I play a SW so I'm not positive about the name, but I believe it is Courage Breaker that make is so you have basicly no speed and CC immunity doesn't work on it. I've been getting annoyed with this power due to my build focusing on CC resist which doesn't do anything against this power apparently.
What I want to know is there any hope for a caster class character like mine to survive when a TR catches me with Courage Breaker, and due to TR stealth and it's CC resist ignore there is no way to dodge? Or should I resign to the fact that there is absolutely nothing that can be done except hope I'm so much higher item level then the TR that I can tank his Courage Breaker / Smoke Bomb combo until the duration expires?
The best I've been able to due so far has been Oghma's token to ignore the daze from smoke bomb to attack for a few seconds. I knew that PvP was horbibly and completely imbalanced, but I'm still hoping that there is a way to actually fight rather then get slaughtered by a magic "I win" ability.
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It has been like that since the game came out.
The only real counter to this is to target and blame the real culprit behind it -- crazy level of AP gains.
CB remains essentially unchanged since the earliest days. It only started to become a problem when it became possible for EVERYONE to start spamming dailies via broken kraptastic idiocies such as snail mounts and AP gain artifacts.
So remember folks. You want CB spamming to go away, then expect your own daily spamming to go away as well. That's the way it should be for all classes and characters.
Dailies should be dailies, not pseudo-encounters.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
1) GWFs/geared GFs.
2) Trascendent elven battle(the immobilize effect last no more than 1 or 2 secs).
CB is a problem if:
1) user has drains, in this case just run away, there's no chance to fight this, this case is worst than the perma stun trapper HR. ppl using the combo and drains are usually abusers, farming kills. Dont even try to engage this ppl.
2) user has high AP build.
3) you are low geared, it takes 2 or 3 rotations to take down someone at your same item level with that combo.
my best suggestion is to slot TEBattle, well i dont support drains, but AP drain could help in your situation.
It's a condition of its own.
Or did they fix that in mod8? If they fixed that in mod8, then CB shouldn't be a problem in any way.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
3) again that combo must be repeated 2 - 3 even 4 times to take down someone at your same item level, if you are dying in 1 rotation is because you are outgeared/your build sukkks or you were not a full health, remember that the burn part is duelist's flurry(+shadow of demise if the TR is an Executioner like me).
4) regarding SWs, me at 3k, ive could burn 3,8k SWs easily, but ive been killed easily for some unique 3k SWs as well, so you should ask to some known SW how to build you properly. But if you are at 2k-2,5k itlvl, just dont bother about pvp, at 4k pvpers have like 40000 more stats like you, is not even worth to leave the campfire at first, just wait forever until some matchmaking system will be implemented.
Especially for classes with "no dodges" like GWF/SW its deadly!, Because we Really stuck on the place and can't move.
For example CW's can still use teleport to keep moving or GF Blocking, slow but it's working.
and for TRs wht do you prefer?, the piercing SE, BB where you cant touch the TR or CB wich is not a one shot/rotation ability??
the only solution i see here is making CB a single animation power that can be dodgeable or ignored if sprint/shadow slip is activated on time.
once SE will be nerfed like it deserves and CB will be avoidable, you only will see BB and lurker's going around, since there's no evidence to solve the high AP gain problem.
In case I get CB´d, I know smokebomb will follow and I activate shift..moving very slow, ok, but I am not disabled and my stamina is endless most time being dottet and attacked af from that TR, so in case you hit shift that moment, being a temlock, you are cc immune until you get out of somkebomb .... then I WB the TR.
Having all sparks up I normally can stand that combo pretty good.
For me, CB is what I use to impede overpowered GFs and GWFs, or just about any other class, that you can't really do anything about if you aren't similarly overpowered. If I can kill them without CB, then the CB is less efficient than anything else, and if I can't kill them at all then CB isn't going to change that and it's just going to buy my team more time to keep them out of the fight. If you can keep really close tabs on how much stamina your target *should* have, then you can maybe do a little better, as then they probably can't get out of a smoke bomb followup. Otherwise the only guys getting sapped by that combo are ones who don't recognize they're getting CB'd and continue to stand in one place. Which are basically the same people who don't recognize they're getting SE'd and thus don't dodge it, so you might as well just nuke 'em.
IN that case tr does courage breaker for more serious reasons than kill-death ratio. IF a wizard repel a paladin out of the node tr cast on him courage -1 player cap gone.
A TR using CB combo is not an "i push one button i win (like 30k power-first strike SE-160k unmitigable damage)", a TR using CB instead is tactical, and will kill you slowly.
in my case 20k+ power is sufficient to make my day in PVP facing a MI sab...
cb:slow.
sun burst: knocback out of the node.
repel push away from node.
renteless avenger knockback out of the node.
imprisonment : chain stun target.
cb becomes a problem because of the items grant you ap (devoted-snail-ap cloak-action points kits) tactics( that is feat but anyway:P). MI TR use courage on a class without dodge and no ability to defend THE next incoming attack which is ? shocking. because tr already he pressed the devoted to activate +tactics +smoke bomb generate ap.
ABout shocking execution are 3 anti-shocking artifacts in my mind find them and you will not have problem. ( I am not name them because when you play pvp you have to find ways to survive when you are thinking not when you copy builds items from other players classic example all use wheel so i too).
With such a DC, you can spam dailies like at-wills.
It's not one or two classes or any one or two bug. It's how people replenish their APs in such short intervals nowadays, which means everybody gotta frickin' make up their minds sooner or later, that if they want this level of broken shi* to go away, then they need to accept that their own Daily spamming must also go away.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'