So, on my Pilot ship, I decided to make like a Pilot, for a change, and try out Reroute Reserves to Weapons. It's on an (expected) cd with BFAW. All good. There are a few things I don't fully get, though. Perhaps someone could enlighten me again. please?
* Drains Engines power instead. Check. But the amount of Engines power (unlike for Weapons power), didn't seem to matter: set to 50, or 80, tooltip on weps list the same dmg. So, maybe I don't need to set Engines power very high for it?
* The Engines power drain, untill it shuts off Engines, why, it doesn't actually occur.
You get the documented -6 to your Engines power, upon activation, but, thereafter, Engines power just stays where it's at. Not that I'm complaining, LOL, but that was unexpected. May just be my Leech and Supremacy compensating enough for the drain (after all, I never see Weapons power go down either; but that's because I have EWC slotted, which cuts Weapons power drain in half, while EPtW is active).
Thanks.
Comments
The power should do two things
1) Negate all weapon power drain and instead drain engine power.
2) Grant a weapon haste buff (which is basically a straight DPS buff)
It doesn't change that weapon power determines your effective damage.
I don't know if other drain reductions still help you counter the engine drain, they might, the ymight not, and maybe it's not working as intended. However the power suggests that the drain would work the same for engine power as it does for weapon power, so dipping to 0 is probably not that likely.
I believe the results of the discussion suggests that BFAW and CSV still outperform RRtW, and I think that was with the changes to BFAW and CSV, but I am not sure anymore.
Thanls for the reply. Seems I don't need to set Engines power all that high for it.
I really don't get how this power is meant to be used, since if it does scale with engine power, the time and hassle of shifting power levels around every single time prior to activation and then back as soon as it ends doesn't seem worth it.
If something was missed in the big nerf/balance pass, it was the opportunity to really boost a lot of underwhelming but potentially fun boff powers.
I didn't understand fully, either, which is why I asked. And as soon as mustrumridcully0 mentioned it, I remembered it: it's indeed still your weapons power that determines your dmg output.
RRtW is a fun little ability I only experimented with, precisely because it's different from BFAW. See, instead of nerfing BFAW (negative), I think they should have buffed other abilities, instead. Or introduced new ones, like SS3 (but we all know what happened to that).
One cute thing about RRtW, is that I noticed you can activate your Singularity Overcharge immediately (without having to wait out the current ability, like with BFAW, for instance).
There is an alternative approach I stumbled upon when I was messing around with Surgical Strikes on the Son'a BC(because I wanted to run the Lt Uni as Science instead of Tac). It's quite a bit different in function and playstyle, but you CAN attack multiple targets at once via Distributed Targeting while using specialization weapon enhancements. I haven't tested it with RRtW, but OSS+SS+DT had some amusing results.
The numbers have since changed, I can do a new analysis when I get to a computer if people are interested.
https://www.reddit.com/r/stobuilds/comments/68kk4k/weekly_questions_megathread_may_01_2017/dh4sfxk/?context=
So it depends on your average energy power level whether any given instance of CRF is better than any given instance of RRTW. My guesstimate is that usually, CRF wins, because people really push their weapon power...
Oh, I see, alcaatraz did already link it.
Thanks, guys.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Not exactly the same thing. Reroute Reserves to Weapons actually does not reroute reserves to Weapons at all. Rather, it shifts the drain to go on Engines now (but still uses Weapons power to determine dmg). And, I haste to say, it gives you the haste, of course.
One thing I will say - make sure you have enough engine power to support the drain and surplus enough that you maintain a comfortable speed and keep your defence up
Get the Forums Enhancement Extension!
Thanks for the feedback.
One thing I will say, I've never even witnessed the Engine power drain allegedly associated with RRtW (save the initial -6 penalty, that is). Never even seen any Weapons power drain either, btw. Guess Supremacy (no, Mr. Trump, a different kind of Supremacy) and EWC keep thing in check pretty well; even without a Leech (but with near 100% uptime on EPtW).
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
That might have been the one I was thinking of In general, yeah, the buffs available pretty much keep the levels out of that engine's optimal zone, but I figured if RRW was going to be draining engines, then an engine which provided 'a proc', might have been worth slotting for the bonus of whatever that low-level proc may have been But, TBH, I know squat
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth