I don't play combat tree, I probably never will. But I am curious... I see posts from people that want the combat tree fixed, and generally they want to be able to do more damage. From what I understand, the combat tree has always been more of a tanky build. Why should a tanky build need significant DPS boosting? Trapper is already the crowd control\dps build. Archery probably should be more of a heavy hitter to single targets.
But yeah, how do you guys feel combat should be played?
My Toons
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
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You can do all of this as trapper anyway so there's no reason to go combat aside from being a total nerd for it. Hybrid trapper with longshot is vastly superior to combat with longshot.
the problem with this, is that the melee at-wills do far less damage than they should.
"tanky" or not, HRs are not a tank class. they are DPS, their job is to do damage. and should do competitive damage regardless of spec. the specs dictate HOW this damage is done. archers at range, combat in melee, trapper a mix of the two. this does not mean that one spec should purposely do far less damage than the others.
@ghoulz66 has a better handle on it than I do, so I'll let him explain the main issues.
But yeah, how do you guys feel combat should be played?
Atm not at all would be the answer am afraid......
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
An oppressor is better DPS. A scoundrel is better DPS. A DPS DC is better DPS. A conqueror is better DPS. Even a DPS spec OP tank is better DPS FFS!
This whole class balance is a total joke. They can't even get all 3 trees to be viable. Well I guess the GWF is going to be screwed too then if they couldn't even get the HR or even SW trees all functional.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
In battle speed buffs help
Getting to the next fight is painful (I am VIP 12 but I still have to check if I have injured legs it is terrible)
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
About Combat: How are the testers finding the playsyle? On live I'm using Rain of Swords, Fox Shift and Plant Growth, along with their ranged counterparts, which is okay. But with the change to Gushing Wound I tried a different set-up with Marauder's, GW and Plant Growth but the CDs are so long that I battle to make it feel as fluid as my usual playstyle.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
TRs can run at that speed with just Skillful Infiltrator alone. Throw in Gladiator's and they have an innate +35% runspeed. +60% every few seconds if Dying Breath (Exe tree).
We're still quite slow comparatively.
As I pointed out in the preview section, both Archery and Trapper have a feat with some movement tied in. Combat, for some reason, doesn't. I don't see why it couldn't have either a base innate movement boost or a burst movement tied in to a feat, so that people don't feel forced to run Gladiator's and/or go Pathfinder and slot Pathfinder's Action and spam a low-cost daily.
EVERYTHING MOVES FASTER THAN A HR !!!!
In battle speed buffs help
Getting to the next fight is painful (I am VIP 12 but I still have to check if I have injured legs it is terrible)
Get 800 Movement and then equip Gladiator's Guile Mount Bonus... very little moves faster than me when I am running through dungeons or whatever. In battle Longstrider increases this as well for very large movement gains... also equip Shepherd's Devotion Mount bonus... In battle I get my power up pretty darn high and I buff myself and my allies around me with around 4k Movement, Defence and Deflect when I use a Daily.
In battle speed is fine I have 900 movement it is getting to the next battle that is a pain see stairs in CN I am always last to the 2nd boss que.
Image to move as fast as a gwf getting the goodie of the new shadow slip from SW.
Our dodges just suck compared to that.
go check the feedback thread and bump me up
@armwald
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
In battle speed is fine I have 900 movement it is getting to the next battle that is a pain see stairs in CN I am always last to the 2nd boss que.
Which is totally weird dude, I am generally 1st to the next door in whatever dungeon. Usually GWF's Sprint off and I end up catching up to them... SW also have that shift which makes them faster for a while and GF's ITF sometimes boosts everyone or misses a couple of people.
I usually end up catching up to the sprinters and shifters etc... There are 1 or 2 characters that do beat me to the next door and they are usually DC's for some reason lol.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
i m just a player that saw the whole HR evolution in 3 and so years playing in great pvp guild (synergy/absolute/chocolate shop) and great full pve ones (gravityxgame the one im actually in) . Using ACT as it was bread and butter.
Of course my opinions may be biased ( at least for you, but of course they are a bit) but act gave me numbers for 3 years....
i m pretty much known by everyone that plays this game (not like this is important) but this brings to talk with them and known what they really want and complain about.
Right now i feel my comments are fitting a great number of HRs' desires.
Your feedback for devs is valuable as much as mine, the only difference is that in 3 years i stockpiled 4k posts more than you (and this again for devs makes no difference).
just take in mind, i act for the good of everyone.
Archery is almost playable, trapper kept its playstlye, combat is a fighter at least in pvp.
i would call them good results.
i m sure sprint over dodges would make them even better. The things you are able to dodge right now, are 10x times easier to handle with sw sprint to name one.
Im not one of those happy american players with low ping sadly.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Shifting around mobs and out of red in combat is incredibly useful, not to mention fun and cool, it's one of the things I really like about the class. during fights I shift constantly. I'd absolutely hate to lose this.
then again, I see shifting as a combat mechanism, not as a way to finish a dungeon 20 seconds faster.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
In pvp I pretty easily tore down a BiS SW who was even wearing an ambush ring, even though I was clumsily using a rotation I had never used before (ambush/boar/cordon), but I suspect that was all due to piercing blade being overpowered (hey, it's like playing a no-skill class like TR or GF now!). Tomorrow I'll test a combat+longshot build just for fun.
On the plus side, though, the Piercing Blades feat is working incredibly well with things such as Plant Growth - almost too well, unfortunately, as several people are suggesting nerfing it. Hopefully that doesn't happen, as it's the one and only really good burst Combat has. Blade Hurricane spam, as nice as it is, isn't accounting for a huge % of damage dealth - Piercing Blades is doing that, for the most part.
Ambush is certainly nice, but the counterpart Bear Trap still sucks unfortunately. Fingers crossed for a last minute buff to it to give Pathfinders something useful, since the draw to go Stormwarden and have CtG, Blade Storm, and CSH is still pretty big.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
but... HR base speed should be very fast, much faster than we are currently.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
I tried Combat for a few hours last weekend and in solo it seems that Rain/PG/Fox is still the way to go, but had good results with Ambush/PG/Fox too. Unfortunately I couldn't test combat in FBI (too many guildies on holiday to get a group).
Born of Black Wind: SW Level 80
i hope to not get bored fast for those cooldowns.
trapper with hawk eye is going to rock