Are dungeons like SP, Pirate King, Castle Never.. etc... Returning?
A plain yes or no answer would settle the dept or our curiousness
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Best Answer
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited August 2015Answer ✓
As far as they have let us, the Community Team, know: Yes, they still do plan on having them return. Alas, they haven't given us any ETA as for when that may happen. I'll see if I can get an update on this issue however, as it has been a while since we've heard any news on it.
We don't have a yes or no answer to give sorry :c
Last we heard was that they were looking into it, but thats not a confirmation and that was a while ago. All we can do it wait, see and cross our fingers in hope.
Honestly they're pretty foolish if they don't return them eventually. It's content that they just need to tune to be able to release. That said, it's pretty unbelievable that this hasn't been done yet, so I guess it's anyone's guess.
If I understand right they were removed as they didn't have time to rebalance them before mod 6 released. Someone can correct me if I'm mistaken on this.
The official answer is "Yes", the less official answer is "Yes, but nobody has any idea when".
They were removed to be 'reworked' at launch with Mod 6 (or roundabouts there) and replaced with the now updated versions of the current dungeon lineup. This was at the start of April.
Since then, it's been a constant question/complaint, and @strumslinger has said several times that he reminds the Devs weekly about getting them back. The last official comment on it I was aware of is HERE, which would lead one to believe that now that Strongholds is out that they might make progress, but then again it's equally as likely that they now have to push Mod 8 out and THAT will be what takes up all their time. I'm keeping my fingers crossed they come back soon because I firmly believe removing them (and thus removing content from their game) is one of the biggest mistakes they've made yet, and I'd like to see it fixed.
If I understand right they were removed as they didn't have time to rebalance them before mod 6 released. Someone can correct me if I'm mistaken on this.
This was their reason yes. Kinda funny cause how balanced are the few dungeons we do have ?
Not sure why they couldn't have just left them in as they were, and removed the T2 (that is, the original T2) drops from it to avoid farming (assuming they didn't want that gear to drop any more).
Content is content, and it would have been entirely better for them to leave the existing dungeons in as they were, and release the (retitled maybe) Heroic versions of those dungeons...and called it a day. She, we would ROLFSTOMP the content when we approach 3k IL, but at least its something.
So you have the 3 man dungeons, the 5 man pre-mod6 dungeons (again, maybe reduced drops), and the Heroic CC, TOS and GWD available as they are now. Win, Win. Win.
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Please don't bring them back unless you have plans to address queue issues .. wait times are long enough as it is. LFG channel is also useless because it is local to PE.
In short adding back all of the dungeons would Just make it harder to fill groups. Maybe if the available dungeons were rotated so only a few were available at any one time
They will wait few more months and release them as NEW CONTENT.
Looking at other dungeons, balancing by Cryptic understanding, means making them hardly playable by average player, so there is no much point to do it anyway.
Otherwise it would be easy to enable them again - just increase monster level to 73, if someone can pass them - good luck
what I don't get is why they did't just scale them like everything else doesn't seem like would take that long to implement the level scale now balanceing them for level 70 content that would be harder but for now I would just like to see them in as they were.
Old dungeons required specific tactics in order to be playable - not simple DPS like current ones.
For example Frozen Heart last boss, requires someone to kite mobs while other kill boss, and there were no other way to do it (I tried).
With increase on monster level, they also scale their damage and control resist and MOVE SPEED to a level which makes most of tactics useless (tanks now move slower that mobos, so GF can't just mark mobs and run around, because they will catch and kill him).
It is similar with other dungeons too I guess cryptic tried and even they decided that it is unplayable and left them disabled.
4 CW's (spamming oppressive force) and 1 dps DC could kill all the monsters in Frozen Heart Final Boss.
Kite monsters was for low dps parties.
It seems to me, revamping the old dungeons should be do-able for one-person.
Change the monster level and number of monsters.
Re-use parts of the new GWD,CC, and ToS final boss fights as a basis to modify some boss fights.
and that's pretty much all.
Every month, re-introduce one old dungeon back into the game and people would be excited again, more excited than a weekly development blog about what the devs are doing.
