4k tr, 3.5k hr weighing in here. I wont vote yes for anyone that is actually playing, I'll carry you as long as you fignt.
Though i do do some things that others might find as mean. If you die repeatedly, I'll stop picking you up. Im taking the aggro, how are you dead? Once or twice, fine. EVERYTIME we engage a group of mobs, well now you should probably just stay out of the way.
Also, some advice. When we're completing malabog or valindras, I'm not asking you to fight. What i want is for you to stay alive. 5 targets means its much less likely I'll be grabbed, and i can release you in one hit from the hand or valindra. Avoid red, lemme handle aggro. You're not doing anything significant anyway.
Im taking the aggro, how are you dead? Once or twice, fine. EVERYTIME we engage a group of mobs, well now you should probably just stay out of the way.
I literally lol at this. I just remember all the times trying to pick someone up, then they go down again, I try to pick them up...then I go down. lol
Yesterday I queued for Throne and told the group to direct the first hulks to one door, you know, so we could achieve gold easier (done it before)... They kicked me in less than a minute. Fortunately doesn't happen often, but it's just stupid that some groups bet on failure instead of following advice.
4k tr, 3.5k hr weighing in here. I wont vote yes for anyone that is actually playing, I'll carry you as long as you fignt.
Though i do do some things that others might find as mean. If you die repeatedly, I'll stop picking you up. Im taking the aggro, how are you dead? Once or twice, fine. EVERYTIME we engage a group of mobs, well now you should probably just stay out of the way.
Also, some advice. When we're completing malabog or valindras, I'm not asking you to fight. What i want is for you to stay alive. 5 targets means its much less likely I'll be grabbed, and i can release you in one hit from the hand or valindra. Avoid red, lemme handle aggro. You're not doing anything significant anyway.
This is pretty much what I do when I run valindra's or things like shores ect. I simply drag all the adds to the next door a kill them all in pug groups, and all I want is the four other people in the group to just stay alive and not get in the way. It's not too much to ask is it?
@penybont as a CW, your armor pen is really low. If you scroll down on your stats screen there's a figure that shows your Resistance Ignored. Yours will be somewhere around 25%. Below that you'll also see your Damage Reduction stat - which is mostly based on your Defence.
The way Resistance Ignored (RI) works is if your RI % is below the damage reduction (DR) % of your target, most of your attack is essentially wasted - consider it absorbed by their defence. To effectively hit the enemy, your RI% has to be above their DR% so if they have a DR of 55% your RI% has to be 55.1%
This is why you should always aim for just over 60% RI for pve as that's the max you'll come across on npc enemies. It really doesn't matter how high your power is if your RI is below that - you'll still just be giving them 'paper cuts'. I assume you've already completed at least a couple of runs so you'll know what I'm talking about when you hit enemies and their health does not seem to move at all.
Rank 7 Dark enchantments in your offence slots (4k each) and Gemmed Exquisite Adamant Rings of Piercing (about 90k each) are what you should be looking at until you get your artifacts above orange plus a full set of T2 gear - plus boons of course!
Most experienced players will recognise the limitations of your stats at a glance so please consider what I've said in this post and my previous one, I am genuinely trying to be constructively helpful.
* Also, the CW doesn't have the benefit of critical severity boosting feats so you're going to need to get it a weapon enchantment (vorpal or dread) but don't spend on that until your critical chance is above 40% (longer term aim is 60%). Plague fire is a decent temporary measure for T1's.
Edit - as a comparison, my CW is only 2.8k but here are some of his stats (roughly from memory)
and I'm using a perfect Vorpal - adding 50% crit severity.
These stats are not great, they are considered mid-range. With these stats, higher specced groups would still kick me - lol.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
@penybont as a CW, your armor pen is really low. If you scroll down on your stats screen there's a figure that shows your Resistance Ignored. Yours will be somewhere around 25%. Below that you'll also see your Damage Reduction stat - which is mostly based on your Defence.
The way Resistance Ignored (RI) works is if your RI % is below the damage reduction (DR) % of your target, most of your attack is essentially wasted - consider it absorbed by their defence. To effectively hit the enemy, your RI% has to be above their DR% so if they have a DR of 55% your RI% has to be 55.1%
This is why you should always aim for just over 60% RI for pve as that's the max you'll come across on npc enemies. It really doesn't matter how high your power is if your RI is below that - you'll still just be giving them 'paper cuts'. I assume you've already completed at least a couple of runs so you'll know what I'm talking about when you hit enemies and their health does not seem to move at all.
