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Latest Patch Failed to Fix Known Issue Completely

The bug or glitch regarding the oversized USS Vengeance (Kelvin Timeline Intel Dreadnought Cruisers) has only been partially fixed, which means we now see 2 different sizes of the exact same ship. I know this is only a graphical issue and does not affect ship abilities, but it is very annoying and very out of character for a game known for accurate scaling of ships in the Star Trek universe. Can the next patch revert all ships to the proper consistent size without requiring players to go to the ship tailor?

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    sthe91sthe91 Member Posts: 5,471 Arc User
    edited September 2019
    First of all, some people wanted to keep the oversized ship skin and others wanted it to be less large than that one. In order to please both parties, there was a compromise. If you want the patched skin, go to the ship tailor. If you want the non-patched skin, do not go the ship tailor. Why is this so hard to understand and what is wrong about going to the ship tailor to have the fixed ship skin?
    Where there is a Will, there is a Way.
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    snowrida#1316 snowrida Member Posts: 39 Arc User
    sthe91 wrote: »
    First of all, some people wanted to keep the oversized ship skin and others wanted it to be less large than that one. In order to please both parties, there was a compromise. If you want the patched skin, go to the ship tailor. If you want the non-patched skin, do not go the ship tailor. Why is this so hard to understand and what is wrong about going to the ship tailor to have the fixed ship skin?

    This is problematic because it gives some players the option to retain the glitch. Now we have two different sizes for one class of ship which gives gameplay a wonky appearance. It's just as silly as having 2 different sizes of the Galaxy Class ship or 2 different sizes of the Buran. If we go with your logic, then might as well give everyone the ability to change the scale of all ships in their roster to whatever size they want. That way, we could have an Enterprise-J the size of a Miranda or a Constitution class the size of a Trenkethi Dreadnought. What is so hard to understand about the need to maintain a standardized consistent scaling of ships in a game?
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    meridian113meridian113 Member Posts: 50 Arc User
    is it not more easy that Cryptic put camera distance scale in options so that players can set camera distance for their ship as any player like.close,far,middle distance and all distance any player like.if some1 want BIG Vengeance he will scale cam all way zoomed in and if some1 like vengeance as size of Defiant he will zoom max out.Problem solved on most easy way possible
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    snowrida#1316 snowrida Member Posts: 39 Arc User
    is it not more easy that Cryptic put camera distance scale in options so that players can set camera distance for their ship as any player like.close,far,middle distance and all distance any player like.if some1 want BIG Vengeance he will scale cam all way zoomed in and if some1 like vengeance as size of Defiant he will zoom max out.Problem solved on most easy way possible

    That solves only part of the problem, but it's still very annoying to see 2 Vengeance ships side by side with one looking like the mother goose and the other one looking like the gosling (baby goose). Or a supersized Vengeance that's 10 times the size of the JJ-Prize (or Kelvinprize), which all Star Trek fans know isn't the case. It gives the game a very inconsistent and poorly-executed feel to it.

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