So, it's cheaper to get to XIV. You also get twice as many "rolls" for rarity upgrades for your money once you hit XIV.
So, it's cheaper to get to XIV. You also get twice as many "rolls" for rarity upgrades for your money once you hit XIV.
Keeping in mind, of course, that half the rolls aren't of the same quality, and are at the halfway marks between the 'regular' rolls. Eg: Instead of 5%, 10%, 15% for X amount of dil/upgrades, you would get 2.5%, 5%, 7.5%, 10%, 12.5% and 15% for the same X. It's still significantly better, however.
Answers
Yeah, this is exactly what I suspected, and good to know someone else feels the same, and/or has tested the theory as well!
TYVM!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
My character Tsin'xing
So indirectly I find it is very helpful expecially on big items that need tons of TP per roll.
A "full" Tech Point bar gives a VR a 5% chance to UR, and a 2.5% chance to go from UR to Epic. Whether or not it takes 5 or 10 books to get the full tech point bar.
So, it's cheaper to get to XIV. You also get twice as many "rolls" for rarity upgrades for your money once you hit XIV.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
You are so wrong that I have to reply, really. Your misinformation is going to cost people a SIGNIFICANT amount of time/money otherwise. You really don't understand the maths.
Let's say, conservatively, that each time you fill the bar normally, your success chance goes up by 2 percentage points, and this costs you X dil/upgrades. To figure out the average number of X you will need to pay, you multiply the chance of not getting upgraded until you reach 50%.
eg: If you pay 2X, your chance of getting upgraded is 1-(0.98x0.96)= 5.92%
You'll find that you reach around 50% by about 7X (44.5%) or 8X (53.5%); let's call it 7.5X for simplicity.
During an upgrade weekend, if you pay 2X, your chance of getting upgraded is 1-(0.99x0.98x0.97x0.96)=9.1%
Those who really understand the math will recognize that this is already more than 50% higher than at regular times.
You reach 50% by around 5X (43.5%) or 6X (55.7%); again, we'll call it about 5.5X for simplicity.
At 2% per full regular bar therefore, the upgrade weekend means you pay about 2X less out of 7.5X, a 27% or so discount. That's something I call significant.
When the numbers are higher, for example when upgrading from VR to UR, I'll use the numbers someone gave about, where X gives you 5 percentage points each time.
On a regular weekend, you'll pay between 4X (41.9%) and 5X (56.4%) before getting upgraded. Call it 4.5X.
On an upgrade weekend, you'll pay between 3X (42.7%) and 3.5X (52.7%) before getting upgraded. ~3.25X
That's a 1.25X saving out of 4.5, again, around 28%.
These are just rough numbers, but you can clearly see that the savings run at 25% or more off during an upgrade weekend.
So congratulations, you can rest easy knowing that each upgrade you've chosen to do outside of an upgrade weekend has cost you around 33% more on average. Hopefully others will recognize this and avoid making the same mistake.
That's what I thought as well, but it's not. You don't get the chance for 'filling the bar' you get the chance per X number of Tech points. That amount just happens to be the total to fill the bar. During upgrade, it fills the bar for half the points giving you half the chance.
At least that's how it worked last time.
Never said that, no.
I'll just let people try it for themselves. Worst case scenario is it costs the same so nothing is lost by trying, but when they did this event last time rarity upgrades cost me just as much as they always did.
I never saw any statement from the devs, not saying you lied, just saying I never saw it. I'll let people try it for themselves.
But the second time you fill the bar you keep the half the chance from the first time, yielding not 2.5% each time, but 2.5% then 5% the second, and that's where your math fails.
I get that.
In my experience, the 2.5% 'extra' chance made no difference. I also understand that this is only a 'chance' and that some will have different experience. Just like opening lock boxes, for some people they get a ship right away, others open hundreds of boxes.. same odds, different outcome. I understand that the odds are increased, I conceded that point already. We don't disagree there, we simply disagree on what we consider a 'significantly' improved chance.
If I'm wrong, I can accept that which is why people should try for themselves. I legitimately saw no increase in rarity upgrades and was simply trying to relay that. I wasn't trying to mislead anyone or call anyone a liar. If I end up being wrong, then thank you for setting it straight. I'm going to try again this time, I have one or two items that I was going to upgrade anyway. My suspicion though is that just like last time, the rarity upgrade will cost me just as much as it always has.
I understand the math, but we all know that doesn't always equal a tangible improvement in practical application. Still, I appreciate the through explanation.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The system relies heavily on tech points for both QI and mk improvements, however I also noted that due to the tech points having an effect on QI % chances, that at times using a standard superior tech vs an experimental can in fact cost you less.
Why you ask?
Well, in some instances, I will apply an experimental and it will show a QI % increase, but on the next use of 1 it doesn't increase the QI % any, in which case a standard superior would suffice instead costing you less dilithium & no waste of salvaged tech or experimental tech.
Now, I haven't experimented during the upgrade weekend, but based on a standard day and what you are upgrading, there are times where you can be waisting experimental tech it seems, but it is dependant on how many tech points are needed overall, and what quality the item is already + what kind of item it is in general as some items require little to fill in tech points, while others require huge amounts even though they can be of equal mk & rarity to each other!
Also, none of the testing is using boosters for tech point values or QI improvement, only base values of just the tech itself!
This is why I ask if the weekends aid in QI, as I already know the amount of tech points is increased, but it would seem from my regular testing it may or may not be at times counter-productive, if aiming for QI only.
Praetor of the -RTS- Romulan Tal Shiar fleet!