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No Mod 8 Class Balances

kolatmasterkolatmaster Member Posts: 3,111 Arc User
Greetings all,

Saw this interview HERE w/Cryptic Executive Producer Rob Overmeyer.

Key question/answer of note:

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Jordan: Will there be any major class changes, stat tweaks, or anything of that sort included in this expansion that players may want to know about?

Rob: No, there’s not. For this Dev cycle, we took some time to look at classes and evaluate them. It was about identifying the process for how we review classes and starting our class review. So with this update, there’s no serious balance or class changes, but one of the things we focused on was figuring out what it means to fully review a class and identifying the classes we need to review first. A lot of that comes from player feedback – the PVP and PVE forums. We also have tons of fans of the games that are pretty hardcore class advocates, not even only for themselves but for other classes as well. We’re looking at Paladin, Scourge, Warlock, and potentially Cleric as the ones we’ll be doing class reviews for really soon.
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So basically, while the Devs looked at Classes, there will be no Class Balances/Changes for Mod 8. We'll be waiting a bit longer for any Scourge Warlock loving...
va8Ru.gif

Comments

  • taitinhakkaajataitinhakkaaja Member Posts: 410 Arc User
    So not enough time to do proper balancing. How about reduce animation times on most encounters and buff some encounters like harrow storm. Those should be easy (quick) things to do and would affect all SW's and yet don't make SW over powered.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    Reduction in casting/animation times is something I sincerely hoping for! :)
    va8Ru.gif
  • rottersrotters Member Posts: 214 Arc User
    im fuming but alas not surprised.

    Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy



    Part of the -Fabled- Alliance



    We are looking for non elitist guilds to join our alliance.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2015

    really soon

    Their idea of really soon is half a year I suppose....

    Between EE and mod 9.... 3 modules to fix 2 classes!?

  • jobsalotofworkjobsalotofwork Member, NW M9 Playtest Posts: 189 Arc User
    At a loss as to why they'd be looking at DC, and not other classes.

    Going to be a pain to have to rebuild both the SW and the DC when DC is in a good spot.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    I really am....surprised
    But no rework doesn't mean no balancing is done in small steps and some things even do not appear in any patch note
    F.e. BoVA vanished beging cc'ed in mod 5 and 6 AS I remember
    Atm it doesn't stop every time being proned or cc'd
    They do little adjustements I think, feels like they improved casting speed of HS in the past, but in the sum things are adressed to far too slow
    (And the double prone still stays , exclusivly in laggy parts of the game like SH-PVP...)
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  • gomok72gomok72 Member Posts: 616 Arc User
    edited October 2015

    Cleric should not be priority, instead Warlocks, Rangers and Paladins. They should focus on those.

    But I don't see why they are so slow. It's all about small adjustments. They already got feedback on what is bad and what is OP.

    Temptation, Combat and the whole Paladin, those are the priorities.

    There is nothing small about redoing a whole tree for Warlocks (Temptation needs a total revamp, it's worthless.)

    Fury may need some minor tweaks as well as Damnation (Increase of hit points and damage mitigation from soul puppet, damage/curse bug of puppet for major strike damage and the like).

    Fury, honestly should have a combination of dots and straight up crazy burst.

    Damnation should have a huge boost in Survivability/Pet control/management and small dots for damage assist "That puppet should be straight up destroying things as a tank minion and surviving".

    Temptation: Should be high survivability due to life steal/Dot heals/Group buffs with high utility benefits

    Not to mention a teleport/shield or something DnD like that makes them more viable in PvP, since now no matter what type of uber build you are, it's better to take any other class (Warlocks have to be baby sitted when fighting equally geared individuals in premades).

    Warlocks need help.

    Also, not that I am biased, due to this class being one that I play and main (I have a Rogue and GWF I play to.), and currently I have not ran into the same issues with my Rogue or GWF (Could be because of the two bugged enchants ingame, T. Feytouch and Negation).

    I don't know though, at this point I'm not really liking what I see with the new mod changes and I keep hearing "Maybe" from developers and changes, I may just take a break and come back during mod 9 or 10 (At that point stuff will be looked at as being fixed, hopefully.).





    Post edited by gomok72 on
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • edited October 2015
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  • subnoctesubnocte Member Posts: 341 Arc User
    The puppet's survivability is an issue. So much relies on it being active for damnation and yet it's dead half the time when soloing.

    Having played all the classes, there's no doubt in my mind that SW is considerably weaker, and that's not even taking into consideration all the bugs.
  • gomok72gomok72 Member Posts: 616 Arc User

    No, I don't think it's worthless at all: bump mitigation, buff Life Steal, redo the capstone and the Temptation is done. It isn't worthless.

    Both Fury and Damnation can deal very good damage with proper rotation and build, eventually they should nerf Tyranical Threat and buff everything else (maybe just a buff to weapon damage) to see some varied gameplay and a better performance in PVP. I also think the Fury capstone should be redone and replaced with a flat damage buff instead of that lame Creeping Death.

    Also Shadow Slip should guarantee 100% Deflection Chance instead of a flat buff to DR.

    I played all classes except Paladin and HR (heard bad things about the Combat tree and Archery seems also not good) and I would say GF and DC are pretty solid, except for Tactician and Virtuous; the latter should see just a big buff (2x) to Unbreakable Devotion and it's solid enough.

    I'm not sure if your talking about PvE or PvP but I have ran Temptation in PvP and it's worthless. PvE you might get by, dependent on who is in your group if you have a Paladin tanking then you will not be sweating while healing or over 35% life steal.

    Try temptation in PvP and come back and tell me how it's not worthless, not that I want to argue about it but man.

    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • edited October 2015
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  • subnoctesubnocte Member Posts: 341 Arc User

    subnocte said:


    I'm not sure if your talking about PvE or PvP but I have ran Temptation in PvP and it's worthless. PvE you might get by, dependent on who is in your group if you have a Paladin tanking then you will not be sweating while healing or over 35% life steal.

    Try temptation in PvP and come back and tell me how it's not worthless, not that I want to argue about it but man.

    Can't tell about high level but I was pretty competent under 70 with a Temptation in PVP, now I'm too much low level to say. Also I'm tryng Fury, its T4 and capstone features don't seem to give that boost over a Temptation sincerely.
    I was quoted there but it wasn't my post, weird.
  • subnoctesubnocte Member Posts: 341 Arc User
    Some reasons why I think SW needs a ton of work:
    1. So much depends on having a soul puppet, especially for damnation, but they're instantly dead in most fights when solo. They should be much more resilient.
    2. Lots of spells require DoTs and casting times, and at higher levels most trash mobs can interrupt you all the time, wasting the spell and again making soloing far harder.
    3. No dodge, and shadow walk doesn't give immunity to most stuff that other classes have available constantly. Add in very low HP and poor armour, and it's ludicrously unbalanced. In PVP it makes it a joke, as you can be perma stunned and killed over and over by any half competent player.
    4. As you are constantly having to move from attacks with shadow walk because of the above problems, running out of stamina all the time is a given.
    Overall the class is extremely squishy but doesn't have anything to balance that. Most classes have a killer feature, I suppose SW's main feature is being HAMSTER.
  • kozilek1989kozilek1989 Member Posts: 29 Arc User
    I use the combo WB and Dreadtheft then follow up with killing flames on my fury,when I use TT I target the boss like in leroy jenkins says to do,I just got to lvl 70 and was curious about TT cause I know they lowered creeping death to 60%,just got my artifact weapons and was wondering what lvl I have to grind them too in order for TT to start killing mobs.
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