First, I am not a remedial user, some things don't seem to work the same or I'm just really rusty at this.
Here's what I am trying to do.
Mobs are "beaming" in. Player fights and more beam down.
The Kill Objective is just the final "boss" encounter.
My issue is that I cant set a State for the final spawn. My only options are Immediately or this Objective in Progress. Both of those make it spawn well before the room is actually cleared and its time for the big bad to appear.
If I add all the pre-spawns to the Kill objective so the boss spawns right, they then lose their states and no longer "beam" in so the mechanics don't work.
I can get it all to work right with no Kill objective and strange "interact" or dialog but then the story gets a little wonky and seems to have hole between the start and finish of those objectives.
I can also create a separate Kill objective for every spawn. The mechanics still work right but then that creates way too many objectives in the mission log.
Is this just a mechanics thing I need to work around or is there an obvious solution I am missing.