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Rumor about R&D DOFFs

redvengeredvenge Member Posts: 1,410 Arc User
edited November 2014 in Duty Officer System and R&D
I heard a rumor that the level 15 "unique" items could only be crafted if you used a specific R&D duty officer. For example, you needed a specific R&D Energy Weapon DOFF to make any [ARC] mod beam array. Could someone let me know if this is true or not? If it is true, does anyone have a list of these DOFFs so I can start looking for them on the Exchange?
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Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2014
    Well you need the aegis doff for aegis gear. And I know the super rare xindi doff from the lockbox is also needed for something...but that's all I got. that is all there is for specialized r/d doffs atm though
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    You can look at each of the items to see the DOFF required.

    R&D: Aegis (Deflector, Engine, Shields)
    R&D: Beam Weapons
    R&D: Cannon Weapons
    R&D: Engineering
    R&D: Ground Equipment
    R&D: Projectile Weapons
    R&D: Science

    edit: Have to wonder about how you get them and if this is tied into the issue with KDF and all the Fabrication Engineers...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    And so I just went through the blogs again, and while it's possible I have some form of hysterical blindness going on...I didn't see any mention of these DOFFs. So uh, was there a post or something about them?
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited July 2014
    As far as I know, the only purple R&D Doffs are the Xindi Doffs from the lockbox. They're kind of scattered throughout the normal Doff professions. You need to look at the Details panel in order to see if it's an R&D Doff(there will be a section in the Details panel called R&D if this is the case). Like for 360 beams, the only purple Doff I know of that you can use for that is the Xindi Energy Weapons Officer.
  • turbomagnusturbomagnus Member Posts: 3,476 Arc User
    edited July 2014
    Looking at the "TR-116B Rifle - Sniper Rifle", the lvl 15 Ground Weapons special, and it does indeed specifically require a DOff with an "R&D: Ground Equipment" specialization... let me check, yep, except for "R&D: Aegis" (which each of the three pieces is in a different school), each level 15 item DOES look to require a school specialist DOff to craft it.

    Strange, though, that these specializations don't seem to be listed in the Specialisation filters for DOff assignments...
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2014
    And so I just went through the blogs again, and while it's possible I have some form of hysterical blindness going on...I didn't see any mention of these DOFFs. So uh, was there a post or something about them?

    I think explanation is rather simple. The tier15 stuff aren't there yet. as in it hasn't been imagine/developed/balanced etc. Recent time increase in grind-o-craft makes me almost sure of it.
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited July 2014
    Looking at the "TR-116B Rifle - Sniper Rifle", the lvl 15 Ground Weapons special, and it does indeed specifically require a DOff with an "R&D: Ground Equipment" specialization... let me check, yep, except for "R&D: Aegis" (which each of the three pieces is in a different school), each level 15 item DOES look to require a school specialist DOff to craft it.

    Strange, though, that these specializations don't seem to be listed in the Specialisation filters for DOff assignments...

    Yeah, actually while trying to see which Doffs would work, I was looking through exchange. I think some sort of filter for R&D Doff specializations would be nice in addition to the normal specializations. Otherwise, you'll need to examine each Doff on the exchange which is quite annoying.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    I think explanation is rather simple. The tier15 stuff aren't there yet. as in it hasn't been imagine/developed/balanced etc. Recent time increase in grind-o-craft makes me almost sure of it.

    Folks have already dropped L15 stuff on the Exchange...
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited July 2014
    I think explanation is rather simple. The tier15 stuff aren't there yet. as in it hasn't been imagine/developed/balanced etc. Recent time increase in grind-o-craft makes me almost sure of it.

    This is probably true. They probably were thinking that they have time to add that stuff to the game, so they didn't bother considering logistical issues(which is funny by the way b/c crafting is all about logistics). Oh well...
  • azntrigboiazntrigboi Member Posts: 139 Arc User
    edited July 2014
    Folks have already dropped L15 stuff on the Exchange...

    Yes, but they would have to use the Xindi Doffs. I would consider that an incomplete system. Wouldn't you?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    azntrigboi wrote: »
    Yes, but they would have to use the Xindi Doffs. I would consider that an incomplete system. Wouldn't you?

    Well, that's the thing...would they? There wasn't a blog about it. Just like there wasn't a blog about the new weapon mods, etc, etc, etc. There were several blogs that should have been released before S9.5 was released...
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2014
    Folks have already dropped L15 stuff on the Exchange...

    Yeah I saw purple ap beams [crtd]x3 on exchange the other day for 50mil. Could be some ppl with major dil overflow, could be just a lucky drop from crafting.

    Guess when they say "we're looking at *metrics*" it really means "hey, let's press dat button and see what happens in next 6 months".

    Not sure that all of them are really L15 stuff. Methinks you can craft them earlier.

    Nevertheless I'm srlsly thinking of taking a sabbatical after dil weekend, just let it autorefine for a while. That run-a-rep everyday routing kinda got to me.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited July 2014
    Yeah I saw purple ap beams [crtd]x3 on exchange the other day for 50mil. Could be some ppl with major dil overflow, could be just a lucky drop from crafting.

    Guess when they say "we're looking at *metrics*" it really means "hey, let's press dat button and see what happens in next 6 months".

    Not sure that all of them are really L15 stuff. Methinks you can craft them earlier.

