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Stronghold expansion (question)

artamere72artamere72 Member Posts: 6 Arc User
Is strong hold the best expansion for any MMO ever?

Or just the best expansion for Neverwinter?

«1

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  • This content has been removed.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited August 2015
    No, Im pretty sure Warcraft was the first MMO...

    /sarcasm

    btw I cant give you an honest opinion on the Mod. Its been out for like a day and half.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    The pvp will be like all other pvp...
    Some people won't have a hope in hell.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Strongholds is really just more of the same. "Oh hey, go adventure in Sharandar! Go adventure in Dread Ring! Go adventure in Icewind Dale!"

    But, at least your adventuring is PRODUCTIVE again.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    edited August 2015
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are


    BTW Please make it so we can donate after we hit our guildmark cap. After all we can PVP after we hit our cap there.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • charononuscharononus Member Posts: 5,715 Arc User
    mynaam wrote: »
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are

    TR's aren't the real problem, only the whipping boy. Think about it this way. If all tr's were gone, would pvp actually have balanced matches?

  • regenerderegenerde Member Posts: 3,048 Arc User
    edited August 2015
    No and no.
    Too many new issues, and a lot of old issues still not fixed.
    See the feedback forum, official feedback thread for more informations.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    charononus wrote: »
    mynaam wrote: »
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are

    TR's aren't the real problem, only the whipping boy. Think about it this way. If all tr's were gone, would pvp actually have balanced matches?
    I don't blame tr's for everything, but many friends have told me they don't pvp because some players "cheat" and they can't see them. They get killed by invisible opponents. that is not my way of thinking the problem is players new to NW PVP see it that way and many players only try pvp when the reach lvl 60+ because of the daily AD carrot facing experienced TR's humiliates a new PVP player at lvl 60 not to mention lvl 70.

    What i would like to see is that the TR can't attack when they are invisible just like a OP can't attack when he has his(or her :)) shield up.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • charononuscharononus Member Posts: 5,715 Arc User
    mynaam wrote: »
    charononus wrote: »
    mynaam wrote: »
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are

    TR's aren't the real problem, only the whipping boy. Think about it this way. If all tr's were gone, would pvp actually have balanced matches?
    I don't blame tr's for everything, but many friends have told me they don't pvp because some players "cheat" and they can't see them. They get killed by invisible opponents. that is not my way of thinking the problem is players new to NW PVP see it that way and many players only try pvp when the reach lvl 60+ because of the daily AD carrot facing experienced TR's humiliates a new PVP player at lvl 60 not to mention lvl 70.

    What i would like to see is that the TR can't attack when they are invisible just like a OP can't attack when he has his(or her :)) shield up.

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.

  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    charononus wrote: »
    mynaam wrote: »
    charononus wrote: »
    mynaam wrote: »
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are

    TR's aren't the real problem, only the whipping boy. Think about it this way. If all tr's were gone, would pvp actually have balanced matches?
    I don't blame tr's for everything, but many friends have told me they don't pvp because some players "cheat" and they can't see them. They get killed by invisible opponents. that is not my way of thinking the problem is players new to NW PVP see it that way and many players only try pvp when the reach lvl 60+ because of the daily AD carrot facing experienced TR's humiliates a new PVP player at lvl 60 not to mention lvl 70.

    What i would like to see is that the TR can't attack when they are invisible just like a OP can't attack when he has his(or her :)) shield up.

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.
    The problem is they can kill you from full health without you ever seeing them and being unable to move with their "control" ability smoke bomb. Ask the players that say they hate PVP, odds are this is one of the main reasons.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • charononuscharononus Member Posts: 5,715 Arc User
    mynaam wrote: »
    charononus wrote: »
    mynaam wrote: »
    charononus wrote: »
    mynaam wrote: »
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are

    TR's aren't the real problem, only the whipping boy. Think about it this way. If all tr's were gone, would pvp actually have balanced matches?
    I don't blame tr's for everything, but many friends have told me they don't pvp because some players "cheat" and they can't see them. They get killed by invisible opponents. that is not my way of thinking the problem is players new to NW PVP see it that way and many players only try pvp when the reach lvl 60+ because of the daily AD carrot facing experienced TR's humiliates a new PVP player at lvl 60 not to mention lvl 70.

