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Enchantment adjustments

subnoctesubnocte Member Posts: 341 Arc User
The current system for enchantments is very out of date and really needs a bit of a refresh.

If we look at end game in mod 9, one thing is perfectly clear: the absolute baseline for an enchantment is rank 7. Anything below is, to all intents and purposes, useless to players. These enchantments are useful for bots.

Yet we see rank 5s being awarded all over the place in end game content. This may have been fine at launch, but it is ridiculous now. Given we would need literally thousands of r5s to refine up a single enchantment -- excluding all the wards, marks, and all the losses from RNG -- nothing at end game should be giving r5s as a reward any more. Keep that for pre-70 content where it belongs.

End game in Neverwinter largely consists of epic dungeons, Tiamat, and the Underdark skirmishes. Reflect that in rewards. For example

* All epic dungeons should only drop rank 7 enchantments from mobs. These are the baseline enchants at end game, so reflect that in the drops. Again: anything below 7 should be excluded in end game content.
* T1 epic dungeons should have a reasonable chance for a rank 8 enchantment in the chest.
* T2 epic dungeons should have a reasonable chance for a rank 9 enchantment in the chest.
* A win at Tiamat should have a reasonable chance of a rank 9 enchantment, and a lower chance of a rank 10.

By rewarding players properly for playing end game content, we'd all be less reliant on the stacks of peridots, r5s and so on that the bots provide in AH. Having to buy thousands upon thousands of enchantments on AH for refinement is not fun. As things stand the RP grind is just not feasible for newer players, and people reaching level 70 are being rewarded as if they were level 60.

Allow all players to want to do the content to get their enchantments in place instead of drip feeding them AD that ends up going to bots.

Comments

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    Any enchantments not needed are food for either other enchantments or artifacts.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    "Any enchantments not needed are food for either other enchantments or artifacts"

    yes this is True
  • asterotgasterotg Member Posts: 1,742 Arc User
    Yes. let there be R10 drops, better would be R 12 and transcendend enchants. No one should suffer more then a month or two without BIS gear. Just kidding. There should be a balance between grind and progress. If there would be R 10 drops, everyone would be done with his char in a few weeks, ppl would have nothing to do and stop playing.
    Chars: CW, DC, GF, GWF, HR and TR.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited April 2016
    IMO, considering the current value of R7 enchantments (null) and considering the fact that a single t2 (CN) drops r8s in the final chest while others don't, I don't see the issue with the following:

    Final chest in T1s has a chance at R7
    Final chest in T2s has a chance at R8
    Final chest in T3s (assuming they ever exist and are say 2.8k) has a chance at R9
    Final chest in T4s (assuming they ever exist and are 3.5k) has a chance at R10

    This does provide some clear loot progression, for clearing harder content.
  • edited April 2016
    This content has been removed.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,466 Arc User

    Just get rid of Overflow Rewards and give us a better chance at getting Power Points. I didn't like that you still got rank 3s from skill nodes in Sharandar and Icewind Dale (and sometimes still got lvl 60 gear drops in Sharandar), but they're doing away with enchantments in skill nodes, so who cares now?

    If they do what they said they will do, you will get those from killing critters instead of from the skill node. The chance is you will get more because I believe there are more critters to be killed than skill node to be farmed.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • edited April 2016
    This content has been removed.
  • subnoctesubnocte Member Posts: 341 Arc User
    The problem is the enormous gear gap at end game, and that when R5s were introduced, none of the current system existed. You now need so many thousands of them to refine a single item, and you need to refine almost everything, that grind has got out of hand. One thing is obvious though: R5s are aimed at levels 50-60, not 70.

    Also bear in mind that boons (Stronghold and normal) are offering far more significant bonuses than enchantments, so people having r10s at level cap should be relatively easy, not some endless grind.

    With R7s as the standard end game minimum, these could be used for refinement instead, reducing grind significantly, and removing this reliance on an obsolete and botted enchantment in today's game.
  • wildfiredewildfirede Member Posts: 886 Arc User
    +1 i am all up for better ranks droping from endgame.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • silence1xsilence1x Member Posts: 1,503 Arc User
    Or just turn on perma 2xRP ;)
    I aim to misbehave
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