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Upcoming Double/Triple stat enchant values and HP loss

someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
I'm worried about total values of double and triple stat enchants.

Offensive:
Brutal, Savage, Wicked, Cruel, Vicious:
First/Second stat: 1.44%; Total:2.88%

Also HP values of double/triple stat enchants are incorrect.
Defensive:
Brutal, Savage, Wicked:
2200HP = 1.38% Main stat(Loss?), Second stat: 1.44%; Total: 2.81%

Also HP values of triple stat enchants:
Defensive:
Demonic, Draconic:
2400HP = 1.50% Main stat(Loss?), Second/Third 0.875%; Total: 3.25%
Gigantic:
1300HP = 0.81%(Loss?), Second/Third 0.875%; Total 3.44%

@terramak @commanderander @panderus @asterdahl @noworries#8859
Buff triple stat enchants HP value to Black Ice (that's correct: 1.75%, 0.875%, 0.875%; Total: 3.50%)
And buff double stat enchants overall (to 3%).


Single stat enchants do not have this issue:
Azure: 1000 defense (2.5%)
Radiant: 4000HP (2.5%)

Thanks
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited September 2017
    Values from the official thread:

    Overview Thread: https://www.arcgames.com/en/forums/neverwinter#/discussion/1234031/refining-refinement

    This thread will contain the different technical numbers that are really needed to understand how the new system will look and feel. I apologize for the layout of the tables, it was what the forums would allow.

    Progression Charts:

    Azure: Critical Strike
    Dark: Movement - Armor Penetration - Life Steal
    Radiant: Power
    Silvery: Recovery - Deflection


    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    255075 100 150 200 250 300 400 500 600 700 850 1000


    Brutal: Movement - Power - Critical Strike - Defense
    Cruel: Movement - Power - Recovery - Defense - Deflection
    Savage: Critical Strike - Armor Penetration - Life Steal
    Vicious: Armor Penetration - Power - Deflection - Life Steal
    Wicked: Armor Penetration - Recovery - Defense - Movement
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    153050 75 100 125 150 200 250 300 350 425 500 575


    Brutal: XP Bonus
    Cruel: Glory Bonus
    Savage: Gold Bonus - XP Bonus
    Vicious: Glory Bonus - XP Bonus
    Wicked: Gold Bonus
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    345 6 7 8 9 10 11 12 13 14 15 16


    Azure: XP Bonus
    Radiant: Gold Bonus
    Silvery: Glory Bonus
    Training: XP Bonus
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    678 9 10 11 12 13 14 16 18 20 22 24


    Black Ice: Power - Defense
    Gigantic: Critical Strike - Deflection
    Demonic: Armor Penetration
    Draconic: Armor Penetration
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/A75 100 125 150 200 250 300 350 400 500 600 700


    Black Ice: Critical Strike - Recovery - Deflection - Life Steal
    Demonic: Power - Critical Strike - Deflection - Life Steal
    Draconic: Power - Recovery - Defense - Life Steal
    Gigantic: Recovery - Armor Penetration - Defense
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/A40 50 60 75 100 125 150 175 200 250 300 350


    Brutal: Hit Points
    Savage: Hit Points
    Wicked: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    100200300 400 500 600 700 900 1100 1300 1500 1700 1900 2200


    Draconic: Hit Points
    Demonic: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/A400 500 600 700 900 1100 1300 1500 1700 1900 2100 2400


    Radiant: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    150300450 600 750 1000 1250 1500 1750 2000 2500 3000 3500 4000


    Gigantic: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/AN/A 150 200 250 300 400 500 650 800 950 1100 1300
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    rayrdanrayrdan Member Posts: 5,410 Arc User
    edited September 2017
    btw triple stats enchantments offer 40% more stats than azure (for example but it holds true for all single stat enchantments).
    Since they now can be bought off a vendor and upgraded with the same costs of said azure it seems a tad much.
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    mightyerikssonmightyeriksson Member Posts: 842 Arc User
    They really need to up the Dual-stat enchants to 615-625x2 to make them worth using, 575x2 is waaay to low...
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Demonic got a buff: 2500/1600=1.5625(%)
    image

    image
    image
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Double stats still have same stats.
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    nirafelosnirafelos Member Posts: 113 Arc User

    I'm worried about total values of double and triple stat enchants.