Rank 7 Dark enchantments in your offence slots (4k each) and Gemmed Exquisite Adamant Rings of Piercing (about 90k each) are what you should be looking at until you get your artifacts above orange plus a full set of T2 gear - plus boons of course!
Most experienced players will recognise the limitations of your stats at a glance so please consider what I've said in this post and my previous one, I am genuinely trying to be constructively helpful.
* Also, the CW doesn't have the benefit of critical severity boosting feats so you're going to need to get it a weapon enchantment (vorpal or dread) but don't spend on that until your critical chance is above 40% (longer term aim is 60%). Plague fire is a decent temporary measure for T1's.
Edit - as a comparison, my CW is only 2.8k but here are some of his stats (roughly from memory)
@penybont as a CW, your armor pen is really low. If you scroll down on your stats screen there's a figure that shows your Resistance Ignored. Yours will be somewhere around 25%. Below that you'll also see your Damage Reduction stat - which is mostly based on your Defence.
The way Resistance Ignored (RI) works is if your RI % is below the damage reduction (DR) % of your target, most of your attack is essentially wasted - consider it absorbed by their defence. To effectively hit the enemy, your RI% has to be above their DR% so if they have a DR of 55% your RI% has to be 55.1%
This is why you should always aim for just over 60% RI for pve as that's the max you'll come across on npc enemies. It really doesn't matter how high your power is if your RI is below that - you'll still just be giving them 'paper cuts'. I assume you've already completed at least a couple of runs so you'll know what I'm talking about when you hit enemies and their health does not seem to move at all.
Rank 7 Dark enchantments in your offence slots (4k each) and Gemmed Exquisite Adamant Rings of Piercing (about 90k each) are what you should be looking at until you get your artifacts above orange plus a full set of T2 gear - plus boons of course!
Most experienced players will recognise the limitations of your stats at a glance so please consider what I've said in this post and my previous one, I am genuinely trying to be constructively helpful.
* Also, the CW doesn't have the benefit of critical severity boosting feats so you're going to need to get it a weapon enchantment (vorpal or dread) but don't spend on that until your critical chance is above 40% (longer term aim is 60%). Plague fire is a decent temporary measure for T1's.
Edit - as a comparison, my CW is only 2.8k but here are some of his stats (roughly from memory)
As I guessed. Your RI needs to be over 50% for a T1 such as Malabogs, otherwise your dps is negligible. Go for 60% for T2's.
Without that you are about as effective a dps as the DC but without the usefulness of heals or haste.
Edit, do it fast as they are nerfing the paladin soon so you'll have a much harder time. You should also try to get into a guild that has power and defence boons.
Also, it's not the dungeons fault - you are simply not ready. You need to stop blaming and start working. When you get your stats up you will not be kicked, you will be effective and look back wondering why you didn't just do that in the first place.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
200 i level different isnt much , it depends on HOW you derive I level not the total I level you have.
It makes a big old difference.. you can go at entry I level and defeat everything in game if built right. That has already been shown a few dozen times and frankly Im not even going to argue over it. (remove all utility, 1-2 artifact, your defense enchants ect) to get down to minimum i level entry.. as long as you still have a boatload of offensive stats + with a good weapon enchant, thats all you need.
Clearly the OPs 1800 i level includes alot of stuff that isnt of any use, thats not his fault, that is the fault of this games wacked out i level features (no utility slots should even count for i level to start with)
If the group he solo queued into was already marginal geared, with wrong set ups.. they will blame the weakest members first, that is how it is when you solo queue.
I would suggest joining a channel like legit, when groups are formed, join them.
As I guessed. Your RI needs to be over 50% for a T1 such as Malabogs, otherwise your dps is negligible. Go for 60% for T2's.
Without that you are about as effective a dps as the DC but without the usefulness of heals or haste.
Edit, do it fast as they are nerfing the paladin soon so you'll have a much harder time. You should also try to get into a guild that has power and defence boons.
Also, it's not the dungeons fault - you are simply not ready. You need to stop blaming and start working. When you get your stats up you will not be kicked, you will be effective and look back wondering why you didn't just do that in the first place.
