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Guild limit reduction.

cetaceta Member Posts: 39 Arc User
edited July 2015 in General Discussion (PC)
Hello, I have put in hundreds of dollars in this game. When i first got this game and started my guild I was so excited about the game play. When playing this game i was so frusterated that we could only max out on 500 poeple in guild. With the 500 poeple in guild this did not give my guild the potentual it could have. I had to take a small break do to work and now that i had come back to game and find out we were downsized. What the heck is going on here ? Neverwinter is a Roleplay game based off the card game DND. Its advertized as such. And with this downsize, there is no such thing as a good guild now. Even with 300+ accounts in my guild which is double max I only have 2 poeple logged in right now. Checkign who to boot ? Everyone logged in with in the past 6 months... Cant boot anyone ? When did Neverwinter, The game that I loved drop into pvp and so far out of the roleplay environment ? AND OMG !! WTF ARE THEY THINKING ??? I cant stay and pay more money for this <font color="orange">HAMSTER</font>. I refuse to make a dozen guilds and jump between them. Its unfair to my members......... I am so puzzled. I hate not having the control to fix things and this sux that I am powerless to stop such madness...


I was so excited to hear about the strongholds coming out. But the more i learn the more i learn that they are goign to be more based off PVP guilds. ANd also, I perfer to have my Limit back, Doubled ! instead of these worthless strongholds...


Sorry nevewinter, You have let me down.
Post edited by lewstelamon01 on

Comments

  • burkaancburkaanc Member Posts: 2,186 Arc User
    ceta wrote: »
    And with this downsize, there is no such thing as a good guild now.

    and here i was enjoying my awesome guild that has 31 account :(
    Paladin Master Race
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Those 300 accounts are grandfathered in. You DO NOT have to reduce the number of members... but you cannot add more accounts to your guild until it is under 150 accounts.

    You will be considered a large guild... which is 150+ accounts.

    Read more about the PvP related to Strongholds. DO NOT speculate that the sky is falling, there has been more than enough of that negativity. The PvP is to be consensual... like the other PvP styles that you have to queue for.

    You DO NOT need to reduce your accounts.
    You will have to reduce your # of accounts IF you want new members.

    Some larger guilds are splitting off into sister-guilds with similar names. They are creating special guild chats that are open to those guilds and guild friends.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • MisfitsMisfits Member Posts: 84 Arc User
    drkbodhi wrote: »
    DO NOT speculate that the sky is falling,

    You're a bit too late for that, he already did. :P

    BTW OP, if you want guild to have 1k account limit, most of the smaller guilds will die and be forced to merge with the larger ones instead of being left behind.
    I know this is not "your" problem if they will lose their guild, but think of what's happening now as not being "their" problem too. You're not the only player in the game.

    PS. i dont think cryptic isn't threatened much if a single player threatens to cut his spending if he doesn't get his way. (especially if his way goes against many others)
    Let justice be done, though the heavens fall.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited July 2015
    With Strongholds guilds will need their members to contribute resources. The more members a guild has the easier it is to build-up their strongholds.

    This is an attempt to help even the "playing field" between large and small guilds as experience in Star Trek Online (Strongholds are "Starbases" over there) shows that it is a ridiculously high advantage for larger fleets (Guilds) because people want into the large fleets that already have large Starbases (Strongholds).

    Now the large fleets are exploiting players by demanding the "pay" to join up and no one wants to join smaller fleets = disadvantage to new fleet (guild) startups. It feeds on itself in a bad way.

    Neverwinter Devs are trying to avoid some of this by limiting the size of any single guild so the gap between small guilds and large guilds isn't too large.

    NOTE: I am only explaining WHY they are doing it. Whether you (a general "you" meaning everyone reading this) feel this is fair or not doesn't matter in the context of my explanation.
  • cetaceta Member Posts: 39 Arc User
    I dont pvp. so who cares about strongholds ? This game has turned into a big pvp game. Worthless for roleplay. with my guild that had almost 500 poeple, we had an adverage of 35 to 50 poeple on at any given time. And all seriously. Id rather have the guild count then the stupid strongholds... Its a worthless update.... My guild doesnt pvp anyways.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    ceta wrote: »
    I dont pvp. so who cares about strongholds ? This game has turned into a big pvp game. Worthless for roleplay. with my guild that had almost 500 poeple, we had an adverage of 35 to 50 poeple on at any given time. And all seriously. Id rather have the guild count then the stupid strongholds... Its a worthless update.... My guild doesnt pvp anyways.