    Offensive:
    Brutal, Savage, Wicked, Cruel, Vicious:
    First/Second stat: 1.44%; Total:2.88%

    Also HP values of double/triple stat enchants are incorrect.
    Defensive:
    Brutal, Savage, Wicked:
    2200HP = 1.38% Main stat(Loss?), Second stat: 1.44%; Total: 2.81%

    Also HP values of triple stat enchants:
    Defensive:
    Demonic, Draconic:
    2400HP = 1.50% Main stat(Loss?), Second/Third 0.875%; Total: 3.25%
    Gigantic:
    1300HP = 0.81%(Loss?), Second/Third 0.875%; Total 3.44%

    @terramak @commanderander @panderus @asterdahl @noworries#8859
    Buff triple stat enchants HP value to Black Ice (that's correct: 1.75%, 0.875%, 0.875%; Total: 3.50%)
    And buff double stat enchants overall (to 3%).


    Single stat enchants do not have this issue:
    Azure: 1000 defense (2.5%)
    Radiant: 4000HP (2.5%)

    Thanks

    Can you explain your % numbers? What are they 1.44% of? Are you saying 1.44% to mean 1.44x (144%)?
    I was at first reading the 1.44% on dual-stat enchants to mean 1.44 x single stat enchant, but your single stat enchants are listed at 2.5%, and they're not 250% anything obvious, nor are they 25% higher than R12 single stats.

    I agree with your conclusion that there's some inconsistencies and that dual-stats look weak compared to triple-stats, but I'm not 100% sure I'm reading your math correctly.
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    @nirafelos
    "As a soft rule, 400 Points in any stat is worth 1%" https://neverwinter.gamepedia.com/Ratings
    1600 HP is equal to 400 points in any stat.

    Values from 2 post:
    Vicious, Rank 14: Armor Penetration/Power/Deflection/Life Steal: 575 Points;
    575/400=1,4375 (~1,44%).
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    nirafelosnirafelos Member Posts: 113 Arc User
    @someonedies aha! I was not looking at it in term of ratings, but assumed it had to do with stat distribution.

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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Live enchant values (Mod 6-12) for comparison:
    Single stat enchants: 700 Points (OR 2800HP); 1.75% stat increase;
    Double stat: 420, 420 Points (OR 1680HP, 420 Points); 2.1% stat increase;
    Triple stat: 460, 230, 230 Points (OR 1,840HP, 230, 230 Points); (Gigantic: 460, 920 HP, 230 Points); 2.3% stat increase.



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    nirafelosnirafelos Member Posts: 113 Arc User
    Even now that I understand how to read your math, as a software developer, I think a more useful-to-the-developers way of phrasing the math would be:

    Single stat R12: 700 stat points
    Double Stat R12: 850 (up from 840 on live) stat points (121% single stat, up from 120% on live)
    Triple Stat R12: 1000 (up from 920 on live) stat points (142% single stat, up from 131% on live)

    Single stat R14: 1000 stat points
    Double Stat R14: 1150 stat points (115% single stat)
    Triple Stat R14: 1400 stat points (140% single stat)

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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    I'll just keep it here.

    Hey guys, the stat curves are getting a second balancing pass. As a general rule of thumb now at level 70 all of your stats should be more competitive against each other.

    As a soft rule, 400 Points in any stat is worth 1% of whatever it does (Deflect Rating into Deflect Chance for example).

    Additionally, we are buffing the Cooldown Reduction portion of recovery to make it fall more in line with what its expected performance should be. Every 200 points will generate 1% shorter cooldowns (keep in mind that 100% CDR actually cuts your cooldowns in half).

    I don't know yet when these changes will hit preview, but they should make statting a much simpler thing to do going forward.

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    nirafelosnirafelos Member Posts: 113 Arc User
    Yeah, I'm in no way unfamiliar with the 400:1 rating to percentage math, but, the raw percentages of an item's effectiveness aren't how this game's developers design items. That's why it confused me, and also why I don't think it's the most useful way of formatting the numbers (the ratios will be the same no matter how you format them) to communicate the issue with the developers.

    The issue is that Triple Stat Enchants have been buffed by 10% (which is good! They're underutilized currently!), and simultaneously that Double Stat Enchantments' stat allowance is 5% lower compared to single stat at r14 than it is at r15.

    @rgutscheradev explained their item design process during one of the live streams a month or so back. If you look on their twitch feed, it should still be the most recent community tavern stream with a dev.

    Basically, they select which stats they want an item to have, and then put a weight on each stat, such that the total of all of the weights adds up to 1. A Radiant Enchantment would say, "Power: 1", and a Brutal would say "Power: 0.5, Crit: 0.5". And then they can scale that item to any item level they want, and the game engine itself takes care of appropriately scaling and distributing stat points among the stats selected.