I'm not a paladin I'm a control wizard it is the dev's fault if I'm not ready for the epic dungeons they should be locked until I am unlocking them is saying I am ready. I'm not a big fan of so called games where you have to stop playing and are forced to go online just find out what what gear or where to find things.
Thats cool. There is a lot online on how to gear up and make your character build be more effective.
Yes your RI is really low for your class however that shouldnt stop you from participating. Now that an issue has been identified you can start working to correct it in small pieces. If I happen to be online (which isnt very often due to multiple jobs) I would help you out with some Lostmouth runs for extra gear.
I have been kicked for those reasons. The reason is easy they should make the stupid epics less challenging
No one will agree to this since it's simply the other way around the epics are too easy for a decent amount of the players, if anything they should make it a lot harder giving people an actual goal to work towards other than spoon feeding the content to all players. Give us a challenge.
It makes a big old difference.. you can go at entry I level and defeat everything in game if built right. That has already been shown a few dozen times and frankly Im not even going to argue over it. (remove all utility, 1-2 artifact, your defense enchants ect) to get down to minimum i level entry.. as long as you still have a boatload of offensive stats + with a good weapon enchant, thats all you need.
I have been kicked for those reasons. The reason is easy they should make the stupid epics less challenging
No one will agree to this since it's simply the other way around the epics are too easy for a decent amount of the players, if anything they should make it a lot harder giving people an actual goal to work towards other than spoon feeding the content to all players. Give us a challenge.
Unfortunately with the P2W ability this game has (like many MMO style games) the challenge isnt there for many players. That and people rush to endgame content and gear up within a few days if not a week then whine about having nothing to do.... Happens all the time really.
While I wouldnt mind seeing some stupidly hard content for maxed out characters as a challenge the issue with that is now the lower geared players are segregated from higher level help which in turn creates a population balance issue. Its the rich are getting richer, poor are getting poorer kind of thing going on.
Lower level players will loose interest simply because there is no help to gear up anymore... player base dies off and poof there goes the game. Point of order.... we already see those kinds of things going on right now....
Speed runs are all well and good but honestly they belong in private groups queing not public ques. Nobody should que up solo public and expect a speed run...
Just make the dungeon difficulty scalable like the Demonic Heroics. They could scale based on total Ilvl.
The main issue is the feeling of relief completing a difficult dungeon. That may be lost and was one of the great things about Mod 4/5. Castle Never (proper one), Spellplague, Dread Vault (absolute pains in the backside but once you'd sweated for two hours you felt exhilarated). Pirate King was for Speed Runs! I waited in Mod 7 to do EGWD and once I'd done it it felt great but after that it became another easy dungeon.
As I guessed. Your RI needs to be over 50% for a T1 such as Malabogs, otherwise your dps is negligible. Go for 60% for T2's.
Without that you are about as effective a dps as the DC but without the usefulness of heals or haste.
Edit, do it fast as they are nerfing the paladin soon so you'll have a much harder time. You should also try to get into a guild that has power and defence boons.
Also, it's not the dungeons fault - you are simply not ready. You need to stop blaming and start working. When you get your stats up you will not be kicked, you will be effective and look back wondering why you didn't just do that in the first place.
I'm not a paladin I'm a control wizard it is the dev's fault if I'm not ready for the epic dungeons they should be locked until I am unlocking them is saying I am ready. I'm not a big fan of so called games where you have to stop playing and are forced to go online just find out what what gear or where to find things.
I know you're a control wizard - I'm saying that with your stats you will do about as much damage as a haste cleric.
I agree they should lock the dungeons for lower IL players but you're now over 2k now and your RI should be over 50% already. You can be 3k and have 26% RI and hit like a wet lettuce - i.e. zero dps (I have actually seen it...).
This is a game where it is absolutely necessary to understand how stats, skills, feats, de/buffs etc work together and what effect they have on your ability. If that's not your thing then you probably want to play CoD or something.
You have received all the information you need right here in your own thread - it's up to you to follow it or not - if you don't then you will continue to have a bad time, blame the game then quit.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Hp 82.888 POW 10.596 Crit strike 3.748 Arm pen 2.441 Rec 1.736 Action points gain 75 Com adv bonus 400 Def 2.432 Deflect 556 Regen 969
My Int is 28, wis 20 and cha 18 also my item level is now 2.068 and I just got kicked again with those stats from Valindra's Tower
Just want to point out, stats that @armadeonx shows you may come with Guild Boon bonuses (1k-8k), Legendary Mount that adds 4k to certain stats. If his using Legendary Mount that adds 4k Armor Penetration after taking that away it just makes him having the same stats as you. ilvl2.8k would also means he has some rank9-10 enchantment, legendary artifact/weapon/offhand/belt/neck, do not be discourage.
