I've been prepping for Mod 6 for a few months now and wanted to share the tools and information I've found that are credible and useful so you're not behind in pvp.
Ratings Calculator: http://www.nwo-uncensored.com/mod6max.phpThis calculator is the main resource I use now that I have all the background information that I will share with you. It allows you to build your character with all the gear/enchants (minus the weapon/armor ones). It can be confusing though since it's being used by XBox and PC which are on different mods.
When using remember...-In the weapon/offhand DO NOT use the Strong Hold items, that's Mod 7. We will be using Elemental Fire items.
-For gear, Use the Elemental gear at ilvl 137. I'm not sure when we will be able to use the ilvl 142 PvP Gear.
-Don't put anything in the mount slot next to the artfacts, that's for Mod 7.
-Don't put in the Stronghold Campaign boons, that's Mod 7 (The 8k+ defense etc is not for us).
- No % shown for stats, use the Wiki I will link below to calculate %.
Any questions about this just ask me here. Also, your page should look and be filled in as such...
http://i.imgur.com/UUqnxNH.pngFeats/Talent Calculator:
http://nwcalc.com/#/Figure out your talents/feats allocation.When using remember...
Don't forget to click the +3 feats option if you're going to roll a human.
Stat Scaling Changes: https://www.facebook.com/DandDNeverwinterOnlineTheScribesofOghmaGuild/posts/1037578746272868This is a long, unorganized, but great read to understand how to use the tools above. The main point is that there are no more curves for stats.
Image Reference: http://blog.nwo-uncensored.com/mod-6-preview-analysis-the-new-stat-curve/Your stats will be at a linear gain, and you can stack one stat for all eternity with no diminishing return. This means that there are going to no more "well rounded" characters as we had in our jumbled up mod on XBox. No more TR's that are perma stealth and have the power/armor pen/crit soft caps. If someone wants a lot of crit, they're going to have to stack a lot of crit, but miss out on armor pen/power etc. This creates more flavor and diversity and no real set way to build any toon. As mentioned in the article bove, this hurts some of the weapon enchants such as Vorpal. It's based on having a high crit, but you won't have such a high crit since the curve is off and it's linear.
Example:For Defense of my GF Tank I had 40% Damage Reduction at around 5300 Defense. To get 40% damage reduction in Mod 6 I'll need 15,500 Defense. And, as you will see in the calculator, you won't get that from gear until mod 7 when you get the strong hold boons which is a long way for us, and that's ONLY if I stack all defense and neglect all the other stats..
Neverwinter Wiki: http://neverwinter.gamepedia.com/RecoveryThis is where I go to find out what stats I want to stack and what they do in the new mod. So, as linked above, recovery gives you 1% Recharge Speed Increase for every 200 Recovery and 1% Action Point Gain for every 400 Recovery. You can look at all the other stats to see the changes and how and what you're going to want to stack.
If you have any questions about any of these tools just ask and I'll do my best to answer.
References: http://i.imgur.com/G1nRN5a.png-------------------------------------------------------------------------
And since my GF Node Troll will be destroyed, due to regeneration changes etc, I just wanted to give you a glimpse of what my new Node Troll will be doing here for and to our community.
https://youtube.com/watch?t=209&v=ZzEFucGlPp4
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Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox