Yes, the cooldown on completion is really a bad choice. I used to log on before work and grab the missions, that way I could complete them later that afternoon and night, and repeat the process all over again. On 5 - 8 alts an event this change really makes it unenjoyable to juggle CD's. Just seems like an unnecessary…
Fury of the Dragon* Added Thundering Claws power variant device as a possible drop. Misc* Fixed an issue where the trailing stars (white) aura displayed the wrong aura. Devices Thundering Claws* Power Variant Device. * Scales off of Dragon Claws * Deals single target electric damage. * When fully charged against a target…
use this skill to permanently convert an enemy into your ally. Stage 0 Convert any 1 bar enemy into a Familair Stage 1 convert Any 1 or 2 bar enemy into an a Familair. Stage 2 Convert any 1, 2, or 3 bar enemy into a Familair. Adv Empower Familiar gains access to buffs according to Role. Hybrid 100% more health Melee Damage…
Hey guys, I'm doing a "booger" themed build, but I need some advice for it. So far, I'm going Infernal/Ice for the build, and it's working ok. Still have some powers to grab (currently I'm lvl35) and I'm stuck on what to get, or even if I'll keep Infernal/Ice or mix some other "booger-like" powers in there. It's not meant…
Ok, not sure if anyone else is having a problem with the drop rate of profundities but I sure am. Currently I'm sitting at 340 crafting. Which isn't a problem the higher it goes the more items I have to plop in for research in order to get a 5/5. However, I get a profundity less than 5% of the time, I'm currently sitting…
Do I have to get the bar to 5/5 to get equal level insights, or can I get them at lower amounts? Does increasing it beyond the minimum required to 5/5 increase the chance? Just what determines how much of the bar an item fills? NPC price?