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FC.31.20151015.67 - Bug Fixes

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited January 2016 in PTS - The Archive
Release Notes for FC.31.20151015.67
This build is available on PTS as of 1/13/2016

- Added "Stardust" Perk for dancing with Bowii in Vibora Bay. Grants "Stardust" title and the new Bowii Action Figure.
- Updated Bowii's Costume.
- The Bewilder advantage only affects targets Mind Control cannot corrupt now.
- Mind Control now deals damage to low ranking targets after the corrupted effect ends.
- Added a mk 2 version of the Wasp SE vehicle to the vehicle store.
- Fixed Psionic standard and unkempt hair categories.
- Changed the way the power is granted so it locks out repurchase of the set.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens

Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.

These player & moderator maintained threads are checked weekly by the development team.
- http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0​​
Post edited by kaiserin#0958 on
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Comments

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    andondarkmoreandondarkmore Posts: 671 Arc User
    Can we get Psionic / Ice eyebrows not just Hair. and how about Beards and Mustaches.
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited January 2016
    Still wondering why The Bewilder advantage is even a thing.

    It should be innate to the power and affect Enforcer/MV/Player/SV/Legendary & Cosmic.

    Going to test this damage effect...

    EDIT:

    This damage-on-expiration is a good adjustment for post Corruption effects. Below are rank 3 values.

    Henchmen now take 100% of their maximum HP damage after Corruption ends.
    Villains now take 75% of their maximum HP as damage after Corruption ends. ( example: [Combat (Self)] Your Corrupted deals 24849 Health Points to Test Dummy.)


    --

    Personally I know the conversion time is still too short to warrant any sort of cool down above 10 seconds. If for mechanical reasons this version of Corruption (which should be named "Delusions of Grandeur" please) cannot be adjusted to scale with crowd control duration enhancing effects (which I doubt), at least make it last much longer than the 21 seconds Endbringer's Grasp gets.

    Rank 1 - 21 seconds.
    Rank 2 - 31 seconds.
    Rank 3 - 41 seconds.

    ^ If that was the case, the 30 second (base) cooldown would be acceptable, at present, 11 seconds worth of conversion isn't going to cut it as being an appealing ability.

    --

    Bug: Corrupted's damage kicks in BEFORE the effect wears off (around 4 seconds left on the effect then they take damage). So whilst the enemy is still friendly they take damage.

    --

    This power is incredibly niche and for the cooldown it has, the duration needs to scale with CC duration enhancing effects like Manipulator to warrant the cool down it has.

    Seriously.

    Suggestion: In place of making Bewilder's Disorient innate, Mind Control should have an innate function which applies “Mental Lethargy” to higher level targets (Enforcer/Master Villain/Player/SV/Legendary/Cosmic). “Mental Lethargy” functions in the exact same manner as Medusa’s Mind Spikes but have a maximum stack to 5 regardless of how many different applicators there are. Rank 1 of Mind Control applies 1 stack, Rank 2 – 3 stacks and Rank 3 applies 5 stacks of “Mental Lethargy”.
    Post edited by theravenforce on
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    Not feeling the new look of Bowii. I know it was an attempt to make him look like Jared the Goblin King, but it feels off. Also think Sir Diddy needs to be a lot shorter, since he is suppose to be modeled after Sir Didimous, and Hogglet should probably be shorter to again because of Hoggle.​​
    Champions Online player since September of 2008, forumite since February of 2008.
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited January 2016
    Bug: Travel Power cancel works on Ascension, but completely cancels Ascenion's other effects, such as attack and healing bonus.

    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited January 2016

    Not feeling the new look of Bowii. I know it was an attempt to make him look like Jared the Goblin King, but it feels off. Also think Sir Diddy needs to be a lot shorter, since he is suppose to be modeled after Sir Didimous, and Hogglet should probably be shorter to again because of Hoggle.​​

    The new look does not seem like an attempt at the Goblin King. The old look did that.

    This new look is going for something else. Not sure, exactly. I think a pretty good Ziggy could be made in with the costume editor.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited January 2016
    I was actually concerned about that thing on his head, it looked like it could move and come to life any second...kinda weird...

