bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
It'd be neat if they added tasks to all professions, which generated appropriate Stronghold currencies - like equipment points from the weapon crafting professions, etc, (these tasks would generate more points than if you simply created a piece of gear then donated it, but it could only be used for your SH).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
I'd even be happy with things like, HEs in the strongholds drop unique bind to account profession resources, necessary to use the profession tasks. It'd be similar to the BtC items they have now, except that since you're using profession slots and resources (possibly even tools?) you'd get that much more points out of it.
Leadership, of course, could be influence. Weaponsmithing/Artificing would be Surplus.
It'd be neat if they added tasks to all professions, which generated appropriate Stronghold currencies - like equipment points from the weapon crafting professions, etc, (these tasks would generate more points than if you simply created a piece of gear then donated it, but it could only be used for your SH).
Now there's an idea with a bandwagon I could hop onto! It even provides an opportunity to make several professions useful for once. I wouldn't even care if they block the stronghold specific tasks from the gateway as long as it provided an alternative means to gather Surplus Equipment and Influence.
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Maybe have a new NPC in the stronghold, that gives you Professions quests. Every time you complete a professions quest, you get influence, in addition to the respective resources?
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bigredbrentMember, NW M9 PlaytestPosts: 155Arc User
They need to remove the cap, period... This is just completely stupid!!!
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aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
With 50 characters capping influence at 120/day every single day, that will take about 2 yrs. That is really representative of a lot of actual guild participation size in this, assuming near perfect diligence and persistence. In theory the max is if a guild has 120 accounts and 500 characters, and so every player is capping influence everyday on main and 3-4 alts, that would generate 4kk influence in less than 3 months.
I think the cap needs to be removed to be fair to guilds that are not large - otherwise it will most definitely take a very very long time of massive amounts of Zen for them to make reasonable progress. If you want to buy it out straight with SH starter packs ($35/pop for 8k influence) your looking at its almost $15,000 USD even with coupons.
Compared $15k to what it costs to BIS a character with cash only, it isnt that bad. In a vacuum by itself, that's crazy w/ coupons.
It's 4.9 million to be exact... and just over $21,000 in US Dollars to buy it all in zen... without coupons. Which is just obscene. The zen option shouldnt even be there, and the cap needs to be raised.
Does influence carry over? I was under the impression it did, as when our Guild Hall upgraded to Rank 2, the Influence was still sitting at around ~30K.
If you look at the Guild Hall Rank 20 requirements it is = [current influence level] / 751K (Influence)
So I think the influence a Rank 20 Guild Hall needs is 751,000 max.
If the Influence rate is 120/day, then it will take 6,259 'character days' to max out.
Hence, with 10 characters regularly contributing it will take about 630 days.
With 100 characters (including alts) regularly contributing it will take 63 days.
The fastest possible time with maximum participation of 500 characters is 12.5 days (not including vouchers).
(This does not include Boon Structures, like the Temple, for example, which requires 315K influence to max out; unless of course, the influence is carried over to all structures, as it seems to carry over the current influence in the numerator if you look at it).
Having said that, the influence reset timer is unpredictable and possibly bugged or broken and needs looking in to.
Does influence carry over? I was under the impression it did, as when our Guild Hall upgraded to Rank 2, the Influence was still sitting at around ~30K.
Ours was at just over 10k.
Which is odd, because we had just over 2k more than what was required.
So at this point, who knows.
"...I grab my wiener and charge!" - ironzerg79
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aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
Does influence carry over? I was under the impression it did, as when our Guild Hall upgraded to Rank 2, the Influence was still sitting at around ~30K.
If you look at the Guild Hall Rank 20 requirements it is = [current influence level] / 751K (Influence)
So I think the influence a Rank 20 Guild Hall needs is 751,000 max.
If the Influence rate is 120/day, then it will take 6,259 'character days' to max out.
Hence, with 10 characters regularly contributing it will take about 630 days.
With 100 characters (including alts) regularly contributing it will take 63 days.
The fastest possible time with maximum participation of 500 characters is 12.5 days (not including vouchers).
(This does not include Boon Structures, like the Temple, for example, which requires 315K influence to max out; unless of course, the influence is carried over to all structures, as it seems to carry over the current influence in the numerator if you look at it).
Having said that, the influence reset timer is unpredictable and possibly bugged or broken and needs looking in to.
