hunter/CW (permarepell) and your Lifesteal can´t proc.
    Maybe I will try HB temp having endless stamina with a trans elven on top for tank build. ATM HB is definitely more tanky than SB and deals more damage, maybe try a respec til they fix that BT feta dn spark selfhealmechanic .
    All I can say is that hellish rebuke is really toxic if you focus spam it, and teh damage is definiteky better than SB.
    I also did one mistake, not DoB but Shadow Walk+ Prince of hell is the correct feature for HB and PVP
    As far as I know Arp and Arp resist are multiplicative and the more tenacity you have the better, Arp has deminishing returns as Arp-resist has but the Arp resisist at 70% is a big factor, lowering every 1% of RI to 0,3%, maybe a power focussed build would deal better.
    Post edited by schietindebux on
  • joshrdajoker35joshrdajoker35 Member Posts: 55 Arc User
    edited August 2016
    Ok maybe I can get an answer to this I was told mod 10 RI was 110% when huge diminishing returns started on Xbox I'm currently sitting at 144% with boon and axe beak w 211k hp potted in Dom. Just dropped beak now I'm 114% using leg lion and both its powers. Metallic dragon SB fury w 10 in temp btw
  • This content has been removed.
  • joshrdajoker35joshrdajoker35 Member Posts: 55 Arc User
    All I do is pvp honestly, was just asking about the arm pen and RI because of what I had heard most locks are brutals in off and Vic in defense for pve. I'm Vic in offense w a couple brutals and all rad in def to avoid the dunk. But if it was 110% I could afford some more crit or recovery ya know. But we're not in mod 10 so SB is still best. Just trying to game plan for the future
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Parting blasphemy is fixed, so you can´t hover forever, but getting damage/dotted you may have much longer frames of at least 40% Damageresist, but right you lose a big part of damage and Lifesteal, wich is dealt by Creeping death, wich is by sure the best improvement from all that rework.
    The moment i get bursted are the allways the moments I get proned cc´ed and focussed by a GF on top f.e. maybe a trans elven may help wich also improves your stamina.

    @joshrdajoker35

    as far as I know arp and arp resist are multiplier, former was additive, so every point of arp reduces DR but the more Tenacity the worse things get because arp resist at 70% is melting your arp like 110%x 0,3 down to 33% wich is subtracted from DR of your target.
    I don´t know the formula how to calculate the damage that´s dealt in the end, only posted former threads.

    maybe this will help?
    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1217002/armor-penetration-to-resistance-ignored-formula-level-70
  • d4rkh0rs3d4rkh0rs3 Member Posts: 382 Arc User
    edited August 2016
    Here's my post on armor penetration and resistance ignored:

    http://forum.arcgames.com/neverwinter/discussion/1217002/armor-penetration-to-resistance-ignored-formula-level-70#latest

    Edit: @schietindebux beat me to it.

    My recommendation in PvP (against strong opponents), especially for SW, is to totally ignore stacking armor penetration.

    Gasp! Blasphemy!

    Your opponent will have so much armor penetration/damage resistance that you will be dealing the minimum 20% damage anyhow. Instead, stack crit and power and run a trans dread if you want to deal damage while massively sacrificing your survivability.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    d4rkh0rs3 said:

    Here's my post on armor penetration and resistance ignored:



    http://forum.arcgames.com/neverwinter/discussion/1217002/armor-penetration-to-resistance-ignored-formula-level-70#latest



    Edit: @schietindebux beat me to it.



    My recommendation in PvP (against strong opponents), especially for SW, is to totally ignore stacking armor penetration.



    Gasp! Blasphemy!



    Your opponent will have so much armor penetration/damage resistance that you will be dealing the minimum 20% damage anyhow. Instead, stack crit and power and run a trans dread if you want to deal damage while massively sacrificing your survivability.

    Anyone knows the formula for damagecalculation in PVP ?
    I read about dread but never tested or compared to feytouched having only a perfect version , Bronzewood also pierces DR and does not get deminished by arpresist btw. 16% piercing damage all in all.
    A GF in PVP has about 30% DR without SH Boon and 60% with SH boon, some take HP, some lifesteal boon I guess.
    30%+30% from negation can be pierced but the real problem is Shield 80% lowering every damage on top.
    A DC and a OP is not to get down anyway solo, no clue how much the OP can stack, but the average OP runs a tank build and combined with temp HP I can´t see that HP bar moving much.
    DC is up to 40% DR+ and standing inside AS plus using exaltation he get´s far beyond cap, I read exaltation is 25%DR devine and xy% from empowered version on top , most do not use exaltation though since they do not need that buff anyway.
  • d4rkh0rs3d4rkh0rs3 Member Posts: 382 Arc User
    Tying in the original post, Arms of Hadar offers a benefit I would really like to test in PvP. If it works like I am thinking (i.e. probably not, haha!) then you should be able to focus your damage for the durations when your opponent is prone.



    < theory >

    CC combos like:
    Harrowstorm (yeah right)/Hadar's Grasp >
    Arms of Hadar >
    Killing Flames/Soul Scorch >
    Arms of Hadar >
    Etc.

    When opponent has been proned, I believe their DR (and deflection chance too?) is effectively zero. This is where the spike crits from Soul Scorch and Killing Flames would be nice.

    < / theory >



    And, no, I am not going to test this because I will be SEd before any of it comes to fruition. ;)
  • fernuufernuu Member Posts: 453 Arc User
    edited August 2016
    *spoiler*
    Arms of Hadar can prone GF while shield is up
    */spoiler*

    Haven't tested it much (and maybe it's fixed - was like 10 days ago) but it's good way to... annoy people, like they always annoy us :)
    https://youtube.com/c/FernuStormborn

    Mod 10:
    [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.

    Mod 9:
    [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited August 2016
    AoH is a mass prone but very short, hard to see if opponent has high tenacity. Harrow storm and Dots or burst worked, as you said it´s no deflect/DR, but at 4k tenacity the frame to deal damage is pretty short.
    The prone becomes a very little bunnyhop, hard to time your KF exactly. Before Tenacity you could watch player dropping significant ammounts of life flying in the air. Hadar grasp is different i guess , no prone.
    GF´s bullcharge is far more effective, if you know how to combine BC with another burst in spliseconds, some do for sure.
    Don´t know if repel from CW works compareable. Repel+ Iceknife is a very common combo these days and tenacitiy does not much against that repel compared to HS.
Sign In or Register to comment.