Hi, got really tired of the economic situation in game, where people that play the game as designed have almost zero incentive to do so, and other people get to BiS almost without playing the game at all (and not even spending money).
The reason to make the Zen/AD exchange is to give acess to those without time to play a lot to have trade it for the time of those actually playing it. Wel, no... The ones with milions of AD in game don't get it playing...
Problem: Players are alienated and exploiters are rich.
How to fix: Stop giving AD to people that are not even playing the game and let people that are playing the game make some.
What to do in practice? step by step.
Things to REMOVE:
1) Why characters have separated AD pools? That makes no sense, achieve nothing and just give hard times to the players. (not really everyone knows how to trade AD between characters, so there is no reason to be, make it a single AD poll, as is the AD poll.
2) Remove AD from leadership. Leadership can give several nice things, no reason for it to print AD at all. Leadership should give just RP things and all of then BOUND TO CHARACTER, so there is no new way to people exploit selling RP made by leadership, it should be self use ONLY.
3) Remove AD from praying and even the coal wards should be obtainable by other means, limiting the acess to coal wards for those with 50 alts as usual is unfair. Why someone that spend 30 hours praying should receive more coal wards than someone that just played for 8 hours doing several activities within the game?
4) Remove Daily quests for AD from the game.
5) Remove the whole concept of "unrefined" AD from the game. AD is AD, period.
Things to ADD:
Reward AD for game activities:
1) By now daily Dungeon rewards with 3k AD, just once. Why not simply give 2k AD for each dungeon completion? (fixing ECC for sure, that got ridiculous long time ago, we exploit it everyday while asking for it to be fixed, but it never is...)
2) Nowadays 4 daily PvP matches being one a win award 8K Ad to the player. We don't want the bots to farm it, so why don't give AD just for wins and remove the limit on it? (for instance 1k AD for a win, and 2k for good score.) So people that want to spend the whole day pvping get rewarded for that.
3) Salvage stay as it is, without the Daily refinement limit
HAMSTER that earned AD would just be available to the player that EARNED it.
In resume, reward AD for those PLAYING THE GAME, not for those that don't play at all. Then the amount of AD generated will fall and those BiS exploiters will have to at least BEGIN to play to earn they next overpowered things.
And maibe the Zen/AD exchange can work as it was intended to do.
Comments
Complain exploiters are rich, before saying "we exploit eCC every day". Who is the we?
Lobby to reward people who actually spend time in-game playing, before saying people playing 30 hours shouldn't be rewarded in certain ways more than someone playing 8 hours.
Along with that, if you want to spend all day PvP'ing, you should be rewarded! Spend all day dungeoning? Rewarded! Want to spend all day invoking on a bunch of different characters? Too bad!
One AD pool between all characters, but all RP rewards from professions should be bound to character. AD is AD, but RP is apparently very partial to characters on the same account.
Also, you want to remove AD for daily quests...but somehow encourage people to play more.
All in all, I'm very much in favor of an economy overhaul. I'd like to see the ease with which players playing the game earn AD, and especially earn RP. Most of these suggestions though aren't how I'd go about it.
A shared AD pool would be nice though. Might also lead a few less false-positive bans on players consolidating AD between alts.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
As for saving the economy, well, I agree that it needs some work, but your way of going about it is deplorable. I agree about combining all the AD pools and the removal of ad from leadership, but other then that, I disagree with most of what you have said. Removing the cap will only make the situation worse because it will massively increase the amount of AD in the economy. This will lead to prices increasing, which will leave us in the same situation as before. Doubling the refining cap or removing unrefined AD will do the same thing, the price of items derives from how limited AD is in the economy. What will help though is unbinding the drops in dungeons and guarenteeing a drop on at least thelast boss. This allows players to sell gear to other players. Additionally, dungeons should either give RAD, say 8k/run for normal and 16k/run for epic, or the salvage value of gear should be doubled or tripled.
Without the AD from leadership, the value of items in the economy will drop massively. This is because there will be the same demand for items, but nobody will be able to afford the old prices. The bots don't care what the value of their RP is, so long as they can sell it and with the decrease in the buying power of the rich and wealthy, their will be a deflation of prices.