No... it does not. When you upgrade the guild hall, it consumes all the influence needed for that rank. You start all over again. So 32K for rank 2... then you need 64K MORE for rank 3... and so on, and so on. For a total of 4.9 million influence to get to rank 20... as I have said twice in this same thread now
No... it does not. When you upgrade the guild hall, it consumes all the influence needed for that rank. You start all over again. So 32K for rank 2... then you need 64K MORE for rank 3... and so on, and so on. For a total of 4.9 million influence to get to rank 20... as I have said twice in this same thread now
When we upgraded our Guild hall from Rank 1 to Rank 2, we had 34K influence in the coffer. Once we started the upgrade, the 32K required for the upgrade vanished leaving us with 2K ... and the need for a lot more to get our guild hall to Rank 3. @aimeesellers is right on the money with this one, ranking up your guild hall takes a lot of influence.
4,900,000 influence....
GUILD 1 (Large, 120 accounts, 400 characters):
300 toons cap out / day = 27,000 influence/day, 810k/month, 4.9million influence in 6 months. This means 100 players each farm the first 90 (easy drop) influence on main and 2 alts, every single day.
GUILD 2 (Small-medium, 30 active accounts, 50 characters)
Lets say this guild has an average of 30 characters all getting 90 influence a day = 2.7k per day. So to get to the 4.9million influence as kristy pointed out is the total to max would take all members doing this every single day for OVER FIVE YEARS.
I seriously doubt the devs ever intended influence need to be bought out for over $20,000 USD. Its called SH Starter pack not finisher pack.
Influence cap as is is an enormous problem for small and medium guilds and heavily favors big, active guilds. At least if there was no influence cap, the small guild could work harder and achieve the same as a larger guild in 6months not five years.
The Influence is a Mod killer and Game killer for some unless they make a change; period.
Fix the drops to be consistent and start at the same time every day, then raise the limit if not completely wipe out the cap.
End of story or this highly potential mod burns in flames.
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torontodaveMember, NW M9 PlaytestPosts: 992Arc User
As you level up your Guild Hall and other buildings, more quests become available from the Stewards crew.
These additional quests only give +shards of power for us now, but HOPEFULLY new quests offering +influence will become available.
I got 120 inf my first day, 100 inf second day, only 60 on third day.. something is borked with the timers.
[When I hit crtl-f nothing opens, I have to actually hit the button, I heard a rumour this may be the cause?]
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
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juleadreamMember, NW M9 PlaytestPosts: 372Arc User
HE rewards are iffy; last night myself and 3 other members of my guild, on our highest dps characters (3 CWs and a SW) farmed the large 15+ encounters. I got rewards from Giants Among the Dead, No Sympathy and BIckering Beholders consistently. However, when we did Hideaway Crisis and Lake Crisis, I only got rewards for ONE of thsoe HEs... the other times I did not even get "encounter complete". And at the end of all that, I only had 45 Influence.
Little about myself... I am a near BIS player (missing a few rank 12 otherwise everything maxed or rank 11) I am in a small guild and see no way to get the gear I am aiming for.
Rank 8 Stronghold requires in the order of 600,000 influnce. It will takes years for our guild to get this unlocked. We are not having issues with the other requirements but the influnce is just crazy.
So for me to stay at the level of gear I have worked hard for from beta to Mod 6 I will HAVE to leave my guild.... is this what they planned? I like my guild and was ok that we would likely take a much longer time to get to the level I needed to get the gear... but YEARS and YEARS is not acceptable.
We are only talking gear above... now look at boons... I will never see the top teir boons so PvP for me is basically over in a month or so as the larger PvP guilds get the crazy boons. No amount of skill or enchants are going to make up 8000 point boons....
but but Mob 8 will fix all this right?
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Mod 8 almost certainly will not fix things. Mod 8 will be a thing that could have existed whether mod 7 existed or not.
My only concern is whether players will be able to do mod 8 content without mod 7 content, due to difficulty and the like.
Really, they should just drastically scale back the strongholds boons.
Agreed complete that the cap should be removed. you should not limit the gameplay so much, let a guild run HEs together to build it up. Dragon was a good attempt to bring in some guild spirit but thats only once per 2 hours (which means having to schedule it)
Unlimited would give the game a new group activity! Surely something you want in this game?
It's so soon after launch and forcing me to log in every day to do chore like dailies to watch a meter go up slowly and have little return, questions my reasoning to commit my time and energy.
Actually what I was alluding to was how the pricing is intentional. You are not only BIS'n your own character but also BIS'n your guild and all its characters when you max the influence. Its why I said compared to BISn a character its actually relatively inline. This is mostly moot cause of the patch to it, but its till going to be alot of influence needed, just maybe acquired quicker.
Really if you are alright with BIS costs to an individual character, there is really little to complain about the cost of this.
I dont necessarily agree with the costs; but I dont really disagree as well.
Comments
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Leadership, of course, could be influence. Weaponsmithing/Artificing would be Surplus.