    In his explanation, he openly discussed player demand for the Loyal Companion Gear from the gateway era, and explained that, basically, these items weren't compelling to players because they were interesting items, they were compelling to players because someone (mistakenly? it wasn't clear even to him) weighted the stats on them adding to 2 instead of to 1, giving them exactly twice as many stat points as any other properly designed items of their item level.

    I'll openly admit -- I don't know how exactly the game engine scales the items. I don't know whether the engine is taking the Radiant's "Power: 1" and the Brutal's "Power: 0.5, Crit: 0.5" and saying, "Radiant is super specialized in one stat, so gets a penalty," or saying, "Brutal is split between X stats so gets a Y% bonus budget to distribute according to the weighting", or whether, in order to make a Brutal add up to more than a Radiant, Brutal's weighting actually says, "Power: 0.6, Crit: 0.6" to add up to 120%.

    But it's likely one of or similar to one of those processes. And if the game engine is off by 5% between an r12 and an r14, that's way more useful information for them to know when being presented with complaints about the stats than just someone saying "my percentage crit gain is lower than i want"
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Multi-stat enchants has been adjusted.

    Brutal: Movement - Power - Critical Strike - Defense
    Cruel: Movement - Power - Recovery - Defense - Deflection
    Savage: Critical Strike - Armor Penetration - Life Steal
    Vicious: Armor Penetration - Power - Deflection - Life Steal
    Wicked: Armor Penetration - Recovery - Defense - Movement

    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    153045 60 90 120 150 180 240 300 360 420 510 600

    Black Ice: Power - Defense
    Gigantic: Critical Strike - Deflection
    Demonic: Armor Penetration
    Draconic: Armor Penetration
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/A50 75 105 140 175 215 275 350 425 500 600 700

    Black Ice: Critical Strike - Recovery - Deflection - Life Steal
    Demonic: Power - Critical Strike - Deflection - Life Steal
    Draconic: Power - Recovery - Defense - Life Steal
    Gigantic: Recovery - Armor Penetration - Defense
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/A25 38 63 70 88 108 138 175 212 250 300 350

    Brutal: Hit Points
    Savage: Hit Points
    Wicked: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    90180270 360 450 600 750 900 1050 1200 1500 1800 2100 2400

    Draconic: Hit Points
    Demonic: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/A315 420 525 700 875 1050 1225 1400 1750 2100 2450 2800

    Gigantic: Hit Points
    Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10Rank 11Rank 12Rank 13Rank 14
    N/AN/AN/A 210 263 350 438 525 613 700 875 1050 1225 1400
    Rimuru?
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    Finally (nw-90-20170911a-4):
    image image image image image image image
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    almondumalmondum Member Posts: 313 Arc User
    empowered will be 20k hp on live. read dev writing it somewhere
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    almondum said:

    empowered will be 20k hp on live. read dev writing it somewhere

    I can't understand what you talking about. It's a bug report thread.
    terramak said:

    Empowered Runestone: The hit points granted by this Runestone have been increased to approximately 250% of their prior values on Preview.
    • Sample values: 1,200 -> 3,000 for Rank 1; 12,000 -> 30,000 for Rank 8; 24,000 -> 60,000 for Rank 12; 32,000 -> 80,000 for Rank 14.
    • These values are still subject to potential change, just like everything else on Preview.
    Multi-stat enchantments now provide a more consistent percentage of single-stat enchantments.
    We have this values on PTR right now. I'm this guy who reported this bug(1) here(2).


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    c3rb3r3c3rb3r3 Member Posts: 277 Arc User

    almondum said:

    empowered will be 20k hp on live. read dev writing it somewhere

    I can't understand what you talking about. It's a bug report thread.
    terramak said:

    Empowered Runestone: The hit points granted by this Runestone have been increased to approximately 250% of their prior values on Preview.
    • Sample values: 1,200 -> 3,000 for Rank 1; 12,000 -> 30,000 for Rank 8; 24,000 -> 60,000 for Rank 12; 32,000 -> 80,000 for Rank 14.
    • These values are still subject to potential change, just like everything else on Preview.
    Multi-stat enchantments now provide a more consistent percentage of single-stat enchantments.
    We have this values on PTR right now. I'm this guy who reported this bug(1) here(2).


