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FFS, nerf cloak already!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2010 in PvP Gameplay
After 2 minutes without fights, Feds get a free point every 30 seconds.

DO IT!
Post edited by Unknown User on
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    After 2 minutes without fights, Feds get a free point every 30 seconds.

    DO IT!

    Do we get our hull and shield points back? Does the BoP get back the lost BO slot?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Varrangian wrote: »
    Do we get our hull and shield points back? Does the BoP get back the lost BO slot?

    No. But games don't last 10 minutes of klingons sitting there cloaked.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    dont like it dont do pvp simple solution, you got a whole story to play through in PvE last time I checked, so if you dont like it do that instead...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    After 2 minutes without fights, Feds get a free point every 30 seconds.

    DO IT!

    I am reminded of closed beta, where the endless whining from less motivated, pve-oriented players was like a nonstop chant.

    Those of us who played kdf, would hop on our fed characters and beat other kdf players. Then we'd hop on our kdf characters and win every time.

    Then, we come to the forums and see these really ignorant claims about how one thing or another was op, op, op. Everything was 'op'.

    I've even gotten tells from new fed players who think that klingon ground avatars have a damage or resist bonus in ground pvp.

    This game is not as simple as it looks. You guys are doing yourselves, and us a huge disservice by coming here and whining before you know what you are talking about.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    No. But games don't last 10 minutes of klingons sitting there cloaked.

    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea

    Play area control or Assault ship missions then. If they stay cloaked they lose.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I am reminded of closed beta, where the endless whining from less motivated, pve-oriented players was like a nonstop chant.

    Those of us who played kdf, would hop on our fed characters and beat other kdf players. Then we'd hop on our kdf characters and win every time.

    Then, we come to the forums and see these really ignorant claims about how one thing or another was op, op, op. Everything was 'op'.

    I've even gotten tells from new fed players who think that klingon ground avatars have a damage or resist bonus in ground pvp.

    This game is not as simple as it looks. You guys are doing yourselves, and us a huge disservice by coming here and whining before you know what you are talking about.

    Did you read my post?

    It was one line. It really wasn't that much to read. Klingons sitting cloaked for over 2 minutes doing nothing = not fun for anyone. Less of that = faster games = better for everyone.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I will gladly come out of cloak as soon as the Fed blob of doom breaks up. Wander somewhere alone and I will gladly come out of cloak every time. Until then why should they decloak? Just so you can gank them?

    No thanks.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    Did you read my post?

    It was one line. It really wasn't that much to read. Klingons sitting cloaked for over 2 minutes doing nothing = not fun for anyone. Less of that = faster games = better for everyone.

    Oh no! over 2 minutes? Wow that must have really cut into your day.

    If the games go any faster Cryptic will do to space what they did to the ground, multiple the kills required by 266.66%
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    Did you read my post?

    It was one line. It really wasn't that much to read. Klingons sitting cloaked for over 2 minutes doing nothing = not fun for anyone. Less of that = faster games = better for everyone.

    Its called tactics, plannign your first strike, attacking at the opertune moment, just flying in blindly gets Klingons players killed quickly...

    We have cloak for a reason, our ships are fast and powerfull but are also very fragile, we need to pick our targets carefully before we attack...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Fast games do not equal better or more fun. Cloaking is a tactic and many times it's because the Klingons are severely outnumbered. They have the tactical advantage of waiting for more allies to come in to even the odds. I know the Fed do not get that if the situation were reversed...but cloaking is a tactical advantage for Klingons and should in no way be 'nerfed' as you put it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    Did you read my post?

    It was one line. It really wasn't that much to read. Klingons sitting cloaked for over 2 minutes doing nothing = not fun for anyone. Less of that = faster games = better for everyone.
    Yeah, I read it. I also read the title which starts with shorthand for rage-induced profanity. The only reason I clicked on it was to drink some tears.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Varrangian wrote: »
    Oh no! over 2 minutes? Wow that must have really cut into your day.

    If the games go any faster Cryptic will do to space what they did to the ground, multiple the kills required by 266.66%

    Not really. Average game would see no change. Only the games where klingons sit there cloaked forever without attacking would be faster.

    Unless you can provide a reason why your entire team NEEDS to be cloaked for more than 2 minutes straight without fighting, there is no reason to allow it without penalties.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Hehe troll.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    get a Science officer to use Sensor scan.
    or, just gtfo. you dont like the way STO does PvP, go do some PvE until they give you FvF.
    we have to PvP. you dont.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Cloaks are a dual edge sword. Sure Klingons can get the ifrst strike, if used properly - but idd you know that when cloaked they have no shields? Which means, if they wander too close to an enemy ship (especially a science vessel) or enemy mines that they can be attacked with no shields up.

    I wont say "LEARN TO PLAY." Here is my suggestion, play a Klingon and see how life is on the other side. In my opinion, the best way to defeat something is to learn everything about it. Learn how the Klingons use it, and what the weakness of the cloak. Trust me, the Cloak is not very uber at all. Federation ships are ready for battle all the time and fire at a moments notice. A fleet of cloaked ships will have to de-cloak to fire. if done improperly, the Klingons will be peacemealed. If done right, the Federation take a few shots before they can hit tab and spam buttons.

