I'll probably have a ton of annoying questions, being that the links in the tutorial post are dead. Here's the first batch of them:
A) So you come up with a quest, but you want to give the player/s the option of thwarting the objective of the quest giver. For example, cultists trying to gate in a demon, and you're supposed to kill the cultists and screw up the ritual. How could you give the player the option of switching sides, and getting the quest objective chest after gating in the demon?
Given the party-splitting bug when going between maps, will the brave few Foundry content-runners object to quests that happen on one map?
C) Stupid one here; Any way to tilt details to go with the slope of terrain? <- I'm sure that will be an easy one..
Comments
I try not to build my quests around bugs. Build what you want. Personally, due to the caps on details, costumes, encounters, etc., I find it hard to build a good quest on one map, but it certainly can be done, especially if you're making a shorter quest.
C) All details can be rotated in any direction. It's easiest to do in 3D edit mode, because you can see how everything lines up. Be aware: not all details have facings on all sides. Sometimes, if your rotate, it will expose holes in the detail's architecture.
at the stage where you have to release the ship from the tractor beams, the objective is
"release the ship" but in order to interact with the beams to release it, you need an item, the "dispel magic stone"
the dispel stone can be acquired in 5 different ways.. (dungeoneering, religion, nature, thievery, or arcana skill.
that's just one of the many ways you can 'split' a story path =D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.