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Stronghold PvP: Archer Tower versus Sorcerer’s Tower

kolatmasterkolatmaster Member Posts: 3,111 Arc User
edited September 2015 in PvP Discussion
Greetings all!

With Stronghold PvP dropping September 15th, I figured I'd like to start a discussion on the merits of these Towers. I realize that full on data isn't available, aside from the PvP Playtest, but theorycrafting never hurts! :)

The Archer Tower
The Archer Tower rapidly fires volleys of arrows at nearby enemies. The arrows affect a concentrated area (10’ radius), but can hit multiple targets within that area. What makes the Archer Tower versatile is that it can engage multiple targets simultaneously: one from each side of the tower. Be cautious when approaching an enemy Archer Tower alone; coming in from the wrong angle can allow multiple archers to engage you at once.

The Sorcerer’s Tower
The Sorcerer’s Tower uses a large rotating ring made of mithral and other rare metals to collect and focus arcane energy and then unleash this energy in a devastating blast. The Sorcerer’s Tower fires slower than the Archer Tower, and only fires one bolt at a time. But the blast from the bolt covers a large area (20’ radius) and can easily knock targets off their feet. This makes the tower useful as an area-denial weapon near chokepoints like bridges and for scattering large groups of the enemy.

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Would love to hear insights from people who are familiar from PvP, or just general ideas on what your Guild is building, etc.

Many thanks in advance! :)
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Post edited by kolatmaster on

Comments

  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    I would say archers front and sorcerers behind. Archers to the middle point where the battle wil be heavy like in LoL.

    But in the tutorial I stood beside an archer tower and it was very easy to dodge. Probably only minor unconvenience for TRs and HRs. Maybe the rate of fire will be increased idk.
    stock and stone I can master, but there's a Wizard to manage here!
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    my plan is to heck care with towers and zerg the hella out with manpower!! After all I am not a smartie like DC or CW, I am a GWF and my only plan is zerggggggggggggg! :D
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    icyphish said:

    my plan is to heck care with towers and zerg the hella out with manpower!! After all I am not a smartie like DC or CW, I am a GWF and my only plan is zerggggggggggggg! :D

    im really waiting for those stamina drain marks xD
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    Stamina Drain is gonna be silly... IMO.

    Archer Towers up 'front' to slow advancing makes sense, and the Sorcerer's Tower near the castle is a solid plan. So something like this?

    Top: S--A

    Mid: S--A--A

    Bot: S--A



    va8Ru.gif
  • grimahgrimah Member Posts: 1,658 Arc User
    edited September 2015
    as i said when we spoke, anything right now will just be speculation.

    But just based from theory, archer towers seem like a waste, too small, and a slow is not going to change much.

    almost anyone would rather get hit by a slow than an AP drain+prone, dailies are what turn the tides of pvp. Also, even if it didnt hit, forcing players to move 20 yards rather than 10 is alot more useful.

    but still, its all theory. just wait, otherwise yourll be rolling the dice.
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  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    grimah said:

    as i said when we spoke, anything right now will just be speculation.

    grimah said:

    But just based from theory, archer towers seem like a waste, too small, and a slow is not going to change much.

    almost anyone would rather get hit by a slow than an AP drain+prone, dailies are what turn the tides of pvp. Also, even if it didnt hit, forcing players to move 20 yards rather than 10 is alot more useful

    True enough, just looking for general opinions... :)

    Yours, above, is definitely plausible, and as stated definitely need to see it in action first. Never hurts to theorycraft though!
    grimah said:

    just wait,

    grimah said:

    otherwise yourll be rolling the dice.


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  • commanderdata002commanderdata002 Member Posts: 312 Arc User

    Stamina Drain is gonna be silly... IMO.

    Archer Towers up 'front' to slow advancing makes sense, and the Sorcerer's Tower near the castle is a solid plan. So something like this?

    Top: S--A

    Mid: S--A--A

    Bot: S--A



    It was my first thought. But we should really see those towers in action.


    stock and stone I can master, but there's a Wizard to manage here!
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited September 2015
    Ya for sure!
    va8Ru.gif
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