    Honestly idk if this is the real value but if it is, with the right setup and how hidden OP tenebrous enchantment is (and nobody knows what i'm talking about), tanks will outdps the best current dps.
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    c3rb3r3 said:

    almondum said:

    empowered will be 20k hp on live. read dev writing it somewhere

    I can't understand what you talking about. It's a bug report thread.
    terramak said:

    Empowered Runestone: The hit points granted by this Runestone have been increased to approximately 250% of their prior values on Preview.
    • Sample values: 1,200 -> 3,000 for Rank 1; 12,000 -> 30,000 for Rank 8; 24,000 -> 60,000 for Rank 12; 32,000 -> 80,000 for Rank 14.
    • These values are still subject to potential change, just like everything else on Preview.
    Multi-stat enchantments now provide a more consistent percentage of single-stat enchantments.
    We have this values on PTR right now. I'm this guy who reported this bug(1) here(2).


    Honestly idk if this is the real value but if it is, with the right setup and how hidden OP tenebrous enchantment is (and nobody knows what i'm talking about), tanks will outdps the best current dps.
    noworries#8859 confirmed that this is a potential bug.
    but as terramak said "These values are still subject to potential change".
    Rimuru?
    Dead πŸ”ͺ
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    c3rb3r3c3rb3r3 Member Posts: 277 Arc User

    c3rb3r3 said:

    almondum said:

    empowered will be 20k hp on live. read dev writing it somewhere

    I can't understand what you talking about. It's a bug report thread.
    terramak said:

    Empowered Runestone: The hit points granted by this Runestone have been increased to approximately 250% of their prior values on Preview.
    • Sample values: 1,200 -> 3,000 for Rank 1; 12,000 -> 30,000 for Rank 8; 24,000 -> 60,000 for Rank 12; 32,000 -> 80,000 for Rank 14.
    • These values are still subject to potential change, just like everything else on Preview.
    Multi-stat enchantments now provide a more consistent percentage of single-stat enchantments.
    We have this values on PTR right now. I'm this guy who reported this bug(1) here(2).


    Honestly idk if this is the real value but if it is, with the right setup and how hidden OP tenebrous enchantment is (and nobody knows what i'm talking about), tanks will outdps the best current dps.
    noworries#8859 confirmed that this is a potential bug.
    but as terramak said "These values are still subject to potential change".
    I really don't want this to go live because I already feel like it will result in nerfing Tenebrous Enchants which i'm investing in right now.
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    beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    c3rb3r3 said:

    almondum said:

    empowered will be 20k hp on live. read dev writing it somewhere

    I can't understand what you talking about. It's a bug report thread.
    terramak said:

    Empowered Runestone: The hit points granted by this Runestone have been increased to approximately 250% of their prior values on Preview.
    • Sample values: 1,200 -> 3,000 for Rank 1; 12,000 -> 30,000 for Rank 8; 24,000 -> 60,000 for Rank 12; 32,000 -> 80,000 for Rank 14.
    • These values are still subject to potential change, just like everything else on Preview.
    Multi-stat enchantments now provide a more consistent percentage of single-stat enchantments.
    We have this values on PTR right now. I'm this guy who reported this bug(1) here(2).


    Honestly idk if this is the real value but if it is, with the right setup and how hidden OP tenebrous enchantment is (and nobody knows what i'm talking about), tanks will outdps the best current dps.
    noworries#8859 confirmed that this is a potential bug.
    but as terramak said "These values are still subject to potential change".
    Noworries expressly posted that it will be 20k hitpoints for the final build. Not some nebulous still-undecided value.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
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    someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited September 2017

    c3rb3r3 said:

    almondum said:

    empowered will be 20k hp on live. read dev writing it somewhere

    I can't understand what you talking about. It's a bug report thread.
    terramak said:

    Empowered Runestone: The hit points granted by this Runestone have been increased to approximately 250% of their prior values on Preview.
    • Sample values: 1,200 -> 3,000 for Rank 1; 12,000 -> 30,000 for Rank 8; 24,000 -> 60,000 for Rank 12; 32,000 -> 80,000 for Rank 14.
    • These values are still subject to potential change, just like everything else on Preview.
    Multi-stat enchantments now provide a more consistent percentage of single-stat enchantments.
    We have this values on PTR right now. I'm this guy who reported this bug(1) here(2).
    Honestly idk if this is the real value but if it is, with the right setup and how hidden OP tenebrous enchantment is (and nobody knows what i'm talking about), tanks will outdps the best current dps.
    noworries#8859 confirmed that this is a potential bug.
    but as terramak said "These values are still subject to potential change".
    Noworries expressly posted that it will be 20k hitpoints for the final build. Not some nebulous still-undecided value.
    It's a bug report thread not a overquote battle.
    I really don't care about "final" values. I'm just following the road: "These values are still subject to potential change, just like everything else on Preview."
    If you have any other interesting screenshots, we would like to see them, thank you.
    Rimuru?
    Dead πŸ”ͺ
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