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Another Mod6 campaign question

With the new mod6 coming soon I hope i didn't mess up. I have a lvl 60 with the campaign complete. I just recently deleted my other lvl 60 character because it was a SW and i hated it. WIll I need another lvl 60 character with its campaign competed to get my new main and off hand weapon? if so I totally will be hating myself...

Comments

  • patsfirepatsfire Member Posts: 833 Arc User
    I know you need 2 lvl 60's for some part of the MOD campaign. I don't know if you need 2 lvl 60's to get a weapon though.
  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    you just need to have 2 level 60 characters to do the class artifact quest. you can have more if you like. cause you can unlock other class artifacts. GWF and the DC class artifacts are great ones to have.
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • infamous2999infamous2999 Member Posts: 24 Arc User
    I have a lvl 60 GWF and a lvl 17 DC... the grind is about to get real then. atleast I dnt have to wait for the campiagn on my new DC
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    you just need to have 2 level 60 characters to do the class artifact quest. you can have more if you like. cause you can unlock other class artifacts. GWF and the DC class artifacts are great ones to have.

    I suspect that requirement will be different for Xbox. Likely 2 level 70's will be needed. Unlike PC where characters were "grandfathered in" if they had already unlocked the campaign for a Mod, it does not appear that there will be any way to enter Mod 1, Mod 2, or Mod 3 areas before 70. I do wonder if the 3 boon requirement will carry over.

  • rockstargfurockstargfu Member Posts: 423 Arc User
    2 characters that have access to area must speak with vault of the nine quest giver

    Since all our areas will scale to 70 id say 2 toons at 70
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  • blindmonkeyzblindmonkeyz Member Posts: 289 Arc User
    Plus if you got the packs that add an extra slot. I think i have 7 slots now. 5 characters. Making a GWF now. I am liking that class artifact for my CW.
    XB One
    LGPG Alliance
    Reagents of Death - Leader
    CW - Phoenix lvl 70 4034 (Main)
    GF - Spectre lvl 70 4012 (Main)
    GWF - Ice lvl 70 4010 (Main)
    SW - Zor lvl 70 3230 (Main)
    OP - Box lvl 70 3002 (Retired)

    PS4
    Look Good Play Good
    GWF - Ice lvl 70 3875 (Main)
    GF - Spectre lvl 70 2669 (Alt)

  • stercesderisedstercesderised Member Posts: 334 Arc User
    edited August 2015
    zephyriah wrote: »
    you just need to have 2 level 60 characters to do the class artifact quest. you can have more if you like. cause you can unlock other class artifacts. GWF and the DC class artifacts are great ones to have.

    I suspect that requirement will be different for Xbox. Likely 2 level 70's will be needed. Unlike PC where characters were "grandfathered in" if they had already unlocked the campaign for a Mod, it does not appear that there will be any way to enter Mod 1, Mod 2, or Mod 3 areas before 70. I do wonder if the 3 boon requirement will carry over.

    I've never seen any comments about grandfathering from cryptic. Also, cryptic made it easier to get class artifacts on PC when mod 6 dropped by getting rid of the boon requirement.

    I'm hopeful we'll get same opportunity to take on level 70s with class artifacts earned via level 60 alts just like PC players have, but its cryptic. Who knows...
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  • masterwolf56masterwolf56 Member Posts: 204 Arc User
    I hope so. I hate playing CWs and have no desire to raise mine past 60 to get my GWF his class artifact.
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User






    I've never seen any comments about grandfathering from cryptic. Also, cryptic made it easier to get class artifacts on PC when mod 6 dropped by getting rid of the boon requirement.



    By "grandfathering in", I meant that any level 60 character that had unlocked a campaign would keep access to that area even though it was increased to level 70 and too difficult for most players. However, any level 60 that had not yet unlocked a campaign, had/has to wait to level 70 to access the area. I was cocky, I tried Icewind Dale when I hit 63, not pretty.

    That was my reasoning for stating that Xbox would likely not have 2 level 60 requirement for the Artifacts, but would instead need 2 level 70's.

    Looks like quoting may take some figuring out.

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