    What i would like to see is that the TR can't attack when they are invisible just like a OP can't attack when he has his(or her :)) shield up.

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.
    The problem is they can kill you from full health without you ever seeing them and being unable to move with their "control" ability smoke bomb. Ask the players that say they hate PVP, odds are this is one of the main reasons.
    Those that say that could be locked down by a cw, gf, gwf, etc. It's nothing but a taking the pvp to the forums.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    mynaam wrote: »
    Tr will be invisible. Players new to PVP will get destroyed by them, they will stop pvp'ing after a few weeks. Stronghold PVP quees wil get longer and longer.

    I really hope i am wrong. I love PVP, but That cards are what they are


    BTW Please make it so we can donate after we hit our guildmark cap. After all we can PVP after we hit our cap there.

    Stronghold PVP will be owned by the big PVP guilds. You think there is balance/matchmaking issues now, wait until premades are 20 of these guys running over you.
    mynaam wrote: »

    What i would like to see is that the TR can't attack when they are invisible just like a OP can't attack when he has his(or her :)) shield up.

    They've claimed to have made that change many times. Yet here we are still looking around an empty screen taking damage.

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    "Stongholds" is a carbon copy of Star Trek Online "Starbases" by another name and a few tweaks to make things look different, but otherwise: just a carbon copy.

    That's not a bad thing; Starbases in STO are very popular and a wonderful expansion of the game. Though at STO they are nicely matured (2 years already) - so the Strongholds will be a bumpy ride for the next few months as they Devs and guilds smooth things out.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    charononus wrote: »

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.

    In DnD rogues can attack from stealth, but then are seen immediately. You can't attack and remain invisible. If that attack is a 1-shot--good for the TR. I haven't played DnD since 3.5, but TRs were their own class, not fighters. If they didn't kill a fighter from a backstab, they were out a luck and short on life supply.

  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    I have problems with perma-stealth, pallys who are immortal, and CWs who can take multiple hits from a transcendent vorpal with NO damage. I don't whine for nerfs, though. But the game mechanics don't make sense.
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  • charononuscharononus Member Posts: 5,715 Arc User
    charononus wrote: »

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.

    In DnD rogues can attack from stealth, but then are seen immediately. You can't attack and remain invisible. If that attack is a 1-shot--good for the TR. I haven't played DnD since 3.5, but TRs were their own class, not fighters. If they didn't kill a fighter from a backstab, they were out a luck and short on life supply.

    I think of neverwinters rogues as shadowdancers. http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm
  • zukn75zukn75 Member Posts: 364 Arc User
    The best expansion for any MMO? Not by a long shot. Try Scars of Velious for Everquest for best expansion EVAR!
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    charononus wrote: »
    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game.

    Yeah but world of difference between striking from stealth and staying in stealth through multiple hits. Striking from stealth should trigger a reveal and therefore break stealth. i.e. you get one get hit (lets not forget that hit is pretty much a guaranteed combat advantage and crit), better make it count. Standing and stealth and throwing knifes for 5 hits is over the top.
    Nothing new. But the CW thing must have to do with dodge mechanic or enchantments.

    that would be shield in tab + negation
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  • MiseryMisery Member Posts: 146 Arc User
    Alright, I've got a question for this module too since all I done ingam so far (after the SH mod release) is leadership tasks. Is there anything interesting to do or at least productive? In terms of AD.
    3.8k PvP SW.
  • edited August 2015
    This content has been removed.
  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    edited August 2015
    No additional ways of gaining AD besides opening the lockboxes.
    This mod introduced HUGE AD sinks into the game, which is going to have a positive long-term effect.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    I dont care who said what.I LOVED STRONGHOLDS.Yeah it has bugs (so many bugs) but finally it was time to put some new content that actually requires teamwork to the game and I feel that my guild is working together and getting to know each other better.I can see who is good for teamplay, who really cares about other members and guild.
  • sweatapodimassweatapodimas Member Posts: 257 Arc User
    edited August 2015
    charononus wrote: »
    charononus wrote: »

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.

    In DnD rogues can attack from stealth, but then are seen immediately. You can't attack and remain invisible. If that attack is a 1-shot--good for the TR. I haven't played DnD since 3.5, but TRs were their own class, not fighters. If they didn't kill a fighter from a backstab, they were out a luck and short on life supply.