    Bowii's new look:




    Bowii's AF:




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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited January 2016
    Suggestion: have mind control do immediate damage to any targets that are immune to the corruption effect. This damage should be standard damage, not percentage of health, at some reasonable value for a 30s cd single target power.
    Suggestion: the corruption effect should apply on tap if the target is a henchman. Alternately, make it chain to a second (henchman-only) target if the first target is a henchman.
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    xrazamaxxrazamax Posts: 979 Arc User
    Location of Bowii? (for testing purposes)
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited January 2016
    xrazamax said:

    Location of Bowii? (for testing purposes)

    Vibora Bay Voodoo Hedge (near Juryrig's Garage)

    He's in the centre and appears after fighting 3 groups of zombie minions.
  • Options
    kaiserin#0958 kaiserin Posts: 3,091 Cryptic Developer
    Are his hair textures not displaying properly?​​
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    His hair should look spiky, not like the current model.

    Also, it would be really sweet if he had a short tribute message when click his Info.
    Currently, it says something like "Standard Sorcerer sig".
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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    kaiserin#0958 kaiserin Posts: 3,091 Cryptic Developer
    It should look like this: bowii_hair.jpg?noCache=1452732765​​
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited January 2016
    kaizerin said:

    It should look like this: bowii_hair.jpg?noCache=1452732765​​

    Definitely not seeing that on PTS.

    BUG: Mind Control does not work on (Blue Rank) Henchmen or Villains in open world scenarios (Tested VB & MC so far). Anything Green Rank & under will be affected, Blue rank and above will not be affected.

    UPDATE: I'm starting to think this could be a New Shadows bug, since VIPER & Sovereign Sons & Nephilim respond to Mind Control.
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    kaiserin#0958 kaiserin Posts: 3,091 Cryptic Developer
    Also, Mind Control does not work on (Blue Rank) Henchmen or Villains in open world scenarios. Anything Green Rank & under will be affected, Blue rank and above will not be affected.

    Cannot reproduce, specifics?​​
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited January 2016
    kaizerin said:


    Cannot reproduce, specifics?​​

    New Shadows Vampires (outside Windsong shopping mall), Henchmen Feeders and Sanguinrians do not respond to Mind Control.

    VIPER @ Level 41 respond.
    Nephilim respond
    Lemurians respond
    etc


    New Shadows Feeders/ Nightwalkers / etc @ lvl 39 do not. Interestingly enough Vampiric Bats respond to it.

    This is probably another New Shadows vs Crowd Control issue, since they (their MVs) have scripting issues when trying to respond to Crowd Control anyway.
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    theravenforcetheravenforce Posts: 7,065 Arc User
    On a totally unrelated note...does anyone know why VIPER Soldiers in the Canada PH have 25.1k HP?
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    xrazamaxxrazamax Posts: 979 Arc User
    Suggestion: Make the adv only cost 1 point. Alternatively, make the power innately have a 50% chance to apply disorient, and the advantage increases the chance to apply disorient to target to 100% and surrounding enemies get a 50% chance to also have disorient applied.
  • Options
    On a totally unrelated note...does anyone know why VIPER Soldiers in the Canada PH have 25.1k HP?

    because it's the powerhouse, where you test things, which you cannot do if everything dies when you sneeze on it​​
    #LegalizeAwoo
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    themightyzeniththemightyzenith Posts: 4,599 Arc User
    kaizerin said:

    It should look like this: bowii_hair.jpg?noCache=1452732765​​

    That hairstyle looks great. Would you consider unlocking this for us as part of the perk also @kaizerin ?

