Why do you need higher capacity bags when there's nothing left to farm? The only things that you'll keep are some mods, but even most of those get NPC'd at the first, available pit stop.
Nothing is going to help, the game is full of CEDDs that can't, and never will be able to play the game. Mostly because they were babied for the better part of a decade, and partly because they choose not to.
It's a .X increase. It's not a full point. But if you get two slotted, you'll see 85, instead of 84. It's just that that .X portion doesn't show on tooltips. Stat mods are the same way, it's why 2 9s is 133, instead of 132.
Resistance bugs out every time in the sewer in multiple places. Tried 6 times now, and wasn't able to get past the sewer because Griz either gets stuck and stops responding, or a drone doesn't count, or something else. Fix this.
I want to actually see more magic, and maybe some medieval fantasy elements. Elves of some sort would be fantastic. And NO more nerfs. I've almost completely stopped playing because I'm tired of my **** getting nerfed.
It doesn't trigger compassion either, and I will agree that it's a bug, but it's been there for ages, I wouldn't hold my breath on it getting fixed any time soon.
It's probably the same reason that this doesn't trigger many other things. Because it doesn't actually do dmg to whatever you're targeting. It doesn't trigger the form, and such either.
I used to use almost this exact setup in the past, because of all the goodies that you get for it that revolve around surviving. But then I decided that the DPS penalty wasn't worth it in the end, and changed things around.
They're garbage as they are, and they would be better off removed IMO. The servers are unstable as it is, and these things only cause the problem to get worse. Also: 1. They hit things that shouldn't be hit, and cause wipes of things. Destroyer -> Bait away PGs from red orbs, and cause everyone to die, wasting an hour of…
It's about 26% lower on avg against the cosmic mobs, and about 14% less on avg on destroyer/QWZ mobs due to their new, wonky, rollercoaster resist calc.
The OMs should have never been shut off to begin with. People are lazy, and need to learn to carry their own weight. Not to mention the OMs drop a bunch of almost free stuff in being that they're so easy.
I don't find conviction to be really useful at all on the DPS. The incoming dmg almost always vastly exceeds whatever conviction puts back. The CD is too long after the change in 2015? I think it was? Whatever. Heals for DPS are better off w/mentos from TT, or TA juice. You can buy the juice w/WZ credits. Second are those…
The biggest issue is the mobs. There're too many to OT, and if you don't have mega nuke power coming from all involved the SECOND they spawn, it's over. Testing and trying many things yielded rather poor results. Devices make a huge difference too. You need to be loaded up on the right devices to lessen the effect of an…
It's really not that bad. We managed to get another flawless <1hour attempt a couple days back. 1. Everyone needs to be on the same page, and know what to do. 2. DPS needs to be top-tier w/heavy focus on aoe. 3. Make sure you're max-geared, w/full mods. 7s at the very least. 4. Make sure you know your build, and know when…