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When looking at stats. Its seems to go lower each day? Even though I upgrade them higher

r3alcl3arr3alcl3ar Member Posts: 7 Arc User
Is anyone else noticing that when you look at your stats for instance
critical 4500 now gives 11% chance,
power of 11500 gives 37%,
lifesteal on 2600 went from 10.5% to 7.7 and now 7.2%

Comments

  • r3alcl3arr3alcl3ar Member Posts: 7 Arc User
    Ooh and this is in spinwards rise
  • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
    Mod 6 stat curves. The higher your level, the less effective stats are for that level until you reach 70 where 400 stat points is roughly equal to 1% (excluding ArP and recovery which are at 100 to 1% and 200 to 1% respectively)
    Member of Look Good Play Good
    Pup - Level 70 4.2k Buff/Debuff AC DC
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  • r3alcl3arr3alcl3ar Member Posts: 7 Arc User
    Ok thank you for the info. Is there anyway to see this in a sheet of facts? Your math seems to be correct for what it gives me now. Like 3900 lifesteal gives me 9.7%. As it does on most other factors.. But I also use feats to up some with 3%. It doesn't seem to work on severity? Is that correct?
  • mrtehpuppymrtehpuppy Member Posts: 168 Arc User
    My phone is giving me a hard time with providing a link for you but if you Google "Neverwinter mod 6 stat curves" the top result should provide back up evidence to what I've stated. As far as Crit severity is concerned, I'm assuming you're referring to the Tyranny of Dragon final boons, in which case, yes, putting a second or third point into that boom is indeed bugged and it will not apply to your stats. The best workaround for this is to only put one point into that crit severity boon (as the first point works as intended) and then put the other two points elsewhere.
    Member of Look Good Play Good
    Pup - Level 70 4.2k Buff/Debuff AC DC
    XBL GT: TehPuppy
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