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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    stergasterga Posts: 2,353 Arc User
    edited January 2016


    because it's the powerhouse, where you test things, which you cannot do if everything dies when you sneeze on it​​

    She's talking about the one HP section viper soldier that have significantly more HP than the three section viper PA toons. It's like that on live too.
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    soulforgersoulforger Posts: 1,649 Arc User
    edited January 2016


    because it's the powerhouse, where you test things, which you cannot do if everything dies when you sneeze on it​​

    Thats what the test dummies are for.
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    crypticbuxomcrypticbuxom Posts: 4,593 Arc User
    edited January 2016
    Seriously, the Mind Control adv shouldn't be an advantage you have to pay for and should just be an effect already on the power. Advantages that cost points that are relatively worthless shouldn't exist.​​
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    theravenforcetheravenforce Posts: 7,065 Arc User

    Seriously, the Mind Control adv shouldn't be an advantage you have to pay for and should just be an effect already on the power. Advantages that cost points that are relatively worthless shouldn't exist.​​

    Exactly, that's the problem with making new CC powers, hardly anyone uses CC so they just...urgh. Anyway.

    --

    Bewilder should not exist, even if the disorient effect was made AoE. Why?

    Because the power itself is single target.

    If you want to apply Disorient to a crowd you use Ego Sleep and then wake them all up. I don't understand why it hasn't been noted that this power at rank 3 will DO NOTHING WHATSOEVER to higher level targets.

    It's already more limited than every other crowd control effect out there. Endbringer's makes it work because it can affect multiple targets AND deals damage.

    This power needs to be adjusted like so:

    - Maximum duration at rank 3 should be within the region of 30 or 40 seconds if it cannot be made to scale like all other effects. This just needs to happen. 11 seconds of conversion does NOT warrant a 30 second cooldown. The fact that the Corruption effect was reduced from 21 seconds on Endbringer's to 7/9/11 seconds tells me it can be adjusted, so make this powers conversion count for something.
    - If duration will not be changed, scrap the cooldown of this power. In it's current iteration it will BE WORTHLESS. (However, if the intention is to make an incredibly niche & near worthless CC power, then keep it's current duration and recharge time.)
    - Get rid of Bewilder advantage. At the very least if what I've suggested earlier is not appealing for whatever reason the disorient application should be innate, I should not have to waste power points in order to apply disorient to higher level targets with this power. Seriously, think about it. :frowning:
    - Mind Control still has no charge up SFX or VFX.
    - Address the "4 seconds left issue" on Corruption. (See my initial post)
    - Expand the rank which we can control from Henchmen & Villains to Enforcer Rank as well. This will not break encounters since converted targets draw an INCREDIBLE amount of threat and will be killed off quickly by enemies. Even the Corruption effect now deals HP damage (For Enforcers it should remove 50% HP @ Rank 3), so there really is NO reason why it cannot be done.


    TL:DR - I really don't want to deal with another lacklustre Telepathy power, the set seems to consistently draw the short straw when new things are added and Crowd Control as a mechanic, well, everyone knows how I feel about it at this point. The current iteration of this power feels like salt in the gaping wound.

    Please don't allow it to hit LIVE like this without the above alterations.

  • Options
    avianosavianos Posts: 6,028 Arc User
    edited January 2016
    REALLY nice idea to sell new powers bound with Costume Packs! I hope we will see more like this in the future! onion-22.gif
    bowii_hair.jpg?noCache=1452732765


    That hairstyle looks great. Would you consider unlocking this for us as part of the perk also @kaizerin ?


    I SECOND THIS! Could this hairstyle be made available for players please? Males needs more Fabulous haircuts like that!onion-40.gif

    This hairstyle fits perfect for one of my characters, Adelmar.​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    notyuunotyuu Posts: 1,121 Arc User
    edited January 2016
    So the mind-control power is still single target and is not effected by manipulator and isn't an AoE...why exsaclty?

    Like... isn't the ENTIRE POINT of manipulator to boost CC effects, and yet it has no effect on this new one...and the advantage... hmm, would I want to reduce the duration of a already comically short CC power just to add in a meh effect? no, just make it a built-in effect and change the advantage to make it like... 3-target AoE.

    On a totally unrelated note...does anyone know why VIPER Soldiers in the Canada PH have 25.1k HP?

    He ate his weetabix every morning?
    In all things, a calm heart must prevail.

    Member of Paragon Dawn: Because some people like friendly helpful communities.

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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User

    Still wondering why The Bewilder advantage is even a thing.