Advise given wasn't wrong, armor pen is needed for all dps build. Getting into a high lvl guild with boon would greatly help in stats too, but i personally think its better to understand the game first so you can be good at it .
Armor Pen 6.5k - 4k = 2.5k
Main - IccyAsd Lvl70 (GF 4249) Alt - Freaya Lvl70 (CW 33XX) Alt - Demonic Iccy Lvl70 (TR 27XX) Guild - Windows Central (GH14)
I was running with 60% RI from gear prior to the updates for stronghold and mount bonuses due to the absolute necessity.
Because of this my power and crit were lower. I now have an extra 6k power from rank 8 barracks and 2k armor pen from an epic mount - the mount allowed me to swap out a couple of enchantments and choose DF gear that focuses on power and crit at the expense of armor pen.
You are right that once you accept the reality of what's needed it's not actually that difficult to find the stats. Simply understanding what makes a difference and the cheapest ways of achieving this is what makes the difference. E.g. it is always much cheaper to buy rank 7's and rank them up to 9's rather than buying them from the AH.
My weapons and artifact set are at epic but my artifacts are ready to upgrade to mythic and most of my enchantments are 8 or 9.
I'm in middle of upgrading my armor to elemental, after which I'll add kits - I'm also waiting for the LM exchange to swap out my belt and neck to do the same there - I'm also after rings of rising power & precision & will do kits on them too. Altogether this will bump me by about 360 IL points to just off 3.2k.
The point of saying this is to show you need a 'game plan' on how you will gear up.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Answers
Though i do do some things that others might find as mean. If you die repeatedly, I'll stop picking you up. Im taking the aggro, how are you dead? Once or twice, fine. EVERYTIME we engage a group of mobs, well now you should probably just stay out of the way.
Also, some advice. When we're completing malabog or valindras, I'm not asking you to fight. What i want is for you to stay alive. 5 targets means its much less likely I'll be grabbed, and i can release you in one hit from the hand or valindra. Avoid red, lemme handle aggro. You're not doing anything significant anyway.
Hp 82.888
POW 10.596
Crit strike 3.748
Arm pen 2.441
Rec 1.736
Action points gain 75
Com adv bonus 400
Def 2.432
Deflect 556
Regen 969
My Int is 28, wis 20 and cha 18 also my item level is now 2.068 and I just got kicked again with those stats from Valindra's Tower
The way Resistance Ignored (RI) works is if your RI % is below the damage reduction (DR) % of your target, most of your attack is essentially wasted - consider it absorbed by their defence. To effectively hit the enemy, your RI% has to be above their DR% so if they have a DR of 55% your RI% has to be 55.1%
This is why you should always aim for just over 60% RI for pve as that's the max you'll come across on npc enemies. It really doesn't matter how high your power is if your RI is below that - you'll still just be giving them 'paper cuts'. I assume you've already completed at least a couple of runs so you'll know what I'm talking about when you hit enemies and their health does not seem to move at all.
Rank 7 Dark enchantments in your offence slots (4k each) and Gemmed Exquisite Adamant Rings of Piercing (about 90k each) are what you should be looking at until you get your artifacts above orange plus a full set of T2 gear - plus boons of course!
Most experienced players will recognise the limitations of your stats at a glance so please consider what I've said in this post and my previous one, I am genuinely trying to be constructively helpful.
* Also, the CW doesn't have the benefit of critical severity boosting feats so you're going to need to get it a weapon enchantment (vorpal or dread) but don't spend on that until your critical chance is above 40% (longer term aim is 60%). Plague fire is a decent temporary measure for T1's.
Edit - as a comparison, my CW is only 2.8k but here are some of his stats (roughly from memory)
Power 22k
Crit 9k
Armor Pen 6.5k
Defence 9k
Def (negligible)
Lifesteal (4k)
Crit Chance 57%
Crit Severity 85%
and I'm using a perfect Vorpal - adding 50% crit severity.
These stats are not great, they are considered mid-range. With these stats, higher specced groups would still kick me - lol.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Are you getting kicked after the group has found a certain battle tough?