Now there's an idea with a bandwagon I could hop onto! It even provides an opportunity to make several professions useful for once. I wouldn't even care if they block the stronghold specific tasks from the gateway as long as it provided an alternative means to gather Surplus Equipment and Influence.
It's 4.9 million to be exact... and just over $21,000 in US Dollars to buy it all in zen... without coupons. Which is just obscene. The zen option shouldnt even be there, and the cap needs to be raised.
Pandora's Misfits Guild Leader
If you look at the Guild Hall Rank 20 requirements it is = [current influence level] / 751K (Influence)
So I think the influence a Rank 20 Guild Hall needs is 751,000 max.
If the Influence rate is 120/day, then it will take 6,259 'character days' to max out.
Hence, with 10 characters regularly contributing it will take about 630 days.
With 100 characters (including alts) regularly contributing it will take 63 days.
The fastest possible time with maximum participation of 500 characters is 12.5 days (not including vouchers).
(This does not include Boon Structures, like the Temple, for example, which requires 315K influence to max out; unless of course, the influence is carried over to all structures, as it seems to carry over the current influence in the numerator if you look at it).
Having said that, the influence reset timer is unpredictable and possibly bugged or broken and needs looking in to.
Ours was at just over 10k.
Which is odd, because we had just over 2k more than what was required.
So at this point, who knows.
"...I grab my wiener and charge!" - ironzerg79
No... it does not. When you upgrade the guild hall, it consumes all the influence needed for that rank. You start all over again. So 32K for rank 2... then you need 64K MORE for rank 3... and so on, and so on. For a total of 4.9 million influence to get to rank 20... as I have said twice in this same thread now
Pandora's Misfits Guild Leader
When we upgraded our Guild hall from Rank 1 to Rank 2, we had 34K influence in the coffer. Once we started the upgrade, the 32K required for the upgrade vanished leaving us with 2K ... and the need for a lot more to get our guild hall to Rank 3. @aimeesellers is right on the money with this one, ranking up your guild hall takes a lot of influence.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
GUILD 1 (Large, 120 accounts, 400 characters):
300 toons cap out / day = 27,000 influence/day, 810k/month, 4.9million influence in 6 months. This means 100 players each farm the first 90 (easy drop) influence on main and 2 alts, every single day.
GUILD 2 (Small-medium, 30 active accounts, 50 characters)
Lets say this guild has an average of 30 characters all getting 90 influence a day = 2.7k per day. So to get to the 4.9million influence as kristy pointed out is the total to max would take all members doing this every single day for OVER FIVE YEARS.
I seriously doubt the devs ever intended influence need to be bought out for over $20,000 USD. Its called SH Starter pack not finisher pack.
Influence cap as is is an enormous problem for small and medium guilds and heavily favors big, active guilds. At least if there was no influence cap, the small guild could work harder and achieve the same as a larger guild in 6months not five years.
Sopi SW Youtube channel pvp brickabrack
Fix the drops to be consistent and start at the same time every day, then raise the limit if not completely wipe out the cap.
End of story or this highly potential mod burns in flames.
These additional quests only give +shards of power for us now, but HOPEFULLY new quests offering +influence will become available.
I got 120 inf my first day, 100 inf second day, only 60 on third day.. something is borked with the timers.
[When I hit crtl-f nothing opens, I have to actually hit the button, I heard a rumour this may be the cause?]
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Rank 8 Stronghold requires in the order of 600,000 influnce. It will takes years for our guild to get this unlocked. We are not having issues with the other requirements but the influnce is just crazy.
So for me to stay at the level of gear I have worked hard for from beta to Mod 6 I will HAVE to leave my guild.... is this what they planned? I like my guild and was ok that we would likely take a much longer time to get to the level I needed to get the gear... but YEARS and YEARS is not acceptable.
We are only talking gear above... now look at boons... I will never see the top teir boons so PvP for me is basically over in a month or so as the larger PvP guilds get the crazy boons. No amount of skill or enchants are going to make up 8000 point boons....
but but Mob 8 will fix all this right?
My only concern is whether players will be able to do mod 8 content without mod 7 content, due to difficulty and the like.
Really, they should just drastically scale back the strongholds boons.
Unlimited would give the game a new group activity! Surely something you want in this game?
It's so soon after launch and forcing me to log in every day to do chore like dailies to watch a meter go up slowly and have little return, questions my reasoning to commit my time and energy.
and also the featured satirical comedic adventure "A Call for Heroes".
I am sure they didn't intend that either... but that is exactly how it is going to be used.
Pandora's Misfits Guild Leader
Really if you are alright with BIS costs to an individual character, there is really little to complain about the cost of this.
I dont necessarily agree with the costs; but I dont really disagree as well.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas