i will say it very simple:
bring back the old dungeons. the reason so many players left the game was most of dungeons been taken off the game. ppl used to run castle never, karunndax time after time and never got tired of that, why? because the dungeons were by far the best content on this game.
so next module no more HE, no more new artifacts, or even a story line , just bring back all the old dungeons updated.
thats all we ask
thank you.
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Also how to integrate VIP system to current game concept? I would appreciate VIP concept be changed or reduce the cost of Zen required to be a VIP.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
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The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
Nothing to add
No one is going to spend a hour in a dungeon for the SAME crappy seals we can get in etos.
There is such a lack of depth after you "get" your own items in this game.. almost no reason to run anything after that.
This is the true issue with the game.
If they release.. EVER another he, they dont listen to players.
This is an MMO. Players take the path of least resistance, and only do other things when they either don't know better or they think they're HAMSTER and want to prove it (*cough cough laz soloing everything cough cough*). You can't have *long* dungeons if they aren't also the *most efficient, low frustration* way to get what all players want: good gear and buying power. And they're not. Pretty much ever, these days. In the time it takes to run a single eLoL, say, I could have just run a bunch of demon HE's in WoD and averaged more salvageable loot in rings alone. And with far less frustration than pug'ing eLoL, or otherwise running it with a weak group, since you'll succeed at the HEs 100% of the time.
Like I said: dungeons are dead. Long live the demonic HE grind.
As for bringing them back at Epic Level, it would have to be done correctly obviously, and the rewards need to be something that would spark interest in running the dungeon.
Players that have been here for awhile will run the dungeon once or twice, if nothing more than nostalgia purposes, but once the novelty of the dungeons has worn off, if the rewards aren't there, no one will run them.
eToS can now be run on auto-pilot. So who's going to run a newly revamped Epic Dread Vault for Protector Seals? Or Castle Never?
If/when they do bring the dungeons back, the rewards will have to be there. AD, Purple Gear Items, RP, Companions, high ranking Runes/Enchants....
I know I beat the 'Rewards' into the ground, so my apologies, its just that I don't see players lining up to run these dungeons unless there is incentive to do so.
1) Balancing. All striker classes do the same amount of damage and have the same survivability, just in different ways. Not the appalling mismatch we have now.
2) Fixes. To game mechanics, item, feat and boon descriptions, you name it. If it has a 'chance,' tell us what the chance is. If it has an internal cooldown, tell us what that is. If it doesn't stack, tell us. If it has a daily limit, tell us. What is so hard about this?
3) No more artifact gear. Ever.
4) More AD sink reductions. Also reductions in the absurdly high cost of guild upgrades.
5) Haven't gotten there yet, but it's plain that masterwork professions are little besides a massive AD sink. Make professions useful. Let us make (free!) transmutes. If it's expensive to make level 70 purple gear, let it be the equivalent of what we can find in dungeons at least.
6) Get rid of ambush and cowardice rings. They were a horrible idea. Just admit it. Destroy them.
7) After all that, dungeons would be nice. With actual rewards, not a peridot and a pay-gated chest not worth the money it takes to make a key to open it.
8) Stop oppressing us with AD sinks and the RNG in general.