I know it took me at least 50 or so omega upgrades to upgrade my MACO ship gear (50ish each during the upgrade weekends!) from elite XIV to epic.seaofsorrows wrote: »...These upgrades can cost hundreds of thousands of Dilithium to get the quality upgraded.
Answers
In absolute worst case scenario, you have to upgrade your item as many times until your quality improvement chance hits 100%.
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
Is this just a display error?
No, unfortunately.. it's right.
The percentage increases once you fill the bar, not everytime you use a kit. These upgrades can cost hundreds of thousands of Dilithium to get the quality upgraded.
What it is not doing is giving you a +2% increase correctly every time it you use an experimental upgrade. It displays a number lower than what should be there.
When you apply an experimental upgrade without bonus it says it should stack another 2% chance for when you do finish getting 200k+. Each time you apply one for 1885 dil it says how much quality chance is stacked. What is happening is that it is not applying the 2% or whatever quality chance every time you spend 1885 dil on the upgrades/items application. Sometimes it adds nothing. In fact most of the time it adds nothing. something is broken!
Example: 12,800xp and 2% quality chance is added for each experimental for 1,885dill each. At the end of 10 experimentals and 18,850dill I should have 128,000xp and 20% given I used no boosters. What it is doing it giving me 128,000exp but only 4% quality chance.
I'm using the, "Superior Experimental Tech Upgrade":
https://sto.gamepedia.com/Gear_Upgrade_System
I craft them myself at lv 15 of the appropriate R&D focus.
10 Omega upgrades at 4x won't get you to a 20% quality upgrade (at MkXIV) let alone the 40% you're may suggest in your example!
Experimental Upgrade Kits (E-Kit)get 2x the quality improvement chance a Superior Upgrade Kit provides (S-Kit).
Applying a S-Kit to a very rare Mk II gear gives a 5% of a quality improvement. Therefore, applying an E-Kit will increase that chance to 10%.
The % chance of quality improvement decreases as the Mk level increases and also when the quality is improved.
Applying the same S-Kit to a very rare Mk XII gear likely gives a 1% chance of a quality improvement. Therefore, an E-Kit will give a 2% chance increase.
Applying the same S-Kit to an ultra rare Mk XIV probably increases the chance of quality improvement by 0.12%. No one knows because the % chance is displayed as a whole number (no decimal places). If so then an E-Kit would provide a 0.24% chance of a quality improvement.
The first is tech points, which are required to get an item to the next mark level. Upgrades actually tell you exactly how many tech points they apply and in the upgrade window it tells you how many tech points are needed to reach the next Mark level. In addition, any tech points above what is needed for the next Mk level are retained and apply for future upgrades also.
The second value is called (or was called) Research points and upgrades actually use to say Research Chance instead of the current Quality Improvement chance. Somewhere, hidden from the players view, a numerical value is given for an items quality upgrade, the number of research points applied is compare to the number required and a percentage chance is calculated, the percentage chance is given to the rng gods when the tech point bar gets full and the player hits upgrade. If/when the number of research (quality) points equals the assigned required value, the item will have a 100% chance of increasing it's quality, if less than the required value, then the player just has to hope the rng gods like him that day.
So basically, hidden from our view a given item has a set research required value. Also hidden from our view, upgrades also have a set research point value. To keep the math simple and kind of in line with my experience we'll say that an ultra rare MK XIII beam array has a required (hidden) research value of 100K. That Superior upgrade has a (hidden) research value of 500, so it will take two of them to provide a 1% upgrade chance. The Superior Exp upgrade at 2X has a hidden value of 1K, so it only takes one of them to give that same 1% chance.
Why the Devs decided that the actual numbers needed to be hidden from view, only they know.
May the rng gods smile upon your upgrade efforts.
I've done 30% (cause I'm cheap and buy the 1.5x boosters) and STILL didn't get a single quality upgrade out of it and that initial upgrade+booster got me from Mk2 to Mk8. So even a good initial chances doesn't guarantee anything.
With regards to Superior Upgrade, Kits quality chance can be as high as 61% when applied to common Mk I gear, it drops to 36% for common Mk II gear, and it can plummet all the way down to significantly less than 1% when applied to ultra rare MK XIV gear. That is of course when not using Research Boosts.
In a few rare cases I was extremely lucky to upgrade very rare Mk II tactical consoles to epic quality using a single Superior Upgrade Kit and 1.5x quality improvement Research Boost. Last time that happened was summer 2016.
Raising Levels is 'easy', though I am not convinced there should be a numbers equivalence between Ground Equipment and Ship Equipment. A Ground Shield is considerably smaller than Starship Shields, Phaser Banks and a Phaser Pistol. Quality Upgrade costs are crazy high.
The reason they don't tell you the percentages for Quality Upgrades is the same they don't give you the odds on Lockboxes and R&D Promotions.
That's why they introduced the Ultimate Upgrades. No muss, no fuss.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'