This horse has been beaten and beaten, but I'm looking at this from another angle...
I think Tiamat is just too hard for the Xbox community. I have run it 4 times this week and come away with 4 losses. I know that's not a lot of attempts, but my time is limited and so is my motivation at this point. I'd rather do something else in the game and so I do. But I also want those precious favors.
In these 4 losses the DPS was good. Other bone headed mistakes were the culprit. Once again nobody grabbed a blue gem. Another time several people used the green gem inappropriately.. at least for that incident me and another player were able to salage something but still too many wiped. Once too many people tried to jump to the other head and most of them did not make it. Don't forget thr dreaded frame rate drop. And of course if any little thing goes wrong then people leave.
We have had plenty of time to get this down and, if we don't have it down by now I just don't think it's going to improve. I don't see how it could. A person either listens and learns or they don't.
Anyone know if Tiamat is supposed to be any easier in the upcoming mods?
My Toons
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
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GT: b0red gamer
I may just not even go for the boons.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Speaking of close....it would be nice if they would fix the timer so that A) it didn't start until the dragon head was fully up and B) have the defeat end immediately once the final dragons health is at 0 (as opposed to it taking 3-4 seconds before the head drops). I've had at least a handful of runs where one, or both, of these issues were the difference between victory or defeat.
GT: b0red gamer
Well said. I always attempt to help out to the best of my abilities. Sadly, the same can not be said for the majority.
GT: b0red gamer
I see a lot of players running around in with no companion summoned at all. Lol I don't understand it.
^ This....played a game called Aion where we had a chat called vent. Communicated to hundreds to win the abyss forts from the asmodians.
They will figure it out at some point i'm sure.
"Allowing you to work together would make this massive team based event too easy"
Thats what i read. I say if thats genuinely the case, let us communicate and make it more difficult
@ 70 we can group in teams of 5 i think before entry
Thats what its supposed to look like, an Ioun Stone gives the user the stats it wears, if you are using an actual companion in the fight you shouldn't be in the fight realistically.
That said I don't find tiamat to be that hard obviously, just feel its silly stuff most of the time that causes failures such as was mentioned with the gems. Hell, half the problem is the fact people simply don't pick up the gems. I bet most of the people complaining about DPS and screaming FAIL don't actually pick up a gem in the first place and are contributing to the problem. Literally EVERYONE should have a gem, every single person in the fight. If you don't you are THE PROBLEM.
I wear an Ion Stone so I'm aware of the animation. Some people don't have ANYTHING summoned. Not even an Ion Stone.
If someone has their Fashion gear as being actively displayed, the aura thing that normally displays aroubd your head won't show up. Not making excuses for everyone. Just saying, just because you don't see that aura doesn't mean they don't have a gem equipped.
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
That said, a person can do everything that they should be doing and still lose. Lose a lot actually. For those of you that win a lot more than you lose, congratulations. However there are a lot of people still that know what to do and yet end up with group after group that fail.
So as easy as it may be, I still think it's too difficult for xbox gamers in it's current state.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
YES!! It's so demoralizing when it happens. You're in a group with decent teamwork, you just have enough DPS to beat her with 4 seconds to spare, and then you get the "Tiamat Emerging" message instead of the victory cinematic. Please, if any devs are reading this, address this issue.
The 2:00 timer on the killing the heads round is off by AT LEAST 10 seconds according to my observations. Black head doesn't come up until about 1:54 left on the timers, and killing the white head with 4 seconds left or less results in the animation not finishing and your run failing.
THIS is what I'd like to see fixed. Start the clock with Black is up and attackable and end it when White's HP hits zero.
And lets face it big DPS can make up for a lot of mistakes.
Eos Sindhalyn | Annointed haste DC | Lv 70 | ilvl 2500
Lily Firegrass | buffbot Iron Vanguard GF | Lv 70 | ilvl 2685
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Eos Sindhalyn | Annointed haste DC | Lv 70 | ilvl 2500
Lily Firegrass | buffbot Iron Vanguard GF | Lv 70 | ilvl 2685
Guild: The Misfit Toys - We are recruiting active players