Release Notes for FC.31.20151015.67
This build is available on PTS as of 1/13/2016
- Added "Stardust" Perk for dancing with Bowii in Vibora Bay. Grants "Stardust" title and the new Bowii Action Figure.
- Updated Bowii's Costume.
- The Bewilder advantage only affects targets Mind Control cannot corrupt now.
- Mind Control now deals damage to low ranking targets after the corrupted effect ends.
- Added a mk 2 version of the Wasp SE vehicle to the vehicle store.
- Fixed Psionic standard and unkempt hair categories.
- Changed the way the power is granted so it locks out repurchase of the set.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
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http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
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http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
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http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
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http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
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http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
It should be innate to the power and affect Enforcer/MV/Player/SV/Legendary & Cosmic.
Going to test this damage effect...
EDIT:
This damage-on-expiration is a good adjustment for post Corruption effects. Below are rank 3 values.
Henchmen now take 100% of their maximum HP damage after Corruption ends.
Villains now take 75% of their maximum HP as damage after Corruption ends. ( example: [Combat (Self)] Your Corrupted deals 24849 Health Points to Test Dummy.)
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Personally I know the conversion time is still too short to warrant any sort of cool down above 10 seconds. If for mechanical reasons this version of Corruption (which should be named "Delusions of Grandeur" please) cannot be adjusted to scale with crowd control duration enhancing effects (which I doubt), at least make it last much longer than the 21 seconds Endbringer's Grasp gets.
Rank 1 - 21 seconds.
Rank 2 - 31 seconds.
Rank 3 - 41 seconds.
^ If that was the case, the 30 second (base) cooldown would be acceptable, at present, 11 seconds worth of conversion isn't going to cut it as being an appealing ability.
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Bug: Corrupted's damage kicks in BEFORE the effect wears off (around 4 seconds left on the effect then they take damage). So whilst the enemy is still friendly they take damage.
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This power is incredibly niche and for the cooldown it has, the duration needs to scale with CC duration enhancing effects like Manipulator to warrant the cool down it has.
Seriously.
Suggestion: In place of making Bewilder's Disorient innate, Mind Control should have an innate function which applies “Mental Lethargy” to higher level targets (Enforcer/Master Villain/Player/SV/Legendary/Cosmic). “Mental Lethargy” functions in the exact same manner as Medusa’s Mind Spikes but have a maximum stack to 5 regardless of how many different applicators there are. Rank 1 of Mind Control applies 1 stack, Rank 2 – 3 stacks and Rank 3 applies 5 stacks of “Mental Lethargy”.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
This new look is going for something else. Not sure, exactly. I think a pretty good Ziggy could be made in with the costume editor.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Bowii's new look:
Bowii's AF:
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Suggestion: the corruption effect should apply on tap if the target is a henchman. Alternately, make it chain to a second (henchman-only) target if the first target is a henchman.
Epic Stronghold
Block timing explained
He's in the centre and appears after fighting 3 groups of zombie minions.
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Also, it would be really sweet if he had a short tribute message when click his Info.
Currently, it says something like "Standard Sorcerer sig".
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
BUG: Mind Control does not work on (Blue Rank) Henchmen or Villains in open world scenarios (Tested VB & MC so far). Anything Green Rank & under will be affected, Blue rank and above will not be affected.
UPDATE: I'm starting to think this could be a New Shadows bug, since VIPER & Sovereign Sons & Nephilim respond to Mind Control.
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Cannot reproduce, specifics?
VIPER @ Level 41 respond.
Nephilim respond
Lemurians respond
etc
New Shadows Feeders/ Nightwalkers / etc @ lvl 39 do not. Interestingly enough Vampiric Bats respond to it.
This is probably another New Shadows vs Crowd Control issue, since they (their MVs) have scripting issues when trying to respond to Crowd Control anyway.
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because it's the powerhouse, where you test things, which you cannot do if everything dies when you sneeze on it
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
[at]riviania Member since Aug 2009
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Bewilder should not exist, even if the disorient effect was made AoE. Why?
Because the power itself is single target.
If you want to apply Disorient to a crowd you use Ego Sleep and then wake them all up. I don't understand why it hasn't been noted that this power at rank 3 will DO NOTHING WHATSOEVER to higher level targets.
It's already more limited than every other crowd control effect out there. Endbringer's makes it work because it can affect multiple targets AND deals damage.
This power needs to be adjusted like so:
- Maximum duration at rank 3 should be within the region of 30 or 40 seconds if it cannot be made to scale like all other effects. This just needs to happen. 11 seconds of conversion does NOT warrant a 30 second cooldown. The fact that the Corruption effect was reduced from 21 seconds on Endbringer's to 7/9/11 seconds tells me it can be adjusted, so make this powers conversion count for something.
- If duration will not be changed, scrap the cooldown of this power. In it's current iteration it will BE WORTHLESS. (However, if the intention is to make an incredibly niche & near worthless CC power, then keep it's current duration and recharge time.)
- Get rid of Bewilder advantage. At the very least if what I've suggested earlier is not appealing for whatever reason the disorient application should be innate, I should not have to waste power points in order to apply disorient to higher level targets with this power. Seriously, think about it. :frowning:
- Mind Control still has no charge up SFX or VFX.
