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Crazy HR's damage. Fix please.

dolreydolrey Member Posts: 741 Arc User
edited August 2016 in Player Feedback (PC)
Hello :) I would like to describe new problem in PvP which arrived with m10.

My GF has full def build, 70%def, 170k hp, top PvP equipment, 12 negation stone and 3.3il. So I think my character isn't so weak. But after m10 HR able to deal damage to me equal to 50% of my health in FEW SECONDS!!!! HOW?!? I am sure that there is bug in HR's damage because even when I block their DoT skills hits me on 1k (now lets remember how often their DoT triggers).

Crazy damage (very possible because of game bug) needs to be fixed. NOT nerfed to the ground but fixed.
___
Added August 23.

After getting some more experience in mod 10 PvP I found out that I made a mistake. Seems like the point was in my build and HR's damage is ok. I think I am need to apologize for this desinformation. You were right guys :) I realized that I need some more time to study problem before writing about it here. So, thanks to all for your opinions :)
Post edited by dolrey on
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Comments

  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Awwwwwwwwwwwwwwwwwwwwwwwwwwwwww. It's almost like you know what it's like to be on the end of the GF's completely ridiculous one-rotation kill, instantaneous high-damage animations and undodgeable encounter powers. We're soooooooooooooo sorry.
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  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    It's piercing damage.. defense won't matter....
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    How much hp do you have? Def won't help you much in pvp. Plus HR is not the only class out there than can deal 80k+ damage with a two hit combo in a few seconds. 3.3k ilvl is also not that much in pvp, if you run against a pre-made or pure pvp player chances are they are all at 4.2k.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited August 2016
    HE shoud able to block 80% of the damage. YOU know blocking reducing the damage from any attack even from piercing. SHocking execution for example cant kill my pve 2.3 gf even if come from the best player because i block it.

    SO in case 80% dont work vs hr then is a bug.
    Post edited by mamalion1234 on
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited August 2016
    dolrey said:

    oliboyph said:

    How much hp do you have? Def won't help you much in pvp. Plus HR is not the only class out there than can deal 80k+ damage with a two hit combo in a few seconds. 3.3k ilvl is also not that much in pvp, if you run against a pre-made or pure pvp player chances are they are all at 4.2k.

    I have 170k hp with guild defence boon and 200k with guild hp boon.
    What about il they say that live il is about 3.6-3.8 (because the other il is given by utility and does not provide boost to defence or to attack). Yes I can buy better enhancements but for defence it will give me just about 5-6k hp. Yes I can upgrade artifacts more but it will give me jsut 2-3% defence. I am not think that it is very important. Also my il isn't so high because I didn't payed attention to offensive items and stats. It should be added that I have defencive build and always use defencive skills. So according to this I wrote that my defencive stats are at the cap.
    Well.. the item level does not concern your defense but rather I was pointing out that your up against an immense amount of fire power against your own. You can't tank your way through PVP (unless your are producing a large amount of heals or temp HP, which is not available to our class).

    Either way half of your HP gone in a few seconds is nothing new in PVP, even at max DR (this is why feytouched and negations is so important). Try having those insignia bonuses which can recover your HP on you, your HP may drop the first few seconds but it will easily get healed back for the remainder of the fight.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Yeah, this problem was fixed in the past, then they decided to give it a go again. Don't know what people expect out of this. You shouldn't have to touch the stove top again to find out all over again that it'll burn you.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    This may need a fix, it may not. I dont pvp so i dont care.

    But i love it how people jump all over anything that makes HRs overpowered in any way. Paladins holding points solo 5 v 1....no problem. GWFs soloing dungeons....sweet. HR killed me in PVP....omg grab the torches and pitchforks.

    Ah well. Carry on lol.
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  • mystoclesmystocles Member Posts: 56 Arc User
    edited August 2016
    piercing dmg is kinda stupid for pvp..... probibly that shouldn't be a mechanic..... also OP sees something that is an issue with balance and decided to discuss it on the forums and just because it's your class or w/e is a stupid reason to get offended.... you should be able to make posts abut balance and discuss the issues without getting all dramatic and acting like it's some personal attack on who you are or what you like... a better balanced game is good for everyone and all classes and that requires buffs nerfs.... balancing.
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  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Oh, pff. Syndul, you and your DC mate killed me twice yesterday, and I don't think I got you down past 40%HP.
    No idea what my toon is now.
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  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Well, in general HRs wanted increases in base damage and/or conversion of DOT to burst so we weren't completely toothless in pvp anymore. We got piercing damage instead. So now every class is broken instead of all but one.
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  • whitestaruawhitestarua Member Posts: 175 Arc User
    @dolrey
    I think you know Kiberhunt ;)
    So no one hr can kill him, and he can kill most of them. Problems?
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  • pr3stigexpr3stigex Member Posts: 419 Arc User
    I like how HR's be like, QQ, nothing to see here. lol
    Lash Urzoth 3.7k GWF, Pr3sTiGe 3k SW.
  • kanenankanenan Member Posts: 115 Arc User
    pr3stigex said:

    I like how HR's be like, QQ, nothing to see here. lol

    You think they are going to post in favour of nerfing piercing while double glory is running? lol XD
    - behold, halflings.
  • emilemoemilemo Member Posts: 1,718 Arc User
    kanenan said:

    pr3stigex said:

    I like how HR's be like, QQ, nothing to see here. lol

    You think they are going to post in favour of nerfing piercing while double glory is running? lol XD
    Yes, the top pvp trolls..i mean players are farming the heck out of any pug they meet with their HRs. This is adding yet another layer of frustration on top an already lousy pvp experience. I treat Neverwinter pvp as willpower training, very useful in rl too.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
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  • emilemoemilemo Member Posts: 1,718 Arc User
    dolrey said:

    @dolrey
    I think you know Kiberhunt ;)
    So no one hr can kill him, and he can kill most of them. Problems?

    1) Yes I know him. And situation that you described mostly is called "disbalance". Because as you wrote someone can defeat everyone while no one can defeat him. This point was discussed before m10 in some threads about GFs. And if your words are true then GF's damage haven't been nefed enough.

    2) This thread was created to discuss HR's damage. So I have the question to you: no one HR can't defeat your friend because HR's damage is too low and your friend is too tanky or because your friend kills HRs using 2-3 skills and they just don't have time to deal damage to him?
    @dolrey, I have to say for someone who treats his English level as bad you are making your points quite clear. Very good argumentation too. Its obvious to anyone who dabbles in PVP that the Mod10 HR is as broken as the first time Cryptic messed up with piercing blade. A 2.6HR was keeping up with my 3.2OP last night like its nothing and actually forcing me to defend and heal.

    The GF class wasn't all that nerfed either, if you ask me my GF feels better than in Mod9. The big base damage is still there now with more movement speed, more deflect, more crit, jagged blades etc. So the balance is still an abstract far as im concerned. The 3 reworked classes got stronger overall, the rest of the classes are now lagging behind.

    And last but not least the enchantments are seriously imbalanced as well. Lets look at Negation and Feytouched, that combo is way too good. That weapon enchant outperforms anything Ive seen. Maybe if you have 100% crit chance a Vorpal/Dread will work better but I sure as hell dont have that kinda crit chance on my OP or GF. Feytuched also works as a defensive enchant... Things like plaguefire fail to even register on the radar when compared. Cryptics needs to look at the enchants again. A single trans feytouched brings a massive power boost to a character, I know that for a fact because I have one and I send it to my lvl 68 GF and he became considerably stronger in the lower tier pvp. A trans plaguefire for exmaple is nowhere near as dramatic.

    Anyway, before I end Id like to say something positive. Now that im back and despite all glaring imbalances the game overall feels better.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited August 2016
    Basically, if in general you hate HRs in PvP, then nerf PB. Then the situation will go back to pretty much what it was before, the odd die-hard HR running stun/imobilize support for a dps class.

    If you like more variety, let it stay. It's not any more imbalanced than one rotation GFs, reduce your movement to zero TRs, blow you out of the map CWs, or immortal Dcs. And for the BIS crowd, HRs still struggle. I do anyway, at 3.8k. Admittedly, I do kinda suck though lol.
    No idea what my toon is now.
  • whitestaruawhitestarua Member Posts: 175 Arc User
    dolrey said:

    @dolrey
    I think you know Kiberhunt ;)
    So no one hr can kill him, and he can kill most of them. Problems?

    1) Yes I know him. And situation that you described mostly is called "disbalance". Because as you wrote someone can defeat everyone while no one can defeat him. This point was discussed before m10 in some threads about GFs. And if your words are true then GF's damage haven't been nefed enough.

    2) This thread was created to discuss HR's damage. So I have the question to you: no one HR can't defeat your friend because HR's damage is too low and your friend is too tanky or because your friend kills HRs using 2-3 skills and they just don't have time to deal damage to him?
    1. GF's are not nerfed, they are rebalanced :D
    2. No, damage is not too low, but is now too high, and melee hr do not have cc, and any player can easy dodge him.
    1v1 fight GF vs mHR is a long battle - sometimes 5-10+ min.

    2day we have many melee hr on pvp, but i don't see any problems. They are very useless. Yes, you can't kill him solo (if you are not GF) but there is nothing OP.
  • whitestaruawhitestarua Member Posts: 175 Arc User
    jonkoca said:

    Basically, if in general you hate HRs in PvP, then nerf PB. Then the situation will go back to pretty much what it was before, the odd die-hard HR running stun/imobilize support for a dps class.

    If you like more variety, let it stay. It's not any more imbalanced than one rotation GFs, reduce your movement to zero TRs, blow you out of the map CWs, or immortal Dcs. And for the BIS crowd, HRs still struggle. I do anyway, at 3.8k.

    Agree with this.
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