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omni-directional weapon

shadowvardenshadowvarden Member Posts: 2 Arc User
There is w differen omni-directional polaron weapon. One is chronometric from quest and other is advanced inhibiting from gamma task force reputation. So why i cant use both of them at 1 ship? Game says thet they are same weapon and dont allow to use both of them. But this is basicly 2 different weapons from different sources with different set.
Post edited by baddmoonrizin on

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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    There is w differen omni-directional polaron weapon. One is chronometric from quest and other is advanced inhibiting from gamma task force reputation. So why i cant use both of them at 1 ship? Game says thet they are same weapon and dont allow to use both of them. But this is basicly 2 different weapons from different sources with different set.

    Because those are the rules, and having more than 2 omnis becomes impausible from an engineering sense.

    You can have 1 Mission or Rep Omni and 1 Crafted or Lockbox/Lobi Omni.

    Game is already lazy enough with the incorrect and nonsense weapon and arcs layout, why make it lazier?
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    nixboox wrote: »
    Yes, this, but also you can use a different type of omni-directional weapon - a beam and a turret from different reputations on the same ship.

    Mixing beams and cannons isn't really a good way to go however. Generally for optimal synergy performance you go one or the other. While there is now a trait that may make mixing types a bit more viable... it would still not be advisable for most builds.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    As it sits right now you can use one crafted omni beam, and one mission reward omni beam on a ship. If you want a 3rd 360 degree weapon on the ship then you can use the kinetic cutting beam, however the beam does not deal energy damage so it won't get boosted by your tac consoles and such unless you have something that boosts kinetic.

    Right now the only reason you can't equip more than the 2 omnis is because of the restriction on omni beams. Assuming the restriction wasn't in place, if one wanted to load a ship with full omni beams it wouldn't be impossible. It would be the same thing as loading the entire ship with turrets save they would be beam type weapons. Whether or not it would be practical would be another story. Personally I would love to see that restriction removed at this point as it serves no value but that's another can of worms entirely.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    nixboox wrote: »
    I don't think the types make a difference anymore - not since...season 10 maybe? Now your damage booster is for the damage type not the way the damage is dealt.

    It's still not advisable to mix cannons and beams. Although it can be done in some cases, should it be done is the other question, and generally the answer is no. Assuming we're talking about a single energy type, in my case polaron since that's what I use, boosting the energy type was never the issue. The issue has always been whether you have the tactical seating to support it. Generally most ships didn't and many still don't. My Juggernaut allows me to cheese the 3 piece Morphogenic set and get all 3 buffs, which means I could slap the Chronometric Turret and the console on my ship and run both 3 piece sets if I want to. That's because with the ship I can get my tac team, attack pattern delta (I run a tank build), my FAW III, a torp spread, and scatter volley one on a single build. The other issue is what traits folks were using. Generally a beam centric trait would not benefit cannons or vice versa. Although traits have become more generalized in that sense that was always a concern prior and to some extents today is still a concern though not as much.

    Point being, although it's something that can be done today, it's not something that is recommended.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    nixboox wrote: »
    I don't think the types make a difference anymore - not since...season 10 maybe? Now your damage booster is for the damage type not the way the damage is dealt.

    Its not about the damage type. Its synergizing BOff abilities. Beam abilities do not buff Cannons, and vice versa.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Didn't they also have specific damage type boosters as well? I remember those from just before F2P.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    alonaralonar Member Posts: 280 Arc User
    Way back, before the first skill revamp, you had to spec into a specific energy type, ie AP, and you were locked to it unless you used a respec.
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