Just this is good enough for me for today.
There is now an option to need to have a ward slotted to upgrade. We added this from many player requests asking for such a system to prevent accidently losing reagents. This option can be turned off in the option menu.
There is a new option to try until succeed. This was another often asked for player request to eliminate clicking numerous times on lower chance upgrades. Once you click to start this, it cannot be cancelled due to how it fires off behind the scenes. This will stop when it upgrades, or if you run out of wards.
There is now a streak breaker on upgrades. Each item will have a streak breaker value assigned to it. When this number of attempts is hit, the next upgrade will be 100% chance of success.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
R8 to R9, 30% chance of success took FOURTEEN tries. FFS.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
"I think the streak breaker is something like 150% of "expected" .. so 150 for a 1% chance or something like that, but I'm not 100% sure..."
and
"If I recall, the streak breaker is, in fact, 150 as mentioned above. I’ll have to dig though notes to verify and I can’t since I’m on my phone, but I’m almost positive that was the number. "
This wasn't a developer. It was a player. It's not confirmed and I remember specifically a few years back when people from another site posted numbers that were based on probability for Lockboxes that were banned and the mere utterance of the NAME of that website got you banned.
This is exactly WHY certain people should think before they speak.
Of course, where lockboxes are concerned I think they are complete and utter (edited so I don't get banned) since by law in most countries you are REQUIRED to reveal the actual odds for any electronic gambling device but again that is a personal and completely separate issue
Except they didn't take the obvious step of just letting us spend enough wards to meet the supposed odds for a 100% chance of success.
Except this still doesn't really address the problem of being cheated by the RNG or the idea that the RNG shouldn't be involved at all. Just a requirement for a certain number of wards.
So I'm not impressed. It's the most mediocre half measure that is possible to call an improvement.
The streak breaker is the most important quality of life improvement they made in years for the refinement. Now there's no way anyone would use a coal ward for a >1% upgrade, since the max streak should be 75 preservation wards. This change itself is really massive in terms of ressource-spending to get our enchantments at top level.
However that's true that noworries only talked about the streak limit at 1%. Is that the maximum limit for every upgrade, or is there a different limit (with the same rule, or not) for each rank? Based on the sentence structure "it's 150 for a rank 14 to 15", I'd guess each rank has its own strike limit. But that's still to test, or to ask the devs.
I would hope it would limit that sort of nonsense, but it depends on what their break value is. If its so high that is virtually worthless , then its not worth the coding they put into it.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k