The only thing you have left to do after level 80 and hundreds of master expedition runs ….is what
trying to find a group for Lomm and begging people to take you ? That doesn't sounds for endgame content of a contemporary MMORPG of 2019...it does more to me for a cheap moneygrab mmo full of lazy devs….
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Endgame is being a failure in Valindra or Malabog's now.
Cryptic NWO failed with mod 16. The game is now one of the worst MMO on the market. In fact, I would rate mod 16 release worst than Anthem initial launch, and that was one of the worst Loot Shooter releases I experienced.
However, I agree that many players just want new dungeons, only dungeons.
There should be a quite basic campaign that would be like an adventure making the player going in the light version of several new dungeons, then these dungeons would be accessible in two modes (normal or expert) in the random queues.
In my opinion, the last thing the developer want to mess is the player character. People spend money to achieve what their character are now. The only place I don't mind the developer mess with player character scaling are when they are doing the leveling content.
Mod 16 should have removed all individual gear pieces bonus and those should have been replaced with gear set bonuses. I prefer the gear set bonus vs. individual pieces. It would add a bit more back into the game if gear sets made an impact.
Similar to how relic gear behaved for FBI and SVA but with general bonus not specific to a dungeon. In fact, set bonus would allow the devs to add reduction in our cool downs on encounters, etc...