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Coalescent wards and the current market.

wretch200wretch200 Member Posts: 15 Arc User
Hello folks,

This is a thread to suggest the reintroduction of Coalescent wards to the Tarmalune Trade bar store or to constructively suggest another more helpful solution.
Ever since they were removed from the Trade Bar store, we have seen a 400% rise in prices from them and a
150 AD/per Zen shift in the ZAX, throwing the market stability into a fritz over the last few months.
The fact that Coalescent wards are the basis of making all weapon and armor enchants makes them extremely valuable, (obviously) and now that the only ways to recieve one are to A. Spend $10 on Zen, or B. Get extremely lucky with the Weekly rolls on Celestial Chests has shot the value of them through the roof.
I have come up with a few suggestions to maybe give the market a bit of a rest here, please feel free to add more to the list if you so please. If you have a good idea share it!

1. Re-add the Coalescent ward to the Tarmalune Trade Bar shop (maybe even at a more expensive price? I would pay 200 Bars again for one, personally.)
2. Lower the price of Coalescent wards significantly on the Zen store (we all know this wont happen though xDDD, like seriously this one is more or less a joke lololol.)
3. Increase our chances of upgrading enchantments without coalescent wards, making preservation wards more valuable, inherently balancing out the price differences between them to a reasonable number.

Like I said, this is kind of destroying the market in the game, as being Best-in-slot revolves around making a literal ton of Rank 12 enchantments, which is extremely expensive to do while Coalescent wards cost 440k AD and the ZAX tranfer rate is almost capped.

Once again, feel free to add, but keep it positive, I dont want this post being taken down because of unessecary roughness :)
Thanks guys for reading!
-Wretch
Fate whispers to the Warrior: "You cannot withstand the storm."
The Warrior replies: "I feel no fear, for I am the storm."

Comments

  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    Yes, I'd like to see Coal wards drop by around 30%

    Personally, its the price of Preservation Wards that I would like to see reduced by 50% or so. When Coal wards and stacks of pres wards were only $100K imo that was too cheap, 250 - 300K seems about right. But 500K + for a stack of pres wards when you might go through 20-40 for an enchant upgrade is a lot.

    Having said that, I only use Coalescents for 1% upgrades and maybe 5% if i'm feeling impatient or unloved by the RNG gods.

    Maybe add them back but make them 3-4x more expensive than what they were before.

    dunno
  • mirlegrismirlegris Member Posts: 309 Arc User
    Option C. : spend something like 400k AD.

    No one need to paid with real money. And Yes, even if you don't need to pay with real money, it's expansive for making your character BiS.

    But this Game don't need BiS characters.

    Remove C-wards and P-Wards from Tarmalune trade bar store was a bad choice for players, but necessary for the future of the game, on others platforms.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    I don't care about "others platforms". I want the coal wards back. They factored very strongly into my decision to purchase VIP. We were told that the wards would not be leaving the tradebar store.

    We were lied to.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • jaysun1977jaysun1977 Member, NW M9 Playtest Posts: 177 Arc User
    edited April 2016
    mirlegris said:

    Remove C-wards and P-Wards from Tarmalune trade bar store was a bad choice for players, but necessary for the future of the game, on others platforms.

    Are you able to provide us with solid evidence and reasoning for that statement?

    Keep it civil, please! - Ambisinisterr
    Post edited by ambisinisterr on
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    +1
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,424 Arc User
    edited April 2016
    mirlegris said:

    Option C. : spend something like 400k AD.

    No one need to paid with real money. And Yes, even if you don't need to pay with real money, it's expansive for making your character BiS.

    But this Game don't need BiS characters.

    Remove C-wards and P-Wards from Tarmalune trade bar store was a bad choice for players, but necessary for the future of the game, on others platforms.

    With the current Zax rate, it is about ~400K AD with a coupon. No, you don't need to pay with real money right now.
    Your option C exists already.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • hammbo1969hammbo1969 Member, NW M9 Playtest Posts: 165 Arc User
    I'd like to see C-wards added to the the list of lockbox drops.
  • quazakaharet#6375 quazakaharet Member Posts: 104 Arc User
    edited April 2016
    i am like lantern in that i have only used c wards for 1% or a few 5% items. i admit, im not up to ranks of enchants and such where they will be a must. i suggested in another thread, since preservation wards and c wards are there, why not introduce a 3rd option exclusively to the trade bar store.

    4 leaf clover: ward that increase's the chances of success by 10-15% but consumes the refinement items even on failure. (giving you a 11%-16% success on items like shards. consumed on success.
    is it perfect? no. but it would let you try with an increased success rate at the cost of the shards in that example.
    or consume it on a fail too but price it reasonably. somewhere in the middle. 3 pack for like 100 trade bars maybe?

    just a thought....
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    mirlegris said:


    Remove C-wards and P-Wards from Tarmalune trade bar store was a bad choice for players, but necessary for the future of the game, on others platforms.