Are you getting kicked after going down a few times?
Are you bottom of the damage leaderboard when being kicked?
Whilst it is not nice being kicked and we could debate whether it is ok or not it may be worth trying to work out exactly why.
Without that you are about as effective a dps as the DC but without the usefulness of heals or haste.
Edit, do it fast as they are nerfing the paladin soon so you'll have a much harder time. You should also try to get into a guild that has power and defence boons.
Also, it's not the dungeons fault - you are simply not ready. You need to stop blaming and start working. When you get your stats up you will not be kicked, you will be effective and look back wondering why you didn't just do that in the first place.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
It makes a big old difference.. you can go at entry I level and defeat everything in game if built right. That has already been shown a few dozen times and frankly Im not even going to argue over it. (remove all utility, 1-2 artifact, your defense enchants ect) to get down to minimum i level entry.. as long as you still have a boatload of offensive stats + with a good weapon enchant, thats all you need.
Clearly the OPs 1800 i level includes alot of stuff that isnt of any use, thats not his fault, that is the fault of this games wacked out i level features (no utility slots should even count for i level to start with)
If the group he solo queued into was already marginal geared, with wrong set ups.. they will blame the weakest members first, that is how it is when you solo queue.
I would suggest joining a channel like legit, when groups are formed, join them.
Yes your RI is really low for your class however that shouldnt stop you from participating. Now that an issue has been identified you can start working to correct it in small pieces. If I happen to be online (which isnt very often due to multiple jobs) I would help you out with some Lostmouth runs for extra gear.
While I wouldnt mind seeing some stupidly hard content for maxed out characters as a challenge the issue with that is now the lower geared players are segregated from higher level help which in turn creates a population balance issue. Its the rich are getting richer, poor are getting poorer kind of thing going on.
Lower level players will loose interest simply because there is no help to gear up anymore... player base dies off and poof there goes the game. Point of order.... we already see those kinds of things going on right now....
Speed runs are all well and good but honestly they belong in private groups queing not public ques. Nobody should que up solo public and expect a speed run...
The main issue is the feeling of relief completing a difficult dungeon. That may be lost and was one of the great things about Mod 4/5. Castle Never (proper one), Spellplague, Dread Vault (absolute pains in the backside but once you'd sweated for two hours you felt exhilarated). Pirate King was for Speed Runs! I waited in Mod 7 to do EGWD and once I'd done it it felt great but after that it became another easy dungeon.
I agree they should lock the dungeons for lower IL players but you're now over 2k now and your RI should be over 50% already. You can be 3k and have 26% RI and hit like a wet lettuce - i.e. zero dps (I have actually seen it...).
This is a game where it is absolutely necessary to understand how stats, skills, feats, de/buffs etc work together and what effect they have on your ability. If that's not your thing then you probably want to play CoD or something.
You have received all the information you need right here in your own thread - it's up to you to follow it or not - if you don't then you will continue to have a bad time, blame the game then quit.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Advise given wasn't wrong, armor pen is needed for all dps build. Getting into a high lvl guild with boon would greatly help in stats too, but i personally think its better to understand the game first so you can be good at it .
Armor Pen 6.5k - 4k = 2.5k
Alt - Freaya Lvl70 (CW 33XX)
Alt - Demonic Iccy Lvl70 (TR 27XX)
Guild - Windows Central (GH14)
Because of this my power and crit were lower. I now have an extra 6k power from rank 8 barracks and 2k armor pen from an epic mount - the mount allowed me to swap out a couple of enchantments and choose DF gear that focuses on power and crit at the expense of armor pen.
You are right that once you accept the reality of what's needed it's not actually that difficult to find the stats. Simply understanding what makes a difference and the cheapest ways of achieving this is what makes the difference. E.g. it is always much cheaper to buy rank 7's and rank them up to 9's rather than buying them from the AH.
My weapons and artifact set are at epic but my artifacts are ready to upgrade to mythic and most of my enchantments are 8 or 9.
I'm in middle of upgrading my armor to elemental, after which I'll add kits - I'm also waiting for the LM exchange to swap out my belt and neck to do the same there - I'm also after rings of rising power & precision & will do kits on them too. Altogether this will bump me by about 360 IL points to just off 3.2k.
The point of saying this is to show you need a 'game plan' on how you will gear up.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox