Learn more about Al "Captain Geko" Rivera, the lead designer of Star Trek Online!
My primary responsibility is to ensure that the team maintains that overall vision. This means writing design documentation, creating systems, implementing assets and managing the design team. It is also my personal responsibility to ensure that the work we do remains true to the IP. But most importantly, it is my job to make sure that the game is fun.
Read more here!
Comments
Music to my ears. The lead designer sounds cool.
I will be taking a LONG break from the community forums. I trust Cryptic to do a good job until then, I hope they polish up the graphics and do not implement overly simplistic gameplay. Until there is serious information about the game, I will rejoin. It could be a month, it could be a year. we will see.
Nice to know how the devs are going about on the combat system reminds me of SFC.
Cheers for the insight into your work
(and your favourite food )
Great info and great news about the shield/firing arcs, and diverting power to other systems!!!
This game is so going to rock!
THIS is what I wanted to hear!!
I also think they realize that the diehard fans will not let them work diligently and peacfully without keeping us updated on a regular basis.
Most any tidbits of information on the project and it's progress will keep most of us folks happy.
Prior to Cryptic for a couple of years.....nothing, as to the progress, so this is candy to the sweet tooth.
The vast majority of us have been waiting for this for so long, that to a certain extent, it's kind of hard to beleive that it is actually going to happen.
We tend to get overbearing or starved for information on what by now all of my friends and I have deemed as OUR game. So as you can see some can get territorial when it comes to this franchise.
Thanks for the updates and reassurances
How does that work, exactly? Can I just swear a lot in my reviews?
Glad to hear from you, Captain Geko! Hope to see you on this forum sometime!
I did have a question, and this is general anyone with knowledge and experience may answer it, I would like to get in the game industry... I have since I was a kid but I'm taking a not so traditional route, and I wanted to make sure there is possability before I get to set on the route I'm going.
I tryed the whole art school thing, you know the ones that say "get your dagree in game design", and while I was there they trained me in Photo Shop, 3D studio max and all that stuff but I never finished and moved on to a traditional 4-year college due to wanting a dagree that could evolve into a masters (the art school known as AI - Art Institute wasn't a recognized school when it came to academics).
Since then I've been honing my skills as a writer (with a dire dependency on spell check hehe) but I've had a few friends and family members read my stuff and they like it a lot. So I decided to get a dagree in English at a college next to my house (CSUCI - California State University of Channel Islands), my goal is to become a writer, I do understand its an uphill battle and not everyone makes it, so I'm looking for the "bread and butter" job, you know something to put money in my pocket and food on the table untill I actualy break through as a writer (if should be the prefered term, I realy do understand that not everyone can make a living off of just publishing books).
So to get to the bulk of the question, is there any need for writers in the game industry?
I ask only because the article about Al, had a section about "how to become" a game designer or creater and I figured with that tied into this thread I might just toss out the question.
Oh my god that might be the single best news I've heard so far. This makes me so ridiculously happy, as that has been one of the most recent discussions I've been having. I'm so glad to hear combat will be dynamic and a thinking man's game, rather than the mediocre basic point and click bash 'em ups the industry likes to spew out.
Al, ST:O is gonna come out wonderful if it's in your capable hands. I have faith that you'll put out a game that will be deserving of the series and of us fans. Thank you.
great news about the combat system. A big fear of mine was that the combat system would be some kind of mindless button mashing frenzy.
Can't wait to see it all come together.
My only wish is that it was finished and we could play it now
The more I hear from Cryptic about STO, the less I am concerned for it and worringly, the less I want to play anything else!
It's a great interview. I can't wait to read the next one.
On the other hand, people like me who love to manage ship systems down to the fine detail will be very happy about this.
So far, so good.
keep up the good work