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why perma=stealth needs to go and why it never will

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  • kweassakweassa Member Posts: 2,390 Arc User
    The day the stealth depletion goes away, people are going to throw a riot -- against ALL TRs -- again, just like they did in the opening days of mod5.

    Need to maintain stealth depletion. The nerf to the "auto-crit" also gets my vote.

    Stealth depletion was a right thing to implement. It should not be removed.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • hoofithoofit Member, NW M9 Playtest Posts: 122 Arc User
    I agree perma must go it ruins pvp. one stealth can hold a point the whole game I have seen maxed out geared permas destroy all who goto the point and they easily killed some good guilds memebers and whole teams who went to get the point, to me this is a joke and demonstrates the need for a rework. I've been in some GG and dom pvp where all but 2 are rouge that also demonstrates the fact that people know how easy it is to win being invisable all the time, you cant expect us all to use a artifact espescially for a rouge thats just not cricket.
    They are not the only class that needs a rework I'm not picking on them lol, pallys and HR trapper need a huge overhaul to bring them into balance. PvP needs better matchmaking of sides atm it's deadfull.
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