    I think of neverwinters rogues as shadowdancers. http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm

    I've been playing with a high INT/high recovery TR since the beginning (closed beta), keeping the same name and character background from when I campaigned with an analogous high INT assasin/rogue/shadowdancer in tabletop 3.0 DnD (and on a dedicated Neverwinter Nights server).

    I have never had a problem with high stealth-retaining TR's if done without hacking. I actually sacrifice quite a bit of damage to have mostly silvery enchants slotted, not to mention having to choose between psuedo-maximizing STR or DEX (i.e. rolling for higher-than-normal INT prevents truely maxed out DEX/CHA/STR stats anyway). I also use bilethorn...so very stuck in the past am I... :P
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • charononuscharononus Member Posts: 5,715 Arc User
    charononus wrote: »
    charononus wrote: »

    That is pretty much removing the class and using them as a whipping boy. I don't even play a tr and I find that ridiculous. Stealth and attacking from stealth is pretty much what a rogue does. It's kind of part of the description in every fantasy game. The methods vary but stab from stealth is in there somewhere.

    Have those friends ever played an mmo before? Because getting attacked by an opponent that you can't see at least for the first hit or two is what happens when you fight a rogue while you don't know what you're doing. The methods once again vary from game to game, but I seriously think your argument is pretty bad.

    In DnD rogues can attack from stealth, but then are seen immediately. You can't attack and remain invisible. If that attack is a 1-shot--good for the TR. I haven't played DnD since 3.5, but TRs were their own class, not fighters. If they didn't kill a fighter from a backstab, they were out a luck and short on life supply.

    I think of neverwinters rogues as shadowdancers. http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm

    I've been playing with a high INT/high recovery TR since the beginning (closed beta), keeping the same name and character background from when I campaigned with an analogous high INT assasin/rogue/shadowdancer in tabletop 3.0 DnD (and on a dedicated Neverwinter Nights server).

    I have never had a problem with high stealth-retaining TR's if done without hacking. I actually sacrifice quite a bit of damage to have mostly silvery enchants slotted, not to mention having to choose between psuedo-maximizing STR or DEX (i.e. rolling for higher-than-normal INT prevents truely maxed out DEX/CHA/STR stats anyway). I also use bilethorn...so very stuck in the past am I... :P

    Don't feel bad. Feytouched, bah, you'll pry my vorpal from my cold dead hands.
  • regenerderegenerde Member Posts: 3,048 Arc User
    edited August 2015
    Misery wrote: »
    Alright, I've got a question for this module too since all I done ingam so far (after the SH mod release) is leadership tasks. Is there anything interesting to do or at least productive? In terms of AD.

    Come out of your misery and begin playing the game instead of farming AD, that's mine advice. Help build a Stronghold, partecipate to dungeon runs, take your boons, spend some money, etc. It's still DUNGEONS & Dragons, somehow.
    Why spend money, when they can't deliver bug/exploit fixes on a regular basis?
    The game gets only more grind and more game breaking issues with every update.

    As soon as that changes, i'm willing to continue spending money.
    For now they got my game time, but my money is going somewhere else...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    As the leader of a very small guild, I get absolutely nothing from this module except time and AD sinks.
  • MiseryMisery Member Posts: 146 Arc User
    edited August 2015
    Misery wrote: »
    Alright, I've got a question for this module too since all I done ingam so far (after the SH mod release) is leadership tasks. Is there anything interesting to do or at least productive? In terms of AD.

    Come out of your misery and begin playing the game instead of farming AD, that's mine advice. Help build a Stronghold, partecipate to dungeon runs, take your boons, spend some money, etc. It's still DUNGEONS & Dragons, somehow.
    Oh, too bad I could not reply to your message on that thread, guild-lover. I grieve and cringe badly at the comments of forum whoriors like you because being social is not only about getting into some lame guild and prouldy wave it's no-name signature on the forums. I know solo players that prefer not to join any guild and still have like 100+ players on their buddies list they regularily talk to and play with. You'd better rid me and the rest solo-players off your sarcasm and lecturing.
    3.8k PvP SW.
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