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What is the Arc Client?
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  • Because it actually shows ONE mote slot and THREE ward slots (for preservation wards). So you can slot one mote to increase your chance of success and up to three stacks of preservation wards to protect your reagents in case you fail on your attempt.
  • Or, an even easier solution ... simply remove the campfire at the summit. Then anyone changing instances ends up back at Knox's camp. The group that triggers it will already be at one of the corruption HE sites, so they will be the first ones there. Of course, this kind of sucks if you die during the Dragon fight ...
  • It's about time they made Paladins useful! Do you know how many arrows we rangers need for a single dungeon? Hundreds and hundreds ... I for one applaud this change and look forward to the dungeon crawls without being weighed down by all my arrows.
  • This appears to have been fixed in the latest version on preview. Thank you Devs!
  • The only source of additional fireworks after the daily quest appears to be drops from killing monsters. But you can get quite a few this way, especially with the fireworks bonus.
  • This 1000 times over! I regularly run out of slots on live doing masterwork stuff, the bag is far, far too small to add more levels of masterwork professions (and their associated ingredients).
  • Bug: The "Cosmic Captain's Coat" seems to have part of the sleeve on the upper left arm missing:
  • Bug: - On the Undermountain quest "A Revenant's Arrangement" you cannot play any notes while transformed. Only songs on a quick slot seem to work.
  • These days this is even easier than it used to be. Account wide mounts and companions take alot of the expense out of making a new character, plus the ability to buy gear for other classes with seals and the like means that in many cases you can have a character who just reached 20th level fully outfitted before you ever…
  • Feedback: - You seem to have done away completely with experience points and now levels are awarded as quest rewards (What would be considered "Milestone experience" in D&D). This is great for those who follow the normal quest progression, but it really doesn't leave any alternative to the normal quest progression to level…
  • Feedback: - There does not seem to be any craftable gear for the Bard class in the workshop in any profession (aside from generic things like potions). Also neither the wonderous bazar nor the celestial coins vendors have any Bard gear. I am hoping gear is coming for these sources for the bard? (They are all a great source…
  • Exactly. Make a new Bard, and leave the Paladin behind. Assuming this turns out like every new class it will be hopelessly overpowered for the first few modules.
  • Not to worry, soon everyone will be trading in their Paladin healers for the new Bard healers...
  • Glory is really only useful for either building PvP structures at your stronghold for Stronghold PvP (like archer's towers) or for the Stronghold PvP Boon structures (most commonly used to boost AP/Stamina drains). Sine Stronghold PvP is basically dead and people hate drains with a passion, Glory has no real use aside from…
  • The problem is that they never thought about power creep ... at first two tanks were required to handle the damage. Now with tanks having well over a million HP that third Annihilation is less of a problem. They should have had the third Annihilation just outright kill ...
  • I upgraded an epic Tenser's Disc to legendary and I don't see anywhere the Tenser's transformation combat power - does the epic one have a different combat power than the legendary one? Or is it simply broken?
  • This is a major issue with this - the spawn times for the Manes is far, far too long and there are too few of them that spawn in the first place. You end up with half a dozen people waiting for a monster to spawn and the fastest one gets to kill is (as many can just kill them in one or two blows). Waiting 20-30 min to see…
  • PvP isn't their priority for bug fixing, and probably never will be (nor should it be). If you check the leaderboard right now for the Redeemed Citadel event, there are over 11,000 players who have participated. The current PvP season has just over 300 who have participated. Such a small percentage of players PvP in this…
  • I usually run a tank through ToMM or TIC, but I can say numbers like these seem reasonable to me based on what I was seeing last mod. In general, even with 800K+ HP one or maybe 2 bastions from a endgame DC would heal me back to full from a near death state ... and was exactly the problem with both healing and damage.…
  • Just remove the temp HP from warlock heals period. Let this be a Paladin thing. Right now it's already over powered, adding more temp HP into the mix just makes it worse, so adding the shields is a disaster and as @"hadestemplar#9918" above said, leaving it like it is (Where the warlock shields replace the paladin ones)…
  • The pool of PvPers is very, very small these days. Right now on PC there are 7 pages (of 20 people each) on the leaderboard for a total of 140 PvP characters. Total game population is on the order of 100-200+ times that (15-30K plus active players, depending on whose estimate you take). So on PC PvPers are less than 1% of…
  • So some of these are things that have been tried before here .... AD for your first win of the day: This used to be the way PvP was - Deekin would give you a quest to win a PvP match each day and it had an AD reward for it. The PvP community hated it because instead of bringing in new players, it brought in swarms of…
    in PvP Comment by kiraskytower January 2020
  • A very good point - if they did implement queues based on item level, we would all need to have a separate "PvP Item Level" which did not count things like companions and companion gear and which used the PvP item level of gear items which have a separate item level for PvP (Star Rover gear for example). They would also…
  • So at rank 13-14 any of the weapon enchants are going to give you a base 4.5-5% damage increase, plus one "special effect". Probably the most useful of these for the "non-BiS" enchants is the dread enchant, which gives a mangntude 9 or 10 DoT on the target (ticks once per second for 4 seconds). Most of the others which…
  • This is something the player base has asked for (many times) before - Multiple domination queues to separate the beginners and the veterans. Usually the request goes something along the lines of "Can we break up the PvP queue by item level" ... and the dev response has so far been pretty consistently "No - it will break up…
  • Lifedrinker enchants still work - they are in fact one of the few sources of lifesteal left in the game. There was also an exchange for armor/weapon enchants that was active for several months after Mod 16 dropped, so you could have exchanged it for vorpal or whatever else you wanted.
  • So at the moment I am showing 22 instances of the winter event active. Each with between 5 and 35 people in it, a rough total of around 600 players just doing the winter event right now. Lets not also forget it is double RP ... so there are quite a few CODG instances going as well ... so if you do indeed stand in PE and…
  • The devs have apparently noticed this and do plan to nerf CW for Mod 18 ...
  • Anecdotal evidence like this is basically worthless ... It was ToNG, both characters were scaled down to 18K. If the scaling left the warlock with insufficient Armor Pen or Crit or something like that (Because they were getting the bulk of it from sources that do not scale well for example) then the HR will do far better.…
  • Not to worry, since the class is OBVIOUSLY doing more damage than intended the devs will probably just reduce all warlock damage by 70%. That should take care of the bug ... (Sarcasm aside, better to just report the bug and let them fix it and then try to balance the class properly)