Is anyone else noticing that when you look at your stats for instance critical 4500 now gives 11% chance, power of 11500 gives 37%, lifesteal on 2600 went from 10.5% to 7.7 and now 7.2%
Mod 6 stat curves. The higher your level, the less effective stats are for that level until you reach 70 where 400 stat points is roughly equal to 1% (excluding ArP and recovery which are at 100 to 1% and 200 to 1% respectively)
Member of Look Good Play Good Pup - Level 70 4.2k Buff/Debuff AC DC XBL GT: TehPuppy
Ok thank you for the info. Is there anyway to see this in a sheet of facts? Your math seems to be correct for what it gives me now. Like 3900 lifesteal gives me 9.7%. As it does on most other factors.. But I also use feats to up some with 3%. It doesn't seem to work on severity? Is that correct?
My phone is giving me a hard time with providing a link for you but if you Google "Neverwinter mod 6 stat curves" the top result should provide back up evidence to what I've stated. As far as Crit severity is concerned, I'm assuming you're referring to the Tyranny of Dragon final boons, in which case, yes, putting a second or third point into that boom is indeed bugged and it will not apply to your stats. The best workaround for this is to only put one point into that crit severity boon (as the first point works as intended) and then put the other two points elsewhere.
Member of Look Good Play Good Pup - Level 70 4.2k Buff/Debuff AC DC XBL GT: TehPuppy
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Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy