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What is the Arc Client?
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crypticttc Cryptic Developer

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  • Officers in Starfleet Intelligence are commissioned officers in Starfleet and when on normal duty, wear the normal version of the Starfleet uniform appropriate to that duty but with their branch color. Burgess is an example of an SFI officer working in an "office" environment, so he's wearing the normal duty uniform with…
  • Sure, there are things we see as we play the game that we file away as areas we might want to look at and improve upon at some point. But unfortunately we can't just snap our fingers and automatically update everything all at once. We have to make time to execute those improvements, so it's a long process that continues to…
  • Hey guys, crypticfrost pointed me to this thread. I wanted to explain why there are some minor discrepancies. Firstly, consider the uniform guides the "correct" resource. When I hand updated most of the unique NPC costumes, that was the color selection I was working with. The reason certain groups are using slightly…
  • crypticfrost asked me to come in here and explain what's up. First of all, when I was updating the NPC costumes in Starfleet Academy I noticed that most of the staff were in "instructor" color swaps of the SFA uniform, but the tailor was using a student's costume. I swapped all the "instructors" to use the normal Odyssey…
  • Thanks for all the feedback, guys. As tacofangs said, this ended up being a sneaky last-minute addition meant to improve the look of the tutorial bridge and Starfleet Academy. Unfortunately there wasn't enough time for iteration to catch things like the overly busy animation or to replace all the other old LCARS sheets.…
  • Based on continuing feedback I've added more distinction between the energy type icons. They now have a different silhouette but still feel like they are part of the same "family" of items. I'm not sure if this adjustment will make it in time for this week's build, but will go in soon. Energy weapon console adjustments…
  • Thanks for the feedback on the icons, everyone! After looking at feedback we reviewed the icons for the engineering alloys and decided that they indeed did look too similar. I've already checked in new art for these icons that still has a uniform style but is more distinct: New Alloy Icons
  • Thanks for the feedback on the icons, everyone! After looking at feedback we reviewed the icons for the engineering alloys and decided that they indeed did look too similar. I've already checked in new art for these icons that still has a uniform style but is more distinct: New Alloy Icons
  • Hey guys, just wanted to drop in and talk about the color-coded power icons for a second. I went through the process of color-coding the power icons based on feedback from players when we put the new UI on tribble. Color-coded power icons was one of the features most consistently requested in these forums, and something…
  • The classic themes are optional overrides, so they behave just like TNG/Gorn/Reman.
  • I'm hoping to do another pass on the brightness of the default color schemes on Tribble, but in the meantime, try out one of the classic color schemes. You can find them in Options > Basic > Color Schemes. There's Federation Classic, Klingon Classic and Romulan Classic.
  • These things are all great suggestions, but they need to be implemented by the programmers - not me. I can do basic layout changes and art design, but functional updates to the UI need programmers to implement. I've keep see it being mentioned, so I want to reiterate that the selection of color schemes per character is on…
  • We want to make sure that it's consistent. I'm not married to the particular shade of blue it's using, though I landed on it because it doesn't feel like a "federation" blue and is easily distinguished from the "enemy" color for colorblind players.
  • This is not planned currently - we feel that the UI skin is pretty strongly tied to the experience of playing that faction. If it's something enough people ask for then it might be considered, but I have no idea what the technical implications would be or what issues it could cause.
  • This was indicated in the original patch note, and when you choose the color scheme in the list it indicates clearly that they do not have a red alert mode. The new UI actually features more thematic differences in the skin than the old one did. Button shapes are distinct, windows have different shapes and large windows…
  • I've asked the programmers about it and it's on the list to do when they've got the time to do it. Right now they're focused on squashing bugs though. :)
  • The fact that they don't have Red Alert mode is in order to offer an option to play without the UI going into Red Alert mode. This is also another feature some users have requested. In the future I hope to divorce Red Alert mode from a specific color scheme, but that is up to the programmer's schedule, not mine. So what…
  • The "Classic" color schemes were created to help users who had difficult using the color schemes with bright buttons when certain windows are open. I've seen that feedback and as I posted here I have just implemented a change to address this problem. Expect to see it on Tribble very soon.
  • The subtitle timing is temporary and will be adjusted once voice overs are added to the sequence.
  • It's impossible for us to allow for the switching between the old and new UI. Unlike HTML/CSS for example, the UI is built with layout information and data intertwined, which means the old must make way for the new. Regarding the shield level UI though, I've just brightened up the borders of that significantly, so…
  • With today's TRIBBLE patch we just added 3 new color schemes. Federation Classic, Klingon Classic and Romulan classic. These all use a scheme similar to the UI on Holodeck, which is to say that the backgrounds of the button is darker and the text or icon of the button is brighter. Additionally, these schemes do not have a…
  • Hey guys, Borticus brought this to my attention. I'll be taking a look at the doff Frames and updating them so it's more clear that it's a Fed, KDF or Rom DOFF. Look for this on Tribble soon.
  • Awesome, glad you like it! To be fair there are a lot of people who have worked really hard to put this together. Most of the real work was done by our UI programmers, animator, and effects artists. My major contribution just got patched in today, which, judging by the timestamp on your post you might not have seen yet. ;)…
  • That's my long-term hope, and the work that went into this update now was a vital part of making that a possibility in the future.
  • I guess it shouldn't surprise me that a change of this magnitude would be quite controversial. :) Thanks for all the feedback from everyone who loves and hates the new UI. I won't go into a lengthy treatise here about why it's LCARS or why it's so flat - you'll get a dev blog on that later. Some people love it, and some…
  • Hey guys, I am glad you like the wallpaper. Unfortunately the website template doesn't account for 1920 x 1080, even though I did make a version specifically for that size. (it's what I use at home. :) ) Long story short, here's a version designed specifically for 1920x1080 screens: Boldly Go - 1920 x 1080 Edit: As for the…
  • There should be a fix for this in the pipe as well.
  • When we were deciding which ships to include in this set of images it became clear quickly that we did not want to include EVERY ship from Earth history named "Enterprise." This was not a mistake, but a conscious decision to focus on certain representative samples from the history of that name. To your first point, one of…