I can form groups for ecc to complete it legit whenever I like, at any time of the day, simply by pressing "o" and fetching people on my friends list. T2's need to be made harder, atm, they a joke. Also, the bug needs to be fixed. As for RAD, people make a lot more then 100k a day from leadership, you have a really poor impression of them if thats all you think they do. I tried it out once, with 25 toons I could get 200k quite comfortably a day and I wasn't evne being efficient. I hated it though and quit quite quickly. 24k*50=1.2M/day. As it stands, from doing dungeons I get 100k RAD from dungeons per day easily. Remove the AD cap, I would be able to refine well over 5M AD. There are people with far more RAD with this, it would put the economy in a far worse position. It is necessary for there to be an AD cap.
Something you don't seem to understand is the relative pricing of items. With the exception of GMoP's, items in the game are all priced relative to demand and supply. You should look up the economic principles of inflation and demand and supply, it will explain how the economy works because the logic you are trying to apply is flawed beyond reasoning. Having more AD in the economy will merely increase the price of everything, because there is more AD to spend. It will not resolve the issues and it will not fix the differences in wealth. You are assuming that the RAD you have is a lot, it isn't. There are people with far more RAD then you who are already wealthy and will end up being far more wealthy were this idea implemented.
I agree with your points on a single AD pool and the change to leadership, as well as rewards being added to dungeons. I disagree with removing the refining cap and gear should definitely be BoE, because if you can do dungeons, you would be able to make far more AD for free from selling gear then you can currently make. Heck, just look in mod 5 which was the worst possible example, the BoE drops in CN sold for 200k.
ITS the only way I can even play the game. You remove it and there is NO way to play the game ATM unless they upped daily turn ins by 100 fold.
You people are crazy and think everyone have capped AD ruining your game. Its just not the case.
In addition, me having my small alt army has nothing to do with your ZEN backlog.. zippo, zero. I dont EVEN use the zen exchange to buy or sell zen, I only use to move AD to one toon. When I need some ZEN i just buy it.
Playing the game for FREE is a privilege not a right. They are VERY gracious to allow you to play for free at all, so you might HAVE to wait a couple extra days for zen, its STILL free.
Stop coming on here and making assumptions and baseless accusations at everyone playing the game. I get really tired of these type of threads ( I CANT GET MY ZEN IN 1 -2 days and IM upset so NERF leadership)
I have no COMPLAINTS about removing exploits.. none at all. Totally separate issues.
By the way: there already is an "AD Pool".
Here's the problem: you say "Cut X, buff Y." The development team, for reasons opaque to us, over the last 6 months, have generally done only the first half -- look at missing dungeons, protector's weekly quests, gateway, many, many more things. Cuts are easy and often. Buffs are really rare.
Don't give them any more reasons to cut things, because they'll do that, [b]and only that[/b]. Push buffs instead. Push for rewarding ingame activities. Make killing a T2 dungeon boss rain out loot like a pinata (~10 good items, using the summer festival pinatas). Do that for a month, see who actually gets the rewards. If [b]and only if[/b] a decent percent of the population gets those rewards, then consider cutting back. But, I suspect the "Reward gameplay" crowd don't think about the fresh L10-59 players. Or the L60-68 players who have finished the EE zones but aren't well geared.
0. Cash (if you really have money)
1. leadership (big initial cost, take long time to be profitable).
2. Dungeon. That also takes a long time to be profitable.
3. Profession. Making something, sell something. This can be more profitable than leadership if you know how and have time (more work than leadership). No raw AD.
4. Buy low and sell high. Quick and fast. No raw AD. This was the way I made the first million AD. Buy from AH and sell to AH. Recently, I also found I could actually sell some "garbage" I picked up from the ground and make a sizable fortune. Sorry, I am not going to tell you what it is.
In first week I played Neverwinter, I knew I had to somehow need to finance the campaign. If there is no reasonable easy way to do so, I quit long time ago. No, I don't pay a cent. No, I don't have a leadership army. I have 8 characters though.
Taking off my moderator hat - personally, I think they should remove AD from leadership and give us more valid ways to earn AD in the game, by playing the game. I do have 15 characters that do leadership (not all are even up to level 20 leadership yet) and I bring in about 100k a day, every day. But the problem is, I do that in my sleep. I spend half an hour to 2 hours (depending on distractions) doing my professions on those 15 characters every day. I do enjoy the AD, but that's not really playing the game. But there aren't enough ways in the game to earn that kind of AD every day either, if I want to be able to keep up with the things I wish to buy, it's leadership or nothing. I can't afford to keep buying Zen all the time. I'm sure there are plenty of other players in the same boat.
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