    Actually: PvP is a very small part of Strongholds. If Strongholds turns out anything like STO "Starbases" then RP will be strong as they cater to that greatly - far better than any other part of the game. What makes it worth it: Guild versions of gear and mounts. Wait and see.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Again... worthless and self-abusive speculation based on absolutely zero facts. Please educate yourselves before you comment and please share all information with your members. Strongholds is not a PvP focused Mod... it is a Mod with a new way to PvP. That PvP is still going to be consensual... pitting small guilds against other small guilds and so on... and queue based.
    ceta wrote: »
    I dont pvp. so who cares about strongholds ? This game has turned into a big pvp game. Worthless for roleplay. with my guild that had almost 500 poeple, we had an adverage of 35 to 50 poeple on at any given time. And all seriously. Id rather have the guild count then the stupid strongholds... Its a worthless update.... My guild doesnt pvp anyways.

    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User
    edited July 2015
    ceta wrote: »
    I dont pvp. so who cares about strongholds ? This game has turned into a big pvp game. Worthless for roleplay. with my guild that had almost 500 poeple, we had an adverage of 35 to 50 poeple on at any given time. And all seriously. Id rather have the guild count then the stupid strongholds... Its a worthless update.... My guild doesnt pvp anyways.

    In short, you don't need to kick anyone out from your guild. You don't need to pvp if you don't want to. But, if your guildees want to pvp, they can. The only thing that affects your guild is: you cannot add more member.

    Since your guild is already 500 strong, your guild already have advantage over the new guilds.

    As mentioned, pvp is only a portion of Stronghold. I expect there are more PVE content than PVP.

    I expect contribution to the stronghold coffer (to help building the stronghold) is like contribution to WoD coffer (to give better reward to whoever fighting Timat).
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited July 2015
    In fact if you have 35 to 50 members on at all times... you may do much better than other large guilds. Strongholds will have a number of HEs in your area that you will have to clear in order to build and expand.

    You might do VERY well in Strongholds as long as you do not feel the need to add more members or characters.

    It might be wiser to create a sister guild and create a combined guild chat channel. That way... you could add more members and more characters to both guilds. Trust me... at your size... people will be wanting to join you.

    With Civil Anarchy we have almost 150 accounts, but only 350, or so, characters. So we can all add more characters and we have to be VERY selective on new members.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    drkbodhi wrote: »
    Again... worthless and self-abusive speculation based on absolutely zero facts. Please educate yourselves before you comment and please share all information with your members. Strongholds is not a PvP focused Mod... it is a Mod with a new way to PvP. That PvP is still going to be consensual... pitting small guilds against other small guilds and so on... and queue based.


    What you say is true about strongholds, but this update does appear to put solo players (those not interested in guilds) at a disadvantage as these types of players will not have access to several of the "stronghold only" things mentioned in this thread. This is the main part of strongholds that I do not like. Player-based housing/keeps/castles would have been far superior and a great AD dump as well.

    Runescape did a perfect job with player housing, albeit with kind of crappy graphics inherent in its browser-style format.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    its a way to limit how fast we will have your stronghold full build.
    ideally its a way to articially increase mod 7 life and reduce big guild dominance.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    and for those blaming once again pvp guilds. those are the smallest.
  • vyperdrivevyperdrive Member Posts: 56 Arc User
    myowmyow wrote: »
    What you say is true about strongholds, but this update does appear to put solo players (those not interested in guilds) at a disadvantage as these types of players will not have access to several of the "stronghold only" things mentioned in this thread. This is the main part of strongholds that I do not like. Player-based housing/keeps/castles would have been far superior and a great AD dump as well.

    I think that really depends on the player. I'm a solo-er, and I'm really happy to see the guilds getting some love. I don't run dungeons because of illness that makes me often want to take a break and walk away from the pc at random times. It also means that my mood changes rapidly to a point where I just want to be left alone. I think it's unfair on others (guild/group) to have to put up with the problems of my health. And I'm fine with my own company, and love noodling around and getting into scrapes that are over my head!

    I realise therefore that the best gears are not really an attainable goal for me, so concentrate on getting the best stuff that I can (within reason). To be honest, I would much prefer more interesting transmutable armour choices and story/quest driven content.

    For me, Strongholds seems like an excellent idea to give guilds something to aim for, and hope it works out well. Some of the stuff (HE's, progression building) would be things I would be most interested in doing myself, and do hope that in future they bring that to a player housing type context. As an adventurer of several decades now, I would like my own inn (as all good veteran adventurers should!).

