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[SH] Animations & Invisible Walls

dersidiusdersidius Member Posts: 452 Arc User
So, it's probably just me being picky, but....

Why on earth does the sky in strongholds not move? like ffs, the Dev's could've atleast copy/pasted the sky from protectors enclave and it would've been a significant improvement.


Second

All of these cool structures are being released, and none of them have wrapping invisible walls. So instead of being able to climb on them like normal, we have bulky, slightly visible squares..

This is hardly pivotal to game functions, but please don't tell me the "Budget" was wasted on animations...

DERSIDIUS
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Comments

  • rhoriangelusrhoriangelus Member Posts: 703 Arc User
    I definitely agree that while the map is huge and impressive, it's VERY disappointing to actually run around it and realize you are cut off by invisible AND semi-visible walls left and right. Why are there even invisible walls? Couldn't the structures have solid collision? I could see the reasoning behind not letting us actually climb UP on things (there's invisible walls on the trees for instance, they don't let us climb those anymore) but surely we should at least be able to, I don't know, go into the fields of the farm, or something. Walk around in the middle of these structures, instead of being fenced just outside of them.
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  • dersidiusdersidius Member Posts: 452 Arc User
    ashshade said:

    The design of each area includes the proof from the past. Zone design often includes some alteration to reduce the resources cost of a zone.

    The castle of illusions has several invisable barriers designed to prevent it from ever being used again. Why do you ask.


    Well tbh, I mostly care about the sky not moving...


    But if you go back to the beta map zones.. little if any invisible walls exist... it's almost like you can see first hand where budget cuts are being made.


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