To be honest, I like exotic classes. Whatever I play on this game, I do exotic class. Still, there is a problem.
I did a dungeon run without Tyrannical Threat (people clean mobs so fast you got no time to cast it 3sec, then take time to mark 3 targets to FINALLY cast Dreadtheft). That system works way better on elite mobs, I agree.
What I'm supposed to HEAL if my class deals same damage than a PRIEST with half my gear score and a PALADIN deals twice my damages ? With the Life Steal nerf, I have even lost survivability, on lvl 73+ monsters I must pray to land a ridiculous 14% life steal chance while my class relies on this stat. Did you play Soulbinder Temptation before making modules or did you just care about TRYING to nerf CW to avoid they solo dungeons Life Stealing everything ? If that's so, I got a better way for you : Control Wizard = CONTROL, Scourge Warlock = SCOURGE. Atm I don't feel like a SCOURGE, but like a NOODLE. I'm supposed to deal damages than a CW should do, while a CW should control and do nothing more.
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So ya, at your gear level, your going to get rocked around. But it would be the same for a tr and hr as well.
So yes, if your not damnation and you have the 1.5k i level this person has, they are going to feel lots of pain.
Overall the DPS of the Warlock comes from a single (and nerfed) Daily, Tyrannical Threat. Which class, except this one, base its damage on a Daily ? None except Warlocks. I must add it's over-complicated to use it (as said sooner : cast time, + 3 tab to curse 3 DIFFERENT targets, then you pray you aren't broken in the cast of Dreadtheft).
Compare what can be compared ; at similar ilevel, a Warlock is just a moving trash, compared to a similar ilevel TR, GWF, CW,... I don't even speak about PvP, which is a true lame to build 30 sparks (with all dodges etc, you need roughly 2min) to finally lose them because your opponent runs on another node.
I saw one level 66 warlock build which was that terrible he couldn't even handle anything by its own on latest PvE map (Spinward Rise one).
Overall the class feels weak, I must shadow slip a lot and rely on 2 "random" stats : critical to build my sparks faster, which adds me lifesteal and HP regen (5k HPs / 2sec, while mobs hit me for 8k) ; and lifesteal, which is ubberly too low for a class which relies its gameplay on it (even with all lifesteal feats taken + few items with lifesteal stat I'm at 15%).
damnation is broken, dealing 50% of the damage with his puppet
going solo/dailies you see the real face of the build, compared to my crappy GWF my warlock need 4 times longer to zerg down some mobgroups, some dailies in WOD are impossible to go, the one with the wolf, because the spot you should dig for some bones just disappeared longtime before you killed the mobgroup
the damage from warlock is poor by sure, and even with top gear its poor, a medicore geared GWF always outdamages you legit way
all warlocks you see that deal tons of damage are damnation locks with broken mechanic, without any exception, all ! And do not come here and tell me you know a friend of a friend that is fury scilled and is allways on top legit way...no way , that friend of yours obviously found some untalented nub player in his guild with no skill that let him feel a bit powerfull in his little small world of guildruns, thats all
all warlocks that suck compared to equal geared DPS classes like GWF/TR/Hunter are furylocks, without exception
the onse who do not believ this should run a warlock, and level though content inklusive spineward rise, really funny
afterwards i recommend to go any dungeon as furylock (btw its the damage tree) and at the end, the best comes last, I would like them to go IWD and WoD to do some daylies, enjoy
most casual player won´t be able to get anything done with that class
Now you know what it feels like to play a Temptation SW.
And don't forget Harrowstorm, broken since May 15th, and will probably be "fixed" (i think, it saw something about a damage reduction coming along too?) with the Stronghold module...
Righteous DC's do a good bit of damage, but don't count on them to heal you much.
Judging by the end numbers alone I know this was a non epic dungeon in which case....there a joke. I think of them at fitness courses cause I've ran...literally...ran my level 70 dc thru there just using sunburst to throw all the ads of of my way so I can keep right on running thru to get to the end and ended up dealing more damage than others in my party. Which my Dc has nothing in rightoues and is a rare hybrid breed of virtuous and faithful. Won't find that in a book kiddies xD.
But far as SW's not being able to do damage....smh...keep playing and you'll see that to be not true. I once was stuck at the end of eTOS when a 3.9k SW came in. Mine you this person hadn't ran any of the rest of the dungeon with us. At the end of the one run thru (cause it was all it took) to beat the eTOS final boss.....that SW was highest DPS on board with 90 mil. So SW's can do a ton and half of damage in a very short amount of time. Keep playing.
Uhh.
First of all, a 3.9k GS any class (perhaps except healing specced DC) will deal large amounts of damage... and if it were a GWF or a CW, I have no doubt they'd have done better.
Second of all.. you might just have described the ideal paper situation for a SW to deal damage - i.e. strong targets that you can get off TT on, repeatedly. Since, guess what - TT is still the single main damagedealing tool a SW has.
i have played with BiS players on t2 dungeons and the highest dmg dealers i ever played with were SWs followed by GWFs,
Damnation isnt just about damage it offers much more survivabilty in addition to the soul-binder and the class feature to heal with sparks.
After testing out all 3 lines on preview, regardless, damnation offers much more damage even without the bug.
In terms of harrowstorm, this is nothing new.. DC chains was bugged for like a YEAR.. like 50% of the time wouldnt hit nothing and would just lay on the floor and at one point NONE of its hots would respect ARP.. so would do <font color="orange">HAMSTER</font> damage.
There has been issues like this forever. I feel for you. But trust me, current SW has nothing on old GF post mod 1 to like mod 4 or whenever it got its rework, it was literally a non sensical mess that dealt no damage and sure it could tank.. but the game didnt even need a tank and a GWF would do just as well at the time, if not better. All a tank was around for was to kite anyways and the GWF was blessed with the mighty roar back then, using slam , wicked strike, unstoppable and bravery was a kiting machine. Ah.. truth be told I miss that old roar. I wantz it back now!
Compared to a GWF who does legit damage its only an illusion
Go solo WoD and See how bad your warlock performs
i did perform good with fury in etos endboss because its ideal for TT but not that crazy damage some player watched...thats silly puppet power, going there with 2,6 kGS i outdamage all >4k GS classes
I run damnation , its fast and economic doing dungeons, bc you run Them in half time, some ppl with MC-Set might run them in 1/4 of normal time
I am retty sure they will "try" to fix it and brake/destroy the hole tree, like it allways happens
The Problems with the puppet last for several mods
They are not able to give the tree a stable tanky pet that deals decent damage , nope thats too tricky for this company
+ LS back to what it was in module 5
+ add a +yxz% hitpoints feature to Mocking Spirit
+ give the Soul Puppet an "emergency teleport", if the SP get's stuck somewhere, it will teleport to the SW