    I think the only real downer for me is that mod 6 lacked so much in good story driven, progression questing; along with hardly anything in relation to campaign progression and rewards. Hopefully the design team have learned from that, and the Underdark will bring that back for me. Hopefully...

    But for now, all power to the guilds - I hope Strongholds works out really well for them.

  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    vyperdrive wrote: »
    myowmyow wrote: »
    What you say is true about strongholds, but this update does appear to put solo players (those not interested in guilds) at a disadvantage as these types of players will not have access to several of the "stronghold only" things mentioned in this thread. This is the main part of strongholds that I do not like. Player-based housing/keeps/castles would have been far superior and a great AD dump as well.

    I think that really depends on the player. I'm a solo-er, and I'm really happy to see the guilds getting some love. I don't run dungeons because of illness that makes me often want to take a break and walk away from the pc at random times. It also means that my mood changes rapidly to a point where I just want to be left alone. I think it's unfair on others (guild/group) to have to put up with the problems of my health. And I'm fine with my own company, and love noodling around and getting into scrapes that are over my head!

    I realise therefore that the best gears are not really an attainable goal for me, so concentrate on getting the best stuff that I can (within reason). To be honest, I would much prefer more interesting transmutable armour choices and story/quest driven content.

    For me, Strongholds seems like an excellent idea to give guilds something to aim for, and hope it works out well. Some of the stuff (HE's, progression building) would be things I would be most interested in doing myself, and do hope that in future they bring that to a player housing type context. As an adventurer of several decades now, I would like my own inn (as all good veteran adventurers should!).

    I think the only real downer for me is that mod 6 lacked so much in good story driven, progression questing; along with hardly anything in relation to campaign progression and rewards. Hopefully the design team have learned from that, and the Underdark will bring that back for me. Hopefully...

    But for now, all power to the guilds - I hope Strongholds works out really well for them.


    I respect your good attitude for sure and agree with much of what you said.

    Player-specific housing would have been so very cool, and a great AD dump. Can you imagine designing your own castle? Designing your own dungeon underneath your castle? Building a battle ring in your castle for free-for-all PvP action among your friends? Player-owned housing is an absolute blast and includes ability to invite friends inside as well. It also becomes more personal - feels more like the true D&D game than guild strongholds to me. But, meh, that's my opinion. Sigh . . .
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • vyperdrivevyperdrive Member Posts: 56 Arc User
    myowmyow wrote: »
    Player-specific housing would have been so very cool, and a great AD dump. Can you imagine designing your own castle? Designing your own dungeon underneath your castle? Building a battle ring in your castle for free-for-all PvP action among your friends? Player-owned housing is an absolute blast and includes ability to invite friends inside as well. It also becomes more personal - feels more like the true D&D game than guild strongholds to me. But, meh, that's my opinion. Sigh . . .

    Oh my goodness, yes! That's why I'd like an inn - you could invite people along to drink ale, sing songs, and have a good old bar fight at the end of the evening! Just as long as you remember to pay your tab...

  • walk2kwalk2k Member Posts: 928 Arc User
    edited July 2015
    500 people is not a guild, it's a mob.

    limit is fine. be more selective who you invite.

    you said only 2 people on? #ffs remove inactives and try again.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    vyperdrive wrote: »
    myowmyow wrote: »
    Player-specific housing would have been so very cool, and a great AD dump. Can you imagine designing your own castle? Designing your own dungeon underneath your castle? Building a battle ring in your castle for free-for-all PvP action among your friends? Player-owned housing is an absolute blast and includes ability to invite friends inside as well. It also becomes more personal - feels more like the true D&D game than guild strongholds to me. But, meh, that's my opinion. Sigh . . .

    Oh my goodness, yes! That's why I'd like an inn - you could invite people along to drink ale, sing songs, and have a good old bar fight at the end of the evening! Just as long as you remember to pay your tab...

    So much content, so much gameplay there... i really dont want to be rude but neverwinter is a mmo not the sims. Im glad i have something to do with friends that can partecipate do the develop of the castle rather than having an inn a stable and drinking tea. Where is the content there?
  • vyperdrivevyperdrive Member Posts: 56 Arc User
    rayrdan wrote: »
    neverwinter is a mmo not the sims

    Do you know also what Neverwinter is that The Sims isn't? An rpg. I'm glad you have something to do with your friends - but that still doesn't preclude me having something to do with mine within the same game.

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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    LotRO has player housing as well as guild housing... and they have for a few years. What would be cool is if NW had something like they did. When you killed a boss, or gained a title, you got a trophy to hang in your house regarding this achievement.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
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