First let me explain what I am doing, which will help people understand why I am curious about the two Aura's mentioned in the title.
I am currently experimenting with a protection build in the justice tree that utilizes life steal with prism. Why? To be different, for fun, and because this is a secondary character that can not get a bubble back quickly enough to keep squishier toons most of the time. What I can do is use Shield of Faith, which is pretty decent still, especially if I am healing everyone with lifesteal. This means that the traditional rotation of Binding Oath, Burning Light, and Templar's Wrath has to be changed. Obviously I can still use those encounters when needed, but there won't be any healing unless I am running with another healer.
Back to the title.
I want to know if Aura of Courage is actually mathematically better than Aura of Wrath, or if we have always just accepted it as such because using BO, and Templar's our HP rarely diminishes, so the buff from Wrath is wildly inconsistent. However with the build I am playing around with, my HP is constantly diminishing and replenishing. Wrath should be giving out at 35% buff to damage at 4 points, plus throw in 3 stacks of Bane on bosses for 30% more buff to damage(and damage reduction for party) + Aura of Gifts. All of a sudden this protection pally is a pretty decent buffer, tank, and healer, that can deal a bit of damage as well with the right set up at higher IL.
I'm also interested in knowing of Wrath functions while we have temporary HP from Templar's Wrath. They are hitpoints, and they will diminish. However, does that count for the Aura?
Finally, I imagine Aura of Courage is nice with a group of lower IL players, where it takes longer to kill things and it can proc repeatedly over time. But with a more explosive team, getting that 35% buff at onset of battle seems like it would be more beneficial to me.
I am hoping
@thefabricant ,
@kolatmaster or anyone else that has done some testing and experimenting will put their 2 cents in on this thread. It's been pretty dead in the citadel lately, LOL.
Comments
I'm actually impressed that Courage is that good... better than 35% for the party. This means to me that depending upon the makeup of the party, it could be very beneficial to run with both Courage and Wrath and become a monster damage buffer for the party.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
However, if you use bane on a single ally (assuming devotion), it then functions as a buff. The difference between buffs and debuffs is buffs are always multiplicative where as debuffs are sometimes additive and sometimes multiplicative. This means that for that single ally, it is a 30% dps increase, but you would need to multiply that DPS increase by the percentage of the parties DPS that individual was making up without bane, to work out how much of a party dps increase it is.
I know at full health it wouldn't show if you proc'ed lifesteal, but that doesn't mean it didn't proc....
I don't have enough respec tokens to find out on my own, so if anyone can fill me in on lifesteal mechanics, I'd greatly appreciate it.
Fat E
i am really interested to see how things go after i do a lot of upgrading after this next double refinement point. as it stands, for most mobs i can go in without using templar's wrath and there is a lot of healing going on. however for most bosses i have to revert to using templar's wrath, or binding oath, for survival purposes, which practically nullifies prism.
if i have a GF in party, i can let them act as tank and let prism proc.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
just to experiment for now, i slapped a sudden life steal ring on my companion, and this is where the majority of lifesteal is coming from at the moment. i don't know the hard numbers of wrath... but if it works as HP is diminishing, then you are incorrect. because without TW, my HP are constantly diminishing, and healing. there is also healing coming from insignia bonuses.
also, as @rubytrue mentioned, you can still use TW for an "oh HAMSTER" moment encounter, letting your HP drop and then hitting TW to keep from going down. but, it is situational based on the amount of damage you are taking. if the damage is low then your temporary HP from wrath will last too long and you will heal up completely.
anyone that happens to be have Prism can play around and see what i am talking about with a lifesteal ring. is it a certainty that the lightning chains can proc lifesteal?
you mentioned how bane works in another thread, since my original post in this one. it's unfortunate because the tool tip is misleading. is it safe to say that any damage bonus in the game that is applied to an enemy acts as a debuff, and any damage bonus that is applied to allies act as a buff?
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Thanks.
Fat E