    If the Federation side is smart they can disable and destroy cloaked ships. But you have to think and use strategies and tactics for that.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    Not really. Average game would see no change. Only the games where klingons sit there cloaked forever without attacking would be faster.

    Unless you can provide a reason why your entire team NEEDS to be cloaked for more than 2 minutes straight without fighting, there is no reason to allow it without penalties.
    get a Science officer to use Sensor scan.
    or, just gtfo. you dont like the way STO does PvP, go do some PvE until they give you FvF.
    we have to PvP. you dont.

    This - get a science officer, boost your sensor abilities.

    Also there are plenty of reasons to be cloaked for 2 minutes. But then again do you even know if there was a full team of Klingons or was it one guy cloaked waiting for the rest of his team to arrive because Cryptic's spawning system is horrible?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    If the KDF aren't attacking, that means they are hesitant to attack. They are unprepared, or disorganized.

    Now, you have to learn how to reveal them, or get them to reveal themselves.

    Should we tell you, or do you want to figure it out yourself?

    The KDF not attacking aren't getting points any faster than you aren't. It's not beneficial to them.

    This is one of the reasons I oppose fed vs fed pvp. I suspect that feds without cloak will be a zerg vs zerg, and not queue for f v k pvp to avoid opponents that 'slow down their exp.'
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Re. the various L2P/use sensor scan comments...

    Maps are quite large. Sensor scan is not spammable, does not cover a large portion of the map, and is only available to some players. It is a counter to Klingons using cloak tactically, not abusing it to make themselves undetectable.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    TEAMWORK = WIN in PvP ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Is it me,or do none of the feddybears seem to be taking any notice of the info/tips/insights we keep handing out?

    btw 5 escorts vs 5 bop, escorts probably gonna die, 2 escorts 2 sci and a cruiser - and we're having a bad day.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    After 2 minutes without fights, Feds get a free point every 30 seconds.

    DO IT!

    Champions Online already had the answer: stalemate.

    If a match goes too long without either side getting a point, it ends. Not sure how they worked out the rewards but I do agree that if one team starts avoiding the other, the match should eventually time out.

    Feds can do it to, to some extent, with things like MES (when it worked), Jam Sensors and generally running around the hinterlands of the map with Full Impulse.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    troggbl wrote: »
    Is it me,or do none of the feddybears seem to be taking any notice of the info/tips/insights we keep handing out?

    btw 5 escorts vs 5 bop, escorts probably gonna die, 2 escorts 2 sci and a cruiser - and we're having a bad day.

    I realize that. That's fine. I just want the 5 escort battles to NOT take a half hour 'cuz Klingons won't attack at all.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Vesstair wrote: »
    After 2 minutes without fights, Feds get a free point every 30 seconds.

    DO IT!

    I think this is reasonable. However, I think it should be "2 minutes after every enemy teammember cloaked", so if someone uncloaks they reset the timer.

    Personally I hate the infinite games that cloak can bring. We've already had it used against us by Outcasts as a way to grief.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Cloak is fine as it is, maybe its "decloaking" effect could be boosted a bit (yes im a FED and i say that)...its flawed scenarios/objectives wich create such situations...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Hundredth wrote: »
    I think this is reasonable. However, I think it should be "2 minutes after every enemy teammember cloaked", so if someone uncloaks they reset the timer.

    Personally I hate the infinite games that cloak can bring. We've already had it used against us by Outcasts as a way to grief.

    Problem with this is that they could then have one player fly way out of sensor/weapon range, uncloak, and immediately recloak to reset the timer.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Hundredth wrote: »
    I think this is reasonable. However, I think it should be "2 minutes after every enemy teammember cloaked", so if someone uncloaks they reset the timer.

    Personally I hate the infinite games that cloak can bring. We've already had it used against us by Outcasts as a way to grief.

    Eh, that would make a pretty simple loophole.

    My problem is back during CB, 80% of deathmatches the klingons had half their team already in matches and you would have to wait several minutes for your team to fill up because of the timers counting down for those already in a match. (they cant cancel what they cant see)

    Hiding in cloak was standard practice for waiting for even teams.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Then your friends were fighting, and the timer would not have started.

    How about this... when all klingons are cloaked, a timer starts. When one klingon is decloaked, the timer stops. Then a fight is started between feds n klingons, the timer is reset. Every minute after the first two minutes results in 1 point for federation.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Dalnar wrote:
    Cloak is fine as it is, maybe its "decloaking" effect could be boosted a bit (yes im a FED and i say that)...its flawed scenarios/objectives wich create such situations...

    I think the bigger issue is the lack of a good cloak detection ability at T1. This was something everyone (Klink and Fed alike) decried Cryptic for in CB and they basically just tweaked the Klink cloak (removed battle cloak from the T1 BoP) and washed their hands of it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Of course, the IDEAL solution is to replace Deathmatch maps with objective oriented maps.

    Then it doesn't matter if the other team doesn't want to fight. Your team accomplished the objectives, wins and goes home.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Slamz wrote:
    Of course, the IDEAL solution is to replace Deathmatch maps with objective oriented maps.

    Then it doesn't matter if the other team doesn't want to fight. Your team accomplished the objectives, wins and goes home.

    THIS! and if you make 3 objectives on map, there is no 5vs1 alphastrike anymore...several problems solved with one simple fix...
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