    I paid real cash for 12 month VIP with mind to have access to wards during that period. Many did.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • mirlegrismirlegris Member Posts: 309 Arc User
    Like i said, was a bad choice for players. But they can't launch the game on ps4 with unbound C-wards on tarmalune shop.

    You can't paid temporary workers and dividends with revenues generated by only a few thousand players without a strategy. They failed on pc, they failed on Xbox, they can't failed on ps4 if they want to survive.

    Bound to Account the wards for actual VIPers and remove them for future VIPers would have been a better option, but they don't have the capacity for coding this.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Bound to Account seems the most sensible option to me. You only get bars with keys - the keys cost.

    I'd actually like to see some clarification on Cryptics assertion that having c-wards in the TB store messed up the economy. Did it mess up the in-game economy or negatively affect their bottom line through reduced cash sales? Some actual detail would be nice!

    There absolutely should be some link between VIP and c-wards. Those with VIP are the dedicated players & c-wards are undeniably essential for progression.
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  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    edited April 2016
    I think Wards problem could/can still be resolved better. The solution is to sell C-Wards in exchange 800 bars as it was before (account bound) and, for VIP account give one account-bound C-ward per month.

    Explain why Cryptic in my opinion identified source of problem wrong way:

    With boxes granting rather 5-7 bars a day averagely, VIP could give only 2-3 C-wards per month. So you would need 5 or 6 months VIP to just make one Transcendent Enchantment. How many players play NW more than that time and then they left? (***classified***) If new players buy 6M VIP, it cuts them from ability to even see Greater weapon enchantment level. Does it affect positively on their decision to stay longer?

    Previous Wards price (800 ???) was set with intention to reward people actively opening lockboxes, hundreds or thousands of them per month. With cheap C-Wards same people who opening a lot of boxes could acquire hundreds/thousands of wards for price intended for ... VIP users. AH had seen stacks of 10/20/50/99 of C-Ward in that period. That was wrong. But none of single VIP user could do it.

    With removal of AD from Leadership, some of us had to resort to invocations to make some AD. By forcing players to invoke en masse, said players unwillingly started to make some C-Wards. Chances for 1-2 character slot players are practically non-existing = no need to rush with nerf more already bad drop chance.

    Conclusion. I completely gso/sucked it up once the change happen. I bought and still buying some Dusk armor pieces, i didn't spend much bars on C-Wards. As I counted per my notes, 80% of my cheap wards came entirely from AH (cheap packs of C-Wards x10 happen even with 85k AD per piece).
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    dfnce said:

    I think Wards problem could/can still be resolved better. The solution is to sell C-Wards in exchange 800 bars as it was before (account bound) and, for VIP account give one account-bound C-ward per month.

    Explain why Cryptic in my opinion identified source of problem wrong way:

    With boxes granting rather 5-7 bars a day averagely, VIP could give only 2-3 C-wards per month. So you would need 5 or 6 months VIP to just make one Transcendent Enchantment. How many players play NW more than that time and then they left? (***classified***) If new players buy 6M VIP, it cuts them from ability to even see Greater weapon enchantment level. Does it affect positively on their decision to stay longer?

    Previous Wards price (800 ???) was set with intention to reward people actively opening lockboxes, hundreds or thousands of them per month. With cheap C-Wards same people who opening a lot of boxes could acquire hundreds/thousands of wards for price intended for ... VIP users. AH had seen stacks of 10/20/50/99 of C-Ward in that period. That was wrong. But none of single VIP user could do it.

    With removal of AD from Leadership, some of us had to resort to invocations to make some AD. By forcing players to invoke en masse, said players unwillingly started to make some C-Wards. Chances for 1-2 character slot players are practically non-existing = no need to rush with nerf more already bad drop chance.

    Conclusion. I completely gso/sucked it up once the change happen. I bought and still buying some Dusk armor pieces, i didn't spend much bars on C-Wards. As I counted per my notes, 80% of my cheap wards came entirely from AH (cheap packs of C-Wards x10 happen even with 85k AD per piece).

    I think you mean 200 TTBs, anyways, the devs promised to monitor the situation after the coalgate was introduced. So until a post from them, were kinda in the blind with this stuff. And yeah the ZAX is high atm, and prolly wont come down quite easily, a marketing/economy professsional or someone could clarify this better how to drop the ZAX to a more suitable, is the right word?, level for the players and the company.

    This micro??transaction stuff has been kinda rollercoaster ride at times, when i came to this game in mod 5 the ZAX stayed in 500 quite long and then when the bars were discounted it kinda floated around between 3-400red.

    Maybe they should bring them back and slam a 200TTB cost on them, dunno.
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