I don't see any guides that use the protector line in the Paragon Feats for GF.
I see mostly Tactician, and some straying into Conquerer. But when I look them over, as a tank player from many other MMOs - protector looks like the best line of the bunch.
As a new player, am I missing something big here? Are threat and damage mitigation so trivially easy that going 'tanky' is not needed? Is something else going on? Does Protector actually result is not enough threat? Are healers so powerful that you can faceroll the mitigation side of the game? Is it something like Guild Wars 2 where you can dodge everything and we only roll GF's because we like the look of the shield over the GWF two-hander?
Or are there a bunch of people using Protector, and just not posting guides about it?
PST timezone older player. Mostly play tanks and healers. Don't game outside of MMOs.
Comments
At the same time since you are concentrating on Defense you will also end up with a pretty good ITF buff. Tactician is preferred by some at end game because of the extra 5% ITF boost and AP regen (not really a major advantage, but still an advantage).
It's pretty old but I think this would still work today.
My conq has the +5 AC and 5% deflection plus the extra 5% deflect upon guarding. Those alone are amazing. The slower guard drain is nice, but you can only get that as full protector and it isn't needed later on once you're geared up.
The capstone sounds amazing, but it's honestly not good. Once your group has a good foundation a fight becomes trivial and having to smack something 4 times before you take a couple hard hits in the first place. You're going to take hard hits at the start of an engagement anyway. Better off going tact for the amazing party support or conq for faster solo clearing and the extra damage = more threat in groups.
The draw of the Tactician is a perceived notion that they provide the best ITF buff, but really once you get to higher levels any of the GF trees can provide an exceptional buff.
I believe the Swordmaster Conqueror to be the funnest at the higher levels, mainly because it isn't quite as one dimensional and you can change up your play style as the situation permits and do a little more in the way of controlling the flow of the fight. It's not all roses and happy things though, you need to be very aware of when you need to block or else you will get laid out just like anyone else. Also note the Tactician tree can adapt to this play style as well I just think the added damage of the conqueror is more than the added 5% the tactician adds to their buffs.
A good GF can really step up in the party and be more than just the meat shield the DPS classes think we need to be. A well played GF can really be the difference between winning and losing, and that is what draws the haters out. But the GWFs can hate all they want, my deflection is high and they can get plenty tankish too if they put their little noodles into it for a second.
Dual leveling a GF and OP, so they both hit 60 today (Going Bulwark on the OP).
- Its interesting how they are very different and yet also pretty much the same.
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You have excerience tanking, so just keep picking whatever you think is suited to your play style.
My personal preference is to hold aggro and protect the party, so protector is perfect for me. I ran Conqueror for a while and posted some good damage numbers, but I chose to re-spec to be a true blue tank.
Making that change had a HUGE impact on the ease of getting end game gear for me.
If I can help, just send me a message.
http://nwcalc.com/index.html#/gf?b=2nyt:12v3zw6:dpcy:6jh08,13l3ni0:1000000:15z05u1:1uu0u00&h=1&p=ivn&o=10
Notes:
-"Improved Reaction" perk has now other name and now gives 20/40/60/80/100% chance to taunt and mark targets with Frontilne Surge.
-No Ubquitus (?) Shield because i claim that if You catch aggro, They're under Your control so there is no place for foe combat advantage.
-Brawling Warrior gets triggered in buffs bar now properly when using KV or having enhanced threat in power-bar.
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