    It should be innate to the power and affect Enforcer/MV/Player/SV/Legendary & Cosmic.

    Going to test this damage effect...

    EDIT:

    This damage-on-expiration is a good adjustment for post Corruption effects. Below are rank 3 values.

    Henchmen now take 100% of their maximum HP damage after Corruption ends.
    Villains now take 75% of their maximum HP as damage after Corruption ends. ( example: [Combat (Self)] Your Corrupted deals 24849 Health Points to Test Dummy.)


    --

    Personally I know the conversion time is still too short to warrant any sort of cool down above 10 seconds. If for mechanical reasons this version of Corruption (which should be named "Delusions of Grandeur" please) cannot be adjusted to scale with crowd control duration enhancing effects (which I doubt), at least make it last much longer than the 21 seconds Endbringer's Grasp gets.

    Rank 1 - 21 seconds.
    Rank 2 - 31 seconds.
    Rank 3 - 41 seconds.

    ^ If that was the case, the 30 second (base) cooldown would be acceptable, at present, 11 seconds worth of conversion isn't going to cut it as being an appealing ability.

    --

    Bug: Corrupted's damage kicks in BEFORE the effect wears off (around 4 seconds left on the effect then they take damage). So whilst the enemy is still friendly they take damage.

    --

    This power is incredibly niche and for the cooldown it has, the duration needs to scale with CC duration enhancing effects like Manipulator to warrant the cool down it has.

    Seriously.

    Suggestion: In place of making Bewilder's Disorient innate, Mind Control should have an innate function which applies “Mental Lethargy” to higher level targets (Enforcer/Master Villain/Player/SV/Legendary/Cosmic). “Mental Lethargy” functions in the exact same manner as Medusa’s Mind Spikes but have a maximum stack to 5 regardless of how many different applicators there are. Rank 1 of Mind Control applies 1 stack, Rank 2 – 3 stacks and Rank 3 applies 5 stacks of “Mental Lethargy”.


    This
    Psi.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2016
    Bug: STILL NO SFX FOR MIND CONTROL! (MUST FIX)

    Bug: Shadow of Doubt STILL HAS NO SFX BOTH ON PTS & LIVE (MUST FIX)

    Suggestion: MAKE MIND CONTROL LONGER (MUCH LONGER) AND DO THE SUGGESTIONS SAID ABOVE
    Psi.
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    chaelkchaelk Posts: 7,732 Arc User
    edited January 2016
    so we now get 2 perks for dancing with him? The other being Magic Dance
    since there's now a mark 2 wasp se, can we update our mark 1's?​​
    Post edited by chaelk on
    Stuffing up Freeform builds since Mid 2011
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2016
    Really?, can someone please care to explain why the PSI Pack, is ON LIVE?, it still has countless bugs and all the suggestions looks like they where Ignored

    Post edited by circleofpsi#4619 on
    Psi.
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    sigmaseven0sigmaseven0 Posts: 714 Arc User
    Its time the devs started listening to theravenforce about CC matters. Mind control is on track to being another useless theme power like telekinesis.

    I suggest balancing powers like Gentleman Crush used to. Introduce new powers to PTS OP and then nerf it down to reasonable power levels based on feedback.

    The recent trend of introducing powers to PTS pre-nerfed has not worked out well. All of the Onslaught powers are undesirable and under-powered (especially for what you have to go through to get them).

    I'm glad to have actual development going on in CO, but the current trend of new powers having low damage high cooldowns, bugs and questionable utility could be improved upon. Its been a ling time since new powers were exciting and made you want a respec.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
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    avianosavianos Posts: 6,028 Arc User
    edited January 2016
    Really now? No update for Endbringer's Grasp Corruption?

    You know if anything, a power which is an ULTIMATE could use that Damage-on-Expiration to balance the Damage NERF it got along with the 1-2 min(s) cooldown​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2016
    Excaly..
    Psi.
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited January 2016
    cryneting said:

    *Sigh* Really?, can someone please care to explain why the PSI Pack, is ON LIVE?, it still has countless bugs and all the suggestions looks like they where Ignored

    Care to explain Kaz?, what about you Lady-Glad, hummm?

