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Longshot Feat

prettyflacko1prettyflacko1 Member Posts: 26 Arc User
Was wondering if damage from roots (through constricting) is affected by this feat or if its only the initial hit that procs it? Was thinking of incorporating this into my build (usually run Serpent + AotP), this would involve me dropping Serpent for Crushing Roots which I wanted to incorporate regardless.. Would Longshot make up for the damage lost from Serpent?

Comments

  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    In Archery longshot is pathetic, around 4-5% of the damage at best case. It would definetily not make up for the Serpent AND the other losses from missed trapper feats.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    I'm pretty sure Longshot contributes more than that amount for me. However, my spec is built on crit (73% + Perfect Vorpal) and combat advantage so I suspect my numbers would be higher than 4-5%.
    Our pain is self chosen.

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  • prettyflacko1prettyflacko1 Member Posts: 26 Arc User
    Should've mentioned this is from a Trapper's perspective, not Archery.
    lirithiel said:

    I'm pretty sure Longshot contributes more than that amount for me. However, my spec is built on crit (73% + Perfect Vorpal) and combat advantage so I suspect my numbers would be higher than 4-5%.

    Of course, incorporating Longshot would mean you would need to use a heavy crit build. Do you play as a Trapper?
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    Should've mentioned this is from a Trapper's perspective, not Archery.

    Of course, incorporating Longshot would mean you would need to use a heavy crit build. Do you play as a Trapper?

    I don't although I read in legit chat last night that crit is desirable for Trappers anyway.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    No it does not
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Longshot only sees any potential with rain of arrows. Lostmauth set is lackluster for trappers, so longshot will be even worst, def NOT worth the sacrifice of so many good trapper feats.
  • prettyflacko1prettyflacko1 Member Posts: 26 Arc User
    Thank for all the advice, guess I'll just stick to my trapper feats :)
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    I changed my build from full trapper to trapper+longshot a couple of months ago. You don't give up much from the trapper tree to do it - forestbounf is redundant and you really only need 3 points in swiftness of the fox anyway. In fact, you get a huge increase to burst damage (especially against control immune targets) and don't lose anything you'll miss from the trapper tree. Previous replies, in my opinion, do not know what they are talking about.
  • prettyflacko1prettyflacko1 Member Posts: 26 Arc User
    Well to reach Longshot you need 15 points. My plan was to give up Ancient Roots, Serpent's Bite and Trapper's Cunning. As I PVP, I feel like Forestbond is a huge boost as I may miss a skill from my rotation so it helps when I do have cooldowns. I run Crushing Roots and AotLW for PVP so there's no room for serpent anyways which is why I could drop it. Maybe dropping Forestbond for Ancient Roots might be more beneficial as I can simply build on my recovery. Either way, I've been told from other sources that the feat isn't worth it, no harm in experimenting though.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    I wasn't consulting my feat tree when I wrote earlier so I remembered some things incorrectly. I was actually think of Trapper's Cunning being redundant. As it turns out I left 2 points in there and have 3 in Forestbond just because the OP of a thread elsewhere did it that way, and it hasn't harmed me that I've noticed. Also, I have 2 points in Ancient Roots and 3 in Swiftness of the Fox, 5 points in Thorned Roots and none in Serpent's Bite (because I never run AotS in pvp and Careful Attack screws up our ability to control its stacks in pve anyway). Right now I have my off-hand set to Careful Recovery to give myself some extra lifesteal, but with my LS chance being over 18% I may change that back to Crushing Roots. Not sure who your 'other sources' are but in my experience full trapper is inadequate for dps in either pve or pvp, and the cahnge to longshot was more than worth it for me.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Huh, that's pretty interesting. I did not realize CA kept triggering AotS. That actually messes up your DPS greatly if you were counting on that plant growth nuke... SW trapper doesn't sound so bad afterall.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    I haven't had it bug me much lately, so it may have been stealth-fixed (though I find that hard to imagine from Cryptic). With one proc every 1.5 seconds it doesn't make all that much of a difference - I noticed it early in mod 6 while laboriously taking down a certain boss. I could never seem to have the max stacks bonus up for melee powers because CA was messing up my stacks and so the stack bonus was always up for archery powers. In that fight it wasn't really a bad thing - it was mostly ranged but sometimes he'd come within range of Gushing Wound, and you obviously want to use that when stack bonuses are maxed. I've done OK lately managing stacks in boss fights, but as I said I can't recall an announced fix. That said, I can't imagine returning to SW (I stubbornly played SW archery for longer than I should have). Nothing in the HR arsenal does damage like CA+Gushing Wound. When I was somewhat lower geared than now I did over 5 million on a crit against a herald; just lately against a stronghold dragon with a group of maybe 6 players I did an 800k non-crit that way. Its effect on paladins, DCs, GFs and GWFs who think they're immortal is also a thing of beauty.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    I haven't had it bug me much lately, so it may have been stealth-fixed (though I find that hard to imagine from Cryptic). With one proc every 1.5 seconds it doesn't make all that much of a difference - I noticed it early in mod 6 while laboriously taking down a certain boss. I could never seem to have the max stacks bonus up for melee powers because CA was messing up my stacks and so the stack bonus was always up for archery powers. In that fight it wasn't really a bad thing - it was mostly ranged but sometimes he'd come within range of Gushing Wound, and you obviously want to use that when stack bonuses are maxed. I've done OK lately managing stacks in boss fights, but as I said I can't recall an announced fix. That said, I can't imagine returning to SW (I stubbornly played SW archery for longer than I should have). Nothing in the HR arsenal does damage like CA+Gushing Wound. When I was somewhat lower geared than now I did over 5 million on a crit against a herald; just lately against a stronghold dragon with a group of maybe 6 players I did an 800k non-crit that way. Its effect on paladins, DCs, GFs and GWFs who think they're immortal is also a thing of beauty.

    That work for solo? Point out Biggrin's rear end and poke him.

  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Hate to say it, because I had high hopes for a crit/longshot pvp build, but I tried it for a couple of weeks in early mod7 and it kinda sucked. My rotations were out of whack because of the loss of points in trapper cd reducing feats, and the whole thornward + CA +/- Gushing was too clunky to pull off most of the time outside of staged one on ones in IWD.

    Returned to straight trapper with added lifesteal from combat and never looked back. Too much of a sacrifice, both in feats and encounters.
    No idea what my toon is now.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    And I continue to laugh at you people who don't use longshot. I rarely have to wait for a cooldown except when swiftness goes buggy, and I solo everything up to and including 15+ HEs in the stronghold.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    edited November 2015
    jonkoca said:

    Hate to say it, because I had high hopes for a crit/longshot pvp build, but I tried it for a couple of weeks in early mod7 and it kinda sucked. My rotations were out of whack because of the loss of points in trapper cd reducing feats, and the whole thornward + CA +/- Gushing was too clunky to pull off most of the time outside of staged one on ones in IWD.

    Returned to straight trapper with added lifesteal from combat and never looked back. Too much of a sacrifice, both in feats and encounters.

    Well, there's your problem. None of those encounters trigger master trapper and why anyone would use thorn ward in pve (except against a stationary boss) I have no idea... Thorn ward is useful in domination (unless there are more than 2 tanky characters on the other side, in which case use gushing wound). I've lately been able to level all but 1 of my defensive enchants to r11, and with 19% lifesteal in pvp I wouldn't have any use for the combat feat. Forest ghost remains buggy as hell but when in stealth is the best time to apply careful attack and sneak up to use gushing wound (which has a significant lunge - not sure whether it can be applied from far enough away to avoid detection while in stealth but it seems like it). Trapper without longshot just doesn't do the damage you need to burst down geared TRs or GWFs or tanks or healers.



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