it seems the only way to see some reliable damage in pvp is going archery..
someone may be even tired of trapper and switch to archery in pve too...what about you ?
is there anyone switching to archery? 27 votes
combat is so sad that it needs at least my love...combat!
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Archery with thorn ward and aimed shot can be devastating tho.
longshot damage isn't fantastic, and it's only really good with thorn ward, but it depends on whether they let it be affected by damage buffs or not. Currently isn't affected by damage buffs, has weird interaction with them (affected by some marginally, others not so much), I've seen as high as 3.5k piercing on thorn ward, while averaging around 2-2.5k, it's pretty odd. At-will longshot atm is about 800, maybe 900 if you're lucky, which will be 1.8k~ or so with the buffs, and maybe 4-5k on thorn ward, and 6-7k on dailies. If you're lucky. Will have to check values again but it'll probably be closer to around 4k on thorn ward. If it's affected by damage buffs then it's gg.
if only they brought back prime critical i would have been more tempted.
right now the safest choice is still trapper ( im curious to see the interaction of swiftness with carefull attack)
Bugs are bugs, they should be fixed regardless of being beneficial or not. I don't discriminate between either, I post bugs because they're bugs. You also realise I posted a bunch of bugs that were fixed that help trapper? The majority of the people in the thread are just whining and not doing any testing, and because they don't like what I'm saying they try and throw my credibility into doubt as their only argument against fixing it.
Anyway, one more thing of note, longshot is not going to be as good as it sounds unless it's affected by damage buffs, because you need to remember that it requires a crit to proc. Using crit in pvp is literally gimping yourself. So it will depend, archery might be meta if longshot is good enough because of crit, but otherwise trapper will likely stay meta. Also, since ca no longer procs serpent stacks, it may not proc swiftness, and hopefully it doesn't. That'll probably be a bug if it does.
I agree with @rayrdan that you just went too far with the latest round of "supposed" bugs... I would go one step further though and say that we are VERY lucky the dev's did not listen to ALL your advice. If they pushed through changes and destroyed the Trapper (even more) I would have been so gutted. There probably would have just been just 4 Hunter Rangers left on the Planet.
It is actually rediculas you just said people are just whining and not doing any testing... the patch was not even up to test and a massive amount of us do not even have access to the preview server. Discriminate much? And I tell you what, if we had not been so vocal (when you clearly told us not to be vocal and to wait) then we would have lost Swiftness of the Fox forever and a whole playstyle.
We are "whining" as there is limited time to get any kind of changes in... instead of buffing Archery and Combat all that seems to have happened is a massive nerf to Trapper... wonder who highlighted these non-bugs that needed no attention... instead you could have highlighted ways to make the Archery and Combat Tree's better.
I really am not looking forward to these changes hitting the xbox... Any cool downs = 0 Trappers in the game I'm pretty certain.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Also again, I reiterate, I don't think you've experienced other HR metas and hence have little knowledge of the different playstyles of the class. Trapper is not the only fun playstyle that HRs have had, and there are certainly many more playstyles that are just as interesting and fun, if not more so. If it was possible, I'd recommend trying them out before complaining about losing any sort of playstyles. I have highlighted ways to do that. In fact, I did actually note that it was possible to put ridiculously high amounts of damage buffs into the Archery and Combat trees to compensate for how powerful Trapper is in comparison, but that it wasn't a very good idea because it's bad game design and also leads to further issues down the track, as it's only a bandaid fix. The thing with balancing is that it's a two-way view: there's nerfs to overperforming aspects, then buffs to compensate and make the class more solid overall. Currently the class relies completely on a few aspects that would make any other class grossly overpowered, but since the base class itself (class without feats) is extremely weak and miles behind other classes, it's not as glaringly obvious.