    Nevertheless I'm srlsly thinking of taking a sabbatical after dil weekend, just let it autorefine for a while. That run-a-rep everyday routing kinda got to me.

    Not purple...set the rarity to Ultra Rare and search weapons. It's the [Arc] Arrays and DHCs...
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2014
    azntrigboi wrote: »
    This is probably true. They probably were thinking that they have time to add that stuff to the game, so they didn't bother considering logistical issues(which is funny by the way b/c crafting is all about logistics). Oh well...

    Im thinking they are learning about game development as they go...

    Thou something doesn't really connect in my head. There seems to be that player retention for X*hundred number of days idea out there somewhere: fleets, fleet holdings, reps etc. Now the same idea is applied to crafting.

    However the idea is questionable by "how can you hold ppl for X*hundred days with pure boredom" and "can you really do that". And for that I don't have an answer.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2014
    Not purple...set the rarity to Ultra Rare and search weapons. It's the [Arc] Arrays and DHCs...

    ah, awright. I stand corrected. so there are ppl with major dil overflow.
  • blackjackwidowblackjackwidow Member Posts: 572 Arc User
    edited July 2014
    And so I just went through the blogs again, and while it's possible I have some form of hysterical blindness going on...I didn't see any mention of these DOFFs. So uh, was there a post or something about them?

    I believe the post is here :
    For the immediate time being - Yes. They only come in Common (white), other than the Xindi (purple) and the Ferengi Aegis doff (blue).

    We fully intend to make the full rarity range of School Specialists available in the near future.


    These are not the Doffs you're looking for... move along

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    "Whenever a time arises where clarity is desired, it is always wise to reflect on the sage within."
    ― Sereda Aleta Dailey

    DaiMon Moogie, U.S.S. Acquisition
    Rule of Acquisition #57: Good customers are as rare as latinum. Treasure them.

    STO LTS since launch; NW player since 2014; ARC user - only when I have to put in codes for free stuff :)
  • solemkofsolemkof Member Posts: 0 Arc User
    edited July 2014
    And so I just went through the blogs again, and while it's possible I have some form of hysterical blindness going on...I didn't see any mention of these DOFFs. So uh, was there a post or something about them?
    There's something about them buried in the Release Notes: July 17, 2014
    School Specialist Duty Officers are now available through Duty Officer Missions in-game.

    These officers are required in order to craft some of the highest-skill items in each R&D School.
    Each School Specialist will have one R&D School, in addition to their standard Specialization.
    They also have a full complement of traits and active roster abilities, allowing them to remain functional as Duty Officers beyond just the R&D system.
    These officers have been added to all C-Store Duty Officer Cadre Packs.
    This also applies to existing ones already purchased but not yet unpacked.
    They can also be obtained rarely as a reward for running the "Request R&D Assistance" Duty Officer Assignment, newly available at the Academy or Starbase Recruiter.
    This assignment rewards Materials and Components in addition to a small chance at School Specialists and Catalysts.
    People are just sick and tired of being milked for everything they've got.
  • jokerswild8972jokerswild8972 Member Posts: 1 Arc User
    edited November 2014
    Where do you get the R&D: Ground Equipment doff?
  • qziqzaqziqza Member Posts: 1,039 Arc User
    edited November 2014
    redvenge wrote: »
    I heard a rumor that the level 15 "unique" items could only be crafted if you used a specific R&D duty officer. For example, you needed a specific R&D Energy Weapon DOFF to make any [ARC] mod beam array. Could someone let me know if this is true or not? If it is true, does anyone have a list of these DOFFs so I can start looking for them on the Exchange?

    http://i.imgur.com/MNIsgdu.png?2

    Lists the doffs by name and school

    running the R&D Support mission, from the Academy Personnel Officer, has a chance to award the specific, common quality, R&D doffs
    tYld1gu.gif?1
    TOS style icons used with the kind permission of irvinis.deviantart.com ©2013-2015
  • westmetalswestmetals Member Posts: 2,879 Arc User
    edited November 2014
    redvenge wrote: »
    I heard a rumor that the level 15 "unique" items could only be crafted if you used a specific R&D duty officer. For example, you needed a specific R&D Energy Weapon DOFF to make any [ARC] mod beam array. Could someone let me know if this is true or not? If it is true, does anyone have a list of these DOFFs so I can start looking for them on the Exchange?

    This is true. Each of these DOFFs will have a special "R&D School" section on their details page. There are a total of eight types - one for each school and an eighth "Aegis" type which is required for the Aegis set gear.

    This is true ONLY for the items (not upgrade packs) which unlock at level 15, including the TR-116B gun, the omni beam weapons, etc. All the standard weapons and consoles that unlock at levels 0-10 and all components, research projects, and upgrade packs only require a doff of the proper profession.

    There is a detailed list (with rarity, profession, and R&D School listed) on the wiki under "Research and Development". The currently available doffs all come from three sources - the purples from Xindi lockboxes, the blues were (I think) awarded to anyone who had ranks in the old crafting system, and the whites are available through the two recruiting projects at the Academy that have dilithium costs (there are no greens).
  • markhawkmanmarkhawkman Member Posts: 33,587 Arc User
    edited November 2014
    Gumarre can on Rare occasions be obtained from the academy recruiter.

    hehe. :P
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • pwstolemynamepwstolemyname Member Posts: 1,407 Arc User
    edited November 2014
    Realy? No one noticed this was necromancy?
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