- Address the "4 seconds left issue" on Corruption. (See my initial post)
- Expand the rank which we can control from Henchmen & Villains to Enforcer Rank as well. This will not break encounters since converted targets draw an INCREDIBLE amount of threat and will be killed off quickly by enemies. Even the Corruption effect now deals HP damage (For Enforcers it should remove 50% HP @ Rank 3), so there really is NO reason why it cannot be done.
TL:DR - I really don't want to deal with another lacklustre Telepathy power, the set seems to consistently draw the short straw when new things are added and Crowd Control as a mechanic, well, everyone knows how I feel about it at this point. The current iteration of this power feels like salt in the gaping wound.
Please don't allow it to hit LIVE like this without the above alterations.
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I SECOND THIS! Could this hairstyle be made available for players please? Males needs more Fabulous haircuts like that!
This hairstyle fits perfect for one of my characters, Adelmar.
Like... isn't the ENTIRE POINT of manipulator to boost CC effects, and yet it has no effect on this new one...and the advantage... hmm, would I want to reduce the duration of a already comically short CC power just to add in a meh effect? no, just make it a built-in effect and change the advantage to make it like... 3-target AoE. He ate his weetabix every morning?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
This
Bug: Shadow of Doubt STILL HAS NO SFX BOTH ON PTS & LIVE (MUST FIX)
Suggestion: MAKE MIND CONTROL LONGER (MUCH LONGER) AND DO THE SUGGESTIONS SAID ABOVE
since there's now a mark 2 wasp se, can we update our mark 1's?
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I suggest balancing powers like Gentleman Crush used to. Introduce new powers to PTS OP and then nerf it down to reasonable power levels based on feedback.
The recent trend of introducing powers to PTS pre-nerfed has not worked out well. All of the Onslaught powers are undesirable and under-powered (especially for what you have to go through to get them).
I'm glad to have actual development going on in CO, but the current trend of new powers having low damage high cooldowns, bugs and questionable utility could be improved upon. Its been a ling time since new powers were exciting and made you want a respec.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
You know if anything, a power which is an ULTIMATE could use that Damage-on-Expiration to balance the Damage NERF it got along with the 1-2 min(s) cooldown
EDIT: Just seen it is on LIVE.
It is on LIVE because it fits the status quo in CO, aka, Telepathy & Crowd Control abilities should be next to useless or in this case, incredibly niche/useless.
This power had a lot of potential but as is the case with Telepathy, it was denied.
Funny how the new Ice powers came straight out the gate with minimal issues and a good deal of testing and adjusting, isn't it?
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The basic problem with mind control is the same as the problem with all PvE crowd control: 'why should I bother with crowd control when I can just melt everything?'. The real fix would be 'make NPCs dangerous' -- if all NPCs had twice the damage and durability they have now, mind control would be reasonably useful, at least in situations where you have Tough Villains.
Epic Stronghold
Block timing explained
Alas.
Gravity Driver and the new ice powers do get used.
Endbringer's Grasp is still used some, though perhaps because no retcon was offered after the nerf.
Anyone ever see the Onslaught Powers get used by a toon? How about Fractal Aegis?
I suspect the same will happen with Mind Control unless it is further adjusted.
Devs, why make powers that you yourselves wouldn't take if you were playing the game?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I'm using Lance Rain personally and its great
I have also unlock Gravity Ripple for my Force-Character, but he is currently lvl 1, tested and its hilarious utility wise
but yeah, except of me, I haven't seen anyone else in Alerts using those 2 powers
Nuclear Shockwave? Nuclear Shockwave is the most pathetic power I have ever seen and its shameful its underperforming so bad
I have seen only one person using it, and that because their Character and theme was Nuclear power,
enjoy your 10,000 Villain Tokens useless theme power
I would support making enemies more dangerous IF it meant I could enjoy using a playstyle I want which doesnt fit into DPS/TANK/HEAL. I've seen Lance Rain, not Gravitic Ripple though.
I've seen quite a few Fractal Aegis users in alerts and in Rampages.
Mind Control will be picked up by a few who either need a power for lolz or think it is something it's not. As I said, in it's current state it's next to useless.
Oh well, that's telepathy & crowd control (in CO)!
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I am @RavenForce in game
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Yeah, I agree with you Force, seems PWE has a habit of this, and I just LOVE how the Devs never replie to the PTS topics, after it
This. ^
As bitter as I am about this whole thing, it is in your best interests to be civil, you can be taken more seriously even if the Developers literally don't have the time to respond.
Whilst this is a hobby for players, it's part of their actual work and work has deadlines etc, so yeah.
In future please try not to call them out.
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Yeah Sorry, just really bitter about the hole thing, due to the fact that I really enjoy PSI powers, regardless what game and to see them pull this makes me feel that way.
I'll edit the comment, just to avoid any more back-slash, but still my point still stands, why are they not responding to the topic?
Epic Stronghold
Block timing explained
They simply may not have enough time to read and reply to posts - because they are actually working on getting things done.
"Dev" is short for "Developer" that's a person who develops code & software -- not someone who answers forum posts. That's the community teams job. It's nice when we do hear from someone on the dev side --- but remember they are paid to write code. Not reply and read forum threads.
Though I do understand the frustrations.
We are having more communication with the Dev team at the moment than we have had in a long time.
Now is not the time to spit your dummy out.
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Reprogrammed Onslaught Battledroid in the Madam Mayhem alert are immune to Mind Control,
Spectre in Hrodegir the Unending alert is immune to Mind Control.