So, out of curiosity, I decided to see 'what would happen if I added a ranged attack, a melee attack, or a heal to an existing ranged dps, melee dps, tank, or healer'. Powers chosen for examination were Force Blast (full charge), Gauntlet Chainsaw, Psionic Healing (full charge), as I don't have those powers on any of the characters checked but it does work with my passives. I also tested the dps in hybrid role with no passive, to simulate what you'd get out of a hybrid with a defensive passive but otherwise statted for offense.
Ranged dps: FB 2,721, GC 782, psi heal 1,185. Effective hit points (HP*mitigation) 11,452
(Hybrid): FB 1,958, GC 651, psi heal 1,640
Melee dps: FB 1,816, GC 1,076, psi heal 1,185. Effective hit points 9,801 (more dodge/avoid, though)
(Hybrid): FB 1,654, GC 812, psi heal 1,631
Tank: FB 1,223, GC 664, psi heal 1,185. Effective hit points 47,310 (note: I play a high offense/low defense tank, relatively speaking)
Healer: FB 1,142, GC 474, psi heal 7,585. Effective hit points 13,819
Ratio of best to worst, ranged: 2.38 (crits would increase this ratio)
Ratio of best to worst, melee: 2.27 (crits would increase this ratio)
Ratio of best to worst, heals: 6.40 (!)
Ratio of best to worst, hp: 4.83
Do these ratios seem too high? What should the ratios be?
Does Champions Online excessively encourage specialization? 14 votes
Ratios should be somewhat lower.
Ratios should be a lot lower.