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What do you like to see in next Mod (9)?

arcofortep12arcofortep12 Member Posts: 2,265 Arc User
edited January 2016 in Player Feedback (PC)
Let the developers know what we truly need.

P.S.: Thanks for the fix on transmutes. Game is getting better from patch to patch (I'm an happy customer). ;)
Need fix on Stronghold costs, AD costs are out of the world unfortunately, some guilds suffer really much.
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- All I say it's just my opinion. Peace. -
- Sunrise Knights are always recruiting active good-hearted players ;) 'Let the Sun shine!' -

What do you like to see in next Mod (9)? 29 votes

Old dungeons back + bug fixes (including class balance)
72%
hmdq#4491sorce#8115issssshohyakusekairayrdanarcofortep12arabaturreds351mevlan1strous1rannonhuizworprimaxal1barone898dolreymarsambassadormrshaboksm0key04demonslasher89#9807sekirah 21 votes
New campaign + bug fixes (including class balance)
3%
rickcase276 1 vote
Some dungeons back and some new content (+ bug fixes?)
17%
darkstarcrashtulunamelesshero347mahburgmrderpherpin#5732 5 votes
Something else, will specify in a post
6%
bitt3rnightmar3urlord283 2 votes

Comments

  • izworizwor Member, NW M9 Playtest Posts: 238 Arc User
    Old dungeons back + bug fixes (including class balance)
    First thing Devs should do is fixing bugs, exploits, broken items (old sets), then redo SW class, maybe tune down GWF and OP.
    Another important thing is to allow players to run content in party of their choice. No more random Tiamat or Demogorgon! We have friends, guildies, we want to play with them. Putting faith in queue system or timers is not the way it should work.
    What I'd like to see is more options in active artifact slot (now its DC sigil, wheel of elements, maybe more for PvP), more artifact sets which are worth using (there is Lostmouth and nothing more for DPS), more usefull enchantments, both weapon and armour slot (nowdays it's vorpal, feaytouch, terror, plague, negation and soul others are useless).
    After all of above completed Devs could focus on new content and redo old dungeons.
  • edited January 2016
    This content has been removed.
  • strous1strous1 Member Posts: 74 Arc User
    edited January 2016
    Old dungeons back + bug fixes (including class balance)
    Forget the new mod. Fix that which is broken first. Before adding more bugs and makeing statement that you don't keep, and just change later when it don't work.
    Post edited by strous1 on
    [SIGPIC][/SIGPIC]

    PnP Red Box DM & Player (74 - ?). NWN + SoU + HotU (4-03),
    NWN Diamond Edition, Neverwinter Nights Complete (NWN + NWN2).
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    Something else, will specify in a post
    I don't think we need a Mod for bug fixes.

    I really like the Skirmishes in Mod8

    But

    I miss a new area to run

    So I would like a new Area with some new stuff

    My dailies are currently

    WoD
    Shandar (Misspelled)
    Dread Ring
    IWD

    While Mod8 did give us (me) added interest in the form of HEs and Skirmishes AND Boons, I would like the corresponding area


    Urlord
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    Something else, will specify in a post
    I would have selected dungeons- but I'm sure they have heard that drum beat enough. I'd like for them to deliver a quality product without bugs, obvious pit falls and negative repercussions to this game. Period. If they do dungeons- great! If they make underdark happen- Awesome! If they send us all to ravenloft- okay?!? as long as this game becomes more interesting, doesn't add more heroic encounters I have to do or make me go back to killing redcaps anymore than is required by my SH progression I'm okay with it. My expectations have gotten to this point because I'm tired of being disappointed.​​
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Old dungeons back + bug fixes (including class balance)
    option 1 is what i want, option 3 is what resonably we can get
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited January 2016
    New campaign + bug fixes (including class balance)
    I would love to see a long campaign, where we have to stay in the campaign zone or else lose all progress. With a good storyline, that is easy to follow. Yes, there would be a lot of go here collect x number of things or kill x number, but I will still prefer that over doing 100 HEs.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    This should be a poll for mod 10. It is much too late to have any influence over mod 9.
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