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Level 60 to 70.

viodragon55viodragon55 Member Posts: 7 Arc User
I feel like the game is fairly well balance until you hit level 60, then it breaks down going beyond 60 as the newest enemies in the newest areas to you are level 71. Basically a lot of repetitive quest just to get to level 70 and feel like the break down should still follow the same as your quest strategy going to level 60. It is a little tedious and you are forcing people into guilds and groups to get task accomplish. Not necessary a bad thing but it discourages those who may prefer solo play through. The good new is I can play the game again after waiting a few weeks to go by since stronghold was updated as many people could not even get to the log in or character select screen. I just would like to see more of the same balance going up those last ten levels. Even if you go to raise the max level again and keep with the quest repeats is fine, just make it more continuing step up areas for people to be in, instead of this bam, instant killed for just trying that will happen.

Otherwise the game is still a good deal of fun to be apart of. A little more massive game play would be nice for those who need variety. Feel free to loosen up on allowing folks to have crystals for refining and let people have non money/zen ways to buy bags. Only pet peeve in the game is that bag storage nonsense. It can be in platinum for purchase but the pay to play or pay to be able to not be inconvenience is a little bit nonsense.

Comments

  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited September 2015
    You should do Elemental evil zones to level up to 70 not scenario maps(Drowned>Reclamation>Fiery>Spinward) or you have to group up with others to do high level areas. It is really your choice.Most of the classes should be able to solo elemental evil zones without a problem
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Read my in-depth study on the journey from 60 to 70...

    http://www.arcgames.com/en/forums/neverwinter/#/discussion/1203253/flogging-a-dead-horse​​
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    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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  • humorisbenefithumorisbenefit Member Posts: 60 Arc User
    Easy go, took few days... but after exp. nerf maybe week or so and many nice and interesting repeats.
  • viodragon55viodragon55 Member Posts: 7 Arc User
    for my first time through i didn't get the initial read on how the journey would work. I do now as my primary character is almost level 70. The repetative areas are alright for the most part. Fiery Pit is a great area to be honest. The air mote area is cool but that last section can be deadly with those giants. I think there should be just more of a direct approach to how they open so people know how to proceed further without too much hassle. There are pros and cons to what they are doing, just need to learn how to fine tweek things properly so no one will have issues.
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