Epic/Heroic Throne of Idris and Epic/Heroic Mad Dragon is what I would love to see!
And please don't forget about Fardelver and Dwarf King Crypt. Those were fun too.
Maybe its a resource issues and their infrastructure can't support many dungeon instances. In many instances, the whole party network lags (not graphics) and we have to leave. Shores is still unplayable. I rubber-band till I just give up.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
4 CW's (spamming oppressive force) and 1 dps DC could kill all the monsters in Frozen Heart Final Boss.
Kite monsters was for low dps parties.
It seems to me, revamping the old dungeons should be do-able for one-person.
Change the monster level and number of monsters.
Re-use parts of the new GWD,CC, and ToS final boss fights as a basis to modify some boss fights.
and that's pretty much all.
Every month, re-introduce one old dungeon back into the game and people would be excited again, more excited than a weekly development blog about what the devs are doing.
Epic/Heroic Throne of Idris and Epic/Heroic Mad Dragon is what I would love to see!
And please don't forget about Fardelver and Dwarf King Crypt. Those were fun too.
You forgot that the fun side content has to be removed from the dungeon. Where is ECCs daughter of lolth? She got bored and left
Answers
Last we heard was that they were looking into it, but thats not a confirmation and that was a while ago. All we can do it wait, see and cross our fingers in hope.
They were removed to be 'reworked' at launch with Mod 6 (or roundabouts there) and replaced with the now updated versions of the current dungeon lineup. This was at the start of April.
Since then, it's been a constant question/complaint, and @strumslinger has said several times that he reminds the Devs weekly about getting them back. The last official comment on it I was aware of is HERE, which would lead one to believe that now that Strongholds is out that they might make progress, but then again it's equally as likely that they now have to push Mod 8 out and THAT will be what takes up all their time. I'm keeping my fingers crossed they come back soon because I firmly believe removing them (and thus removing content from their game) is one of the biggest mistakes they've made yet, and I'd like to see it fixed.
This was their reason yes. Kinda funny cause how balanced are the few dungeons we do have ?
Content is content, and it would have been entirely better for them to leave the existing dungeons in as they were, and release the (retitled maybe) Heroic versions of those dungeons...and called it a day. She, we would ROLFSTOMP the content when we approach 3k IL, but at least its something.
So you have the 3 man dungeons, the 5 man pre-mod6 dungeons (again, maybe reduced drops), and the Heroic CC, TOS and GWD available as they are now. Win, Win. Win.
Really hope it returns soon
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
I don't know why they were removed but I hope they come back...
In short adding back all of the dungeons would Just make it harder to fill groups. Maybe if the available dungeons were rotated so only a few were available at any one time
Looking at other dungeons, balancing by Cryptic understanding, means making them hardly playable by average player, so there is no much point to do it anyway.
Otherwise it would be easy to enable them again - just increase monster level to 73, if someone can pass them - good luck
NW-DHNVMMGVJ Dragons horde part one.
http://youtu.be/0KbqTWeJqxc
For example Frozen Heart last boss, requires someone to kite mobs while other kill boss, and there were no other way to do it (I tried).
With increase on monster level, they also scale their damage and control resist and MOVE SPEED to a level which makes most of tactics useless (tanks now move slower that mobos, so GF can't just mark mobs and run around, because they will catch and kill him).
It is similar with other dungeons too I guess cryptic tried and even they decided that it is unplayable and left them disabled.
Kite monsters was for low dps parties.
It seems to me, revamping the old dungeons should be do-able for one-person.
Change the monster level and number of monsters.
Re-use parts of the new GWD,CC, and ToS final boss fights as a basis to modify some boss fights.
and that's pretty much all.
Every month, re-introduce one old dungeon back into the game and people would be excited again, more excited than a weekly development blog about what the devs are doing.
Epic/Heroic Throne of Idris and Epic/Heroic Mad Dragon is what I would love to see!
And please don't forget about Fardelver and Dwarf King Crypt. Those were fun too.
In many instances, the whole party network lags (not graphics) and we have to leave.
Shores is still unplayable. I rubber-band till I just give up.