It'd be far better in the long term for the devs to remove these factors and boost the base class so that it's on the same level as other classes, and then have the feats as additional boosts on top rather than being the entire basis of the class. The Trapper tree, all things told, is actually not a damage-dealer path, it's more of a controller/buff class, but its DPS is inflated by Thorned Roots. Archery should definitely be outputting far more damage, even Combat. Split the Sky bug was hilarious
When the GWFs/GFs in my party had no cooldowns on their encounters because of StS + Swiftness interaction, it was pretty funny. Unfortunately, Split the Sky was nerfed as a result of Swiftness, instead of just fixing the bug. I'm pretty sure there were a few other things that were nerfed as a result of Swiftness as well.
Character: Vendetta
"Also again, I reiterate, I don't think you've experienced other HR metas and hence have little knowledge of the different playstyles of the class. Trapper is not the only fun playstyle that HRs have had, and there are certainly many more playstyles that are just as interesting and fun, if not more so. If it was possible, I'd recommend trying them out before complaining about losing any sort of playstyles."
... Clearly shows you have not been listening at all and you seem to have no idea how others feel by saying that.
What is fun for you may not be fun for others, whereas what you call fun might not be for others. I have clearly stated I have tried every class and even if you look at my sig you can see I have played around with the other classes in the game too. You right there with that sentence, shows a clear disconnect with the Xbox Hunter Ranger Trapper Community.
The only reason I am still playing this game is the Hunter Ranger Trapper fluid play style. The only class/path I truly enjoy playing. I am not alone in feeling this about the classes in the game.
I am willing to see how these changes work out and then decide what to do. But as I have said over and over and over Trappers with cool downs in PvE and/or PvP = death and not being wanted in runs again, which in turn will probably lead to the death of the HR for the foreseeable future.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Anyway, to get back on topic, I'm pretty sure the Thorned Roots with Elven Battle bug has been fixed for the next patch @rayrdan. Thorned Roots has always interacted oddly with control resist - it isn't affected by standard control resist bonuses I think, but Elven affected it despite being a supposed control resist bonus. Probably because being on a different layer of control resist, or the value is that high (with control resist being divisive, it's actually an 80% control duration reduction). At any rate it'll be quite easy to test.
I don't think Archery has enough damage to compete with Trapper even in PvP, especially with at-wills reducing cooldowns now. Trapper will likely still remain ahead of Archery and Combat in PvE even in single target fights, although if Thorned Roots is changed not to crit or be affected by Dread, that might be a different story. Also remember that, as per one of my earlier posts, crit damage is largely reduced in PvP, so that's another reason why Archery is so weak. Using Dread/Vorpal (which you probably would as Archery) instead of Feytouched also really hurts since Feytouched multiplies against all your damage bonuses, so whereas your crit severity will be around 150-200%, Feytouched will reduce that down by almost 50% crit severity (when you consider end bonuses). Again, Archery's effectiveness in PvP will largely rely on Longshot being OP, and even then Trapper/Longshot will probably end up being meta.
What about serpent? The feat or the class feature?
My view was and still is, I would have been happy with a damage nerf in PvE for the Trapper... Just not happy with a cool down nerf.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
now that you mention it i dont think aspect of the falcon will be that good..1% more damage for each 5' of distance is not that much considering a feat like stillness of the forest is already not reliable and it only requires 25'
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
@ralexinor since your so opinionated and knowledgeable, you should create an all inclusive guild like thefabricant. From the outside it looks like your pushing your own agenda, particularly anything and everything to do with longshot and archery. Don't push "metas", pass knowledge that can better HRs as a whole.
Character: Vendetta
Character: Vendetta
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Character: Vendetta
the old archery with prime critical was 10 times better and funnier to play than trapper.
And I'm darn sure most if not all HRs playing the hybrid spec in Mod 2 wanted to keep that playstyle but Cryptic decided to throw a spanner in the works by killing that off completely. Psycho-gardener doesn't even come close to how the old hybrid spec played, which IMO was tonnes more fun than what Trapper currently gives us, which is all about tonnes of free damage from Thorned Roots with minimal effort.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.