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Torpedoe flight speed hasn't increased at all

bubbahotep#3025 bubbahotep Member Posts: 348 Arc User
Said in the patch notes that Updated the speed of non-targetable torpedoes to be faster. They are not
http://www.arcgames.com/en/games/star-trek-online/news/detail/10224553

Have tested it out with pretty much all torps and they are all the same speed as they were before. I can still fly faster than my own torpedoes and over take them when I fire.
Post edited by bubbahotep#3025 on

Comments

  • lianthelialianthelia Member Posts: 7,865 Arc User
    Can't say I'm surprised, they've never given a damn about torpedoes...game is all about the EZ FAW PEW PEWZ.
    Can't have a honest conversation because of a white knight with power
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited October 2016
    The summary is a bit imprecise. From what I understood on Tribble when this change happened, it's only the animation that got slightly improved to better match the moment the impact is registered and the foe takes damage. So now the damage is registered and displayed when you see the torpedo reaches its target, not before anymore, at least in theory.
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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    The targetable torpedoes are the ones that are actually in an extremely dire need of a huge speed boost, nigh useless they are still even with current perks you can invest towards them.
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    well, they won't be getting it any time soon, and neither will mines - those two areas are the biggest messes of spaghetti-code still in the game as told by borticus​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • asuran14asuran14 Member Posts: 2,335 Arc User
    As much as I would not mind seeing the speed of torpedoes increased, or at least the relative base-line speed of a launched torpedo made to be based off the speed of the vessel it is fired from. There are other things i would not mind done a bit more to make torpedoes more effective, and viable than they currently are. Such making the shield damage reduction for torpedo impacts being made less of a static reduction, and more of a dynamic reduction that is determined both by the remaining hp of the shield impacted an the ship's shield power level. But I do believe it is true the time of torpedo impact animation an damage being inflited is abit more accurate then they had seemed to be prior to the patch.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Said in the patch notes that Updated the speed of non-targetable torpedoes to be faster. They are not
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10224553

    Have tested it out with pretty much all torps and they are all the same speed as they were before. I can still fly faster than my own torpedoes and over take them when I fire.

    That you can still overtake your own torpedo is not a sign that they didn't increase the speed of your torpedoes. It just means they didn't make them as fast as you can make your ship. You would need to run a test with a previous version of the game and compare the arrival times of torpedoes with the new version. So nothing you could really do as player.

    maybe one could use a video of an old demorecord and remake the video with the current build. Could be that the animation change might be noticeable (could also be breaking something...)

    The summary is a bit imprecise. From what I understood on Tribble when this change happened, it's only the animation that got slightly improved to better match the moment the impact is registered and the foe takes damage. So now the damage is registered and displayed when you see the torpedo reaches its target, not before anymore, at least in theory.
    No, a dev clarified the clarification in the Tribble patch notes: The animation is technically not a mechanical change, but it still means your torpedoes are actually faster and deal damage earlier than they did before.
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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited October 2016
    lianthelia wrote: »
    Can't say I'm surprised, they've never given a damn about torpedoes...game is all about the EZ FAW PEW PEWZ.


    ^ Confirmation Bias ^
    Could you please not do that, if you have no idea what you're talking about.


    Torp boats can do just as well as FAW beam ships these days. And in some cases even surpass them by a large margin.
    Anyone saying otherwise doesn't know what they're talking about.

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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    lianthelia wrote: »
    Can't say I'm surprised, they've never given a damn about torpedoes...game is all about the EZ FAW PEW PEWZ.

    Since the last skill revamp, new spec tree release, new expansion and all things temporal, Kinetic builds and Exotic damage builds have gotten really effective.

    So to quote Slim Thug:
    My bad haters but I'm doing just fine.

    At least that's how I think torpedoes would respond to your commentary. I highly recommend you go and build yourself a torpedo boat. It's fun, it's different, it's viable. Enjoy!
    [SIGPIC][/SIGPIC]
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    To be honest I've always felt that the biggest issue with torps is the whole kinetic absorption vs shields. I feel it should be dynamic based off shield hitpoints remaining per facing rather than a fixed 75% resistance.
    That would do more for torps than any speed boost ever would.

    But to be honest torps are not that bad, if you put the effort in you can make them work. Full torp boats work wonderfully (I should know, most of my builds are based off them) if you take time to learn how to use em. They are not easy mode like some BFAW space whale cruiser, that's why people don't get on with them.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    meh, if you stack enough shield pen the resist thing doesn't do much.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    Yeah that is true.
    I just feel that a change to the resist mechanic might possibly make torps more attractive to mixed builds or those new players who just want to slot a torp for canon reasons.
    Presently most people try a torp, find it useless and never use them again, and most advise seems to be to drop torps or mixed builds.
    I'd love to see that change.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    yeah it is true that with enouph pen the torpedo reduction is somewhat minor, but that seems just strange to make people need to wait till they get enough pen to even think of running torpedos effectively, outside of some unique torpedoes that have other reasons they are quite effective. Penetration is a great mod an even with a change to make the shield reduction for torpedoes more dynamic would still be quite effective, but the change of a more dynamic torpedo damage reduction based on the shield's remaining hp and/or the shield power level of the ship would make it that torpedos are more effective before you get that amount of penetration.
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    Said in the patch notes that Updated the speed of non-targetable torpedoes to be faster. They are not
    http://www.arcgames.com/en/games/star-trek-online/news/detail/10224553

    Have tested it out with pretty much all torps and they are all the same speed as they were before. I can still fly faster than my own torpedoes and over take them when I fire.

    the Kelvin photon torps are have a faster projectile speed than most others i've tried and that includes standard fed-photon, quantum and transphasic
    • Draal - FED, Saurian, LV60 - TAC
    • Mirak - FED 23c, Vulkan, LV60 - TAC
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    • Melchiah - KDF, Gorn, LV60 - TAC
    • Ne'roon - KDF,Lethian, L60, TAC
    • Turel - ROM-KDF, Reman, 30, TAC
    • Elric - ROM-Fed, Romulan, L60, TAC
    • Richtor Belmont - FED 23c, Human,LV20, SCI
    • G'Kar - KDF, Gorn, L10

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  • ltminnsltminns Member Posts: 12,572 Arc User
    Kelvin Photon - 4 seconds
    Photon - 6
    Quantum - 8
    Rapid Reload Transphasic - 8
    Transphasic - 10
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  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Bruce Campbell appearently is a B-movie king, why cant he be in anything more commercial.
  • xayssxayss Member Posts: 391 Arc User
    i dont use too much torpedo better is beam but yeah torpedos speed we could use that
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  • vetteguy904vetteguy904 Member Posts: 3,907 Arc User
    Bruce Campbell appearently is a B-movie king, why cant he be in anything more commercial.
    like the Spider man movies? Oz the great and powerful?
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