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i justified today when my team beat 2 paladins 1 gf 1 tr 1 cleric x2 times .

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
5 poeple standing on 2 and get repel and lost the cap in seconds was the one exciting happened to this match. I felt that i am a control wizard with primary role to control and yes repel maybe is annoying but is control. THE second exciting was : i remembered that control wizard has icy storm a daily version of cleric sunburst. again all outside of the node. OH enemy cleric noticed that and started those damaging dailies to drain my ap but i said ok i can just repel. 3: win with 0 kills all my team won.
THAT was enough for us to have fun knowing my enemy can kill us and they lost with 0 deaths .
i want to thank my teamates showing to our enemies pvp is not kill death records but teamwork.

Comments

  • pando83pando83 Member Posts: 2,564 Arc User
    Indeed, PvP domination is about capping, not killing. Another important factor with new cap rules is team rotation. Going 2v1 on paladin, capping and then move 1 player to another node while the other keeps the point capped. Avoid wasting team members, such as keeping 2 players on an immortal paladin or DC tank. You need a bit of communication for that, or an expert team, or both. But even just writing the number of the node where you need help, is often enough.

    Still, PvP "immortality" is an issue. PvP should be about capping while fighting. If you need to forget about fighting because the enemy team is immortal...something is wrong O.o

    Repel is a very good tool to counter immortal classes/ very strong melee fighters, and clear nodes.
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Repel is the ONE thing I HATE to come across in PvP. I can manage with anything else, but Repel frustrates the hell out of me. At this point I am deciding to run away when I get repelled.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    first strike shocking is also superb. no matter if cw mitigate it 80% as a first attack( and i am talking about 1vs1) tr do this: devoted-shocking devoted shocking + if i am not dazed is 99% imposible to land it .
    beside That i have noticed the only noticeable damage encounter a tr has is the lashing blade and this one with cooldown 11 seconds if the build is with points on inteligence. THAT fact is very sad for striker class. FROm that point of view i can understand a tr go snail and devoted for the only thing has strong his dailies.

  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    morenthar said:

    Repel is more than just a very good tool. In fact, most of the best CWs always have it slotted.



    I call it the ItC of CWs. It's not the power that kills you, it's the power that allows the CW to safely rotate to the powers that can burn you down. Couple that with a full deflect build aided by SH Lifesteal boon and the CW is nearly unkillable.

    I advised a few CW to use repel after they were complaining about fighting one of my characters. The reply they gave me was the old "...but I will have to give up a damage encounter...". When I told them "but you will win this way" they again returned a similar reply of "...but I will have to give up a damage encounter...".
  • rayrdanrayrdan Member Posts: 5,410 Arc User

    first strike shocking is also superb. no matter if cw mitigate it 80% as a first attack( and i am talking about 1vs1) tr do this: devoted-shocking devoted shocking + if i am not dazed is 99% imposible to land it .
    beside That i have noticed the only noticeable damage encounter a tr has is the lashing blade and this one with cooldown 11 seconds if the build is with points on inteligence. THAT fact is very sad for striker class. FROm that point of view i can understand a tr go snail and devoted for the only thing has strong his dailies.

    oh well someone noticed it at least, thank you for your sincerity
  • fastrean3fastrean3 Member Posts: 281 Arc User
    Good attitudes mate, u and ur team have good attitudes.

    Are we foucus too much on killing and forget how to cap to win? U dont need to bis to repel bis :D
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited January 2016
    pando83 said:

    Indeed, PvP domination is about capping, not killing. ...

    Well not really,
    if i join pvp is to fight, to kill my enemies and of course be killed lol,
    So I don't care about glory, AD or win the match.
    my focus is on eliminate the enemy!

    I know that sounds probably cruel, but this is how PVP works "kill or be killed".
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
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  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    edited January 2016
    @morenthar

    That is likely the case indeed.

    There could be some stubborn lots like myself that want to do it their own way and to hades with anything else. Sometimes you just really want to hit that screww with a hammer, even though you have a screwdriver in your toolbelt.

    - edit that word is apparently filtered so I had to misspell it. I am not doing this to defeat the filter it is just that the word is appropriately used and should pass.
  • heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited January 2016
    xgrandz02 said:

    pando83 said:

    Indeed, PvP domination is about capping, not killing. ...

    Well not really,
    if i join pvp is to fight, to kill my enemies and of course be killed lol,
    So I don't care about glory, AD or win the match.
    my focus is on eliminate the enemy!

    I know that sounds probably cruel, but this is how PVP works "kill or be killed".
    There is no reason to boycott four aspects of the game (NOT HAVING people in icewind or GG or SH when you want a good ol' rampage AND HAVING people on arena that don't care about points)

    Simply put : Stop queuing for arena domination cause you have a very wrong perspective bout it
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