    It's on LIVE?

    EDIT: Just seen it is on LIVE.

    It is on LIVE because it fits the status quo in CO, aka, Telepathy & Crowd Control abilities should be next to useless or in this case, incredibly niche/useless.

    This power had a lot of potential but as is the case with Telepathy, it was denied.

    Funny how the new Ice powers came straight out the gate with minimal issues and a good deal of testing and adjusting, isn't it?
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    The psi hair works, and I'm guessing they wanted their bowii tribute out fast.

    The basic problem with mind control is the same as the problem with all PvE crowd control: 'why should I bother with crowd control when I can just melt everything?'. The real fix would be 'make NPCs dangerous' -- if all NPCs had twice the damage and durability they have now, mind control would be reasonably useful, at least in situations where you have Tough Villains.
  • Options
    roughbearmattachroughbearmattach Posts: 4,784 Arc User


    The basic problem with mind control is the same as the problem with all PvE crowd control: 'why should I bother with crowd control when I can just melt everything?'. The real fix would be 'make NPCs dangerous' -- if all NPCs had twice the damage and durability they have now, mind control would be reasonably useful, at least in situations where you have Tough Villains.

    How true. The only times I could see this being useful is against Tough, Elite mobs in level 40 lairs. Even then, the long cooldown makes it very suboptimal compared to Ego Sleep or Mental Storm.

    Alas.

    Gravity Driver and the new ice powers do get used.
    Endbringer's Grasp is still used some, though perhaps because no retcon was offered after the nerf.

    Anyone ever see the Onslaught Powers get used by a toon? How about Fractal Aegis?
    I suspect the same will happen with Mind Control unless it is further adjusted.

    Devs, why make powers that you yourselves wouldn't take if you were playing the game?
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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    avianosavianos Posts: 6,028 Arc User
    edited January 2016

    Anyone ever see the Onslaught Powers get used by a toon? How about Fractal Aegis?
    I suspect the same will happen with Mind Control unless it is further adjusted.

    Devs, why make powers that you yourselves wouldn't take if you were playing the game?

    I'm using Lance Rain personally and its great
    I have also unlock Gravity Ripple for my Force-Character, but he is currently lvl 1, tested and its hilarious utility wise

    but yeah, except of me, I haven't seen anyone else in Alerts using those 2 powers

    Nuclear Shockwave? Nuclear Shockwave is the most pathetic power I have ever seen and its shameful its underperforming so bad
    I have seen only one person using it, and that because their Character and theme was Nuclear power,
    enjoy your 10,000 Villain Tokens useless theme power​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    theravenforcetheravenforce Posts: 7,065 Arc User


    The basic problem with mind control is the same as the problem with all PvE crowd control: 'why should I bother with crowd control when I can just melt everything?'. The real fix would be 'make NPCs dangerous' -- if all NPCs had twice the damage and durability they have now, mind control would be reasonably useful, at least in situations where you have Tough Villains.

    Well, the real fix was discussed pretty well in the Crowd Control Discussion thread.

    I would support making enemies more dangerous IF it meant I could enjoy using a playstyle I want which doesnt fit into DPS/TANK/HEAL.



    How true. The only times I could see this being useful is against Tough, Elite mobs in level 40 lairs. Even then, the long cooldown makes it very suboptimal compared to Ego Sleep or Mental Storm.

    Alas.

    Gravity Driver and the new ice powers do get used.
    Endbringer's Grasp is still used some, though perhaps because no retcon was offered after the nerf.

    Anyone ever see the Onslaught Powers get used by a toon? How about Fractal Aegis?
    I suspect the same will happen with Mind Control unless it is further adjusted.

    Devs, why make powers that you yourselves wouldn't take if you were playing the game?

    I've seen Lance Rain, not Gravitic Ripple though.

    I've seen quite a few Fractal Aegis users in alerts and in Rampages.

    Mind Control will be picked up by a few who either need a power for lolz or think it is something it's not. As I said, in it's current state it's next to useless.

    Oh well, that's telepathy & crowd control (in CO)!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2016

    cryneting said:

    *Sigh* Really?, can someone please care to explain why the PSI Pack, is ON LIVE?, it still has countless bugs and all the suggestions looks like they where Ignored

    Care to explain Kaz?, what about you Lady-Glad, hummm?

    It's on LIVE?

    EDIT: Just seen it is on LIVE.

    It is on LIVE because it fits the status quo in CO, aka, Telepathy & Crowd Control abilities should be next to useless or in this case, incredibly niche/useless.

    This power had a lot of potential but as is the case with Telepathy, it was denied.

    Funny how the new Ice powers came straight out the gate with minimal issues and a good deal of testing and adjusting, isn't it?

    Yeah, I agree with you Force, seems PWE has a habit of this, and I just LOVE how the Devs never replie to the PTS topics, after it
    Post edited by circleofpsi#4619 on
    Psi.
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    ealford1985ealford1985 Posts: 3,582 Arc User
    Cryneting, no one will ever answer you when you talk like they owe you something.
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    theravenforcetheravenforce Posts: 7,065 Arc User

    Cryneting, no one will ever answer you when you talk like they owe you something.

    @cryneting

    This. ^

    As bitter as I am about this whole thing, it is in your best interests to be civil, you can be taken more seriously even if the Developers literally don't have the time to respond.

    Whilst this is a hobby for players, it's part of their actual work and work has deadlines etc, so yeah.

    In future please try not to call them out.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User

    Cryneting, no one will ever answer you when you talk like they owe you something.

    @cryneting

    This. ^

    As bitter as I am about this whole thing, it is in your best interests to be civil, you can be taken more seriously even if the Developers literally don't have the time to respond.

    Whilst this is a hobby for players, it's part of their actual work and work has deadlines etc, so yeah.

    In future please try not to call them out.

    Yeah Sorry, just really bitter about the hole thing, due to the fact that I really enjoy PSI powers, regardless what game and to see them pull this makes me feel that way.

    I'll edit the comment, just to avoid any more back-slash, but still my point still stands, why are they not responding to the topic?
    Psi.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User

    I would support making enemies more dangerous IF it meant I could enjoy using a playstyle I want which doesnt fit into DPS/TANK/HEAL.

    It's an essential prerequisite to making crowd control useful. Fundamentally, crowd control is "prevent the opposition from doing dangerous or irritating things". Thus, NPCs must be capable of being dangerous enough or irritating enough to be worth the effort of CC, and durable enough that you can't just defeat them instead.
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    riveroceanriverocean Posts: 1,690 Arc User
    CO has a small development team when you consider what the other games have. Also many of our devs work on multiple games.

    They simply may not have enough time to read and reply to posts - because they are actually working on getting things done.

    "Dev" is short for "Developer" that's a person who develops code & software -- not someone who answers forum posts. That's the community teams job. It's nice when we do hear from someone on the dev side --- but remember they are paid to write code. Not reply and read forum threads.

    Though I do understand the frustrations.
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    themightyzeniththemightyzenith Posts: 4,599 Arc User
    @cryneting ,

    We are having more communication with the Dev team at the moment than we have had in a long time.

    Now is not the time to spit your dummy out.
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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    crypticbuxomcrypticbuxom Posts: 4,593 Arc User
    edited January 2016
    I want to use Mind Control. I want to use Nuclear Shockwave. I want to use Grapple Gun Pull. But when they don't meet a certain level of quality then I just can't use them.​​
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    aiqaaiqa Posts: 2,620 Arc User
    edited January 2016
    Bug:
    Reprogrammed Onslaught Battledroid in the Madam Mayhem alert are immune to Mind Control,
    Spectre in Hrodegir the Unending alert is immune to Mind Control.
    Post edited by aiqa on
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    toooldforthistoooldforthis Posts: 117 Arc User
    aiqa said:

    Bug:
    Reprogrammed Onslaught Battledroid in the Madam Mayhem alert are immune to Mind Control

    Actually, unless it's been changed, I've not seen any machines that are vulnerable to Mind Control, alert or content. I thought that was a feature.

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