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Mod 6 Class Changes

I have a question in regards to mod 6. As far as I understand it with Feats, each feat will now cap out at 6 instead of 5 and that will be the only change, I cannot however find anything in regards to new powers, only updates to the old ones. My question is: Are there new powers and if so can someone post a link to somewhere showing the list of new powers specifically for a TR please. Thank you!!

Comments

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    You are confused, feats do not increase in level. Powers increase to level 4 and there are new feats added to all paragon trees.
  • zabuzamomocheezabuzamomochee Member Posts: 21 Arc User
    zephyriah wrote: »
    You are confused, feats do not increase in level. Powers increase to level 4 and there are new feats added to all paragon trees.

    Thank you!
  • lucaspetribrlucaspetribr Member Posts: 27 Arc User
    There will be a new "line" of feats in every paragon tree. For CW these new lines will be added in the fourth line (some people call T4 feats).
    Xbox CW SS Renegade
  • popezen01popezen01 Member Posts: 125 Arc User
    Is there a feat calculator out there for mod 6? Only one I see is the current.
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  • silktrocitysilktrocity Member Posts: 239 Arc User
    Use the calculator link found on the "tools for new players" thread. It'll show and describe all new feats and powers for mod 6.

    Each class gets 2 new encounters, along with 1 new class feat (and maybe a daily